The oxp name is now Diplomancy in the manifest used by the manager, thanks to Cholmondely


I won't change it in the hidden parts (the code), as it would probably be too invasive, but I'll change it where it's visible.
Moderators: winston, another_commander
There are another 3 versions on the second page of the GalCop logo thread, so you now have a choice!! Another by Montana 05, and one each by Nite Owl and cbr.
There are the orbital stations - and then there is the planet itself. The systems themselves will decide for the planet itself. For the stations, the accepted view seems to be that they are run by a combination of GalCop and the local system (the local system pays more for more elaborate stations such as a Dodecahedron or a Torus). So I can understand Embassy districts on the Orbitals. And even on dockable liners in the solar system. I don't understand them on Rock Hermits! Or dredgers! Or Strangers World's orbiting lunar laboratories!
Thank you for that little morsel of information! And if you want to call it Star wars .... !
<applauds>
Ok, I'll look when I'll work on it
Ah. Yes. Currently embassies are on every station not in anarchy system.Cholmondely wrote: ↑Mon Feb 01, 2021 6:07 pmThere are the orbital stations - and then there is the planet itself. The systems themselves will decide for the planet itself. For the stations, the accepted view seems to be that they are run by a combination of GalCop and the local system (the local system pays more for more elaborate stations such as a Dodecahedron or a Torus). So I can understand Embassy districts on the Orbitals. And even on dockable liners in the solar system. I don't understand them on Rock Hermits! Or dredgers! Or Strangers World's orbiting lunar laboratories!
So, it has come to this. (Best multi purpose ominous statement ever.)Cholmondely wrote: ↑Mon Feb 01, 2021 6:07 pmI can feel a wish for minor tweaking:
*(visas for every single corporate in The Eight? And for no feudals or democracies at all? Really?
IF it is part of the definition: "feudals are just dictatorships which don't need a visa", "dictatorships are just feudals which do" ... then maybe!)
I didn't see the need, but really you should be able to see them in-flight.Cholmondely wrote: ↑Mon Feb 01, 2021 6:07 pm*(is there really no ability to see visas while in flight?)
Your suggestion makes much more sense to me. It's kind of you to consider the way I play - but don't forget that I'm very much a neophyte in these matters (Having said that, thank you, it would not break the way I play).
Is this really so? Surely any visiting pilot is logged into the system, visa or no visa, passport or no passport. It's all electronic and presumably a bit like the Peoples' Republic of Utopian China will be in a few more years. Spy cameras, facial recognition etc.Day wrote: ↑Mon Feb 01, 2021 7:45 pmSo, it has come to this. (Best multi purpose ominous statement ever.)Cholmondely wrote: ↑Mon Feb 01, 2021 6:07 pm*(visas for every single corporate in The Eight? And for no feudals or democracies at all? Really?
IF it is part of the definition: "feudals are just dictatorships which don't need a visa", "dictatorships are just feudals which do" ... then maybe!)
You're right. Originally, I just wanted something credible which could be coded quickly, and could be improved depending on the wish of players.
Players' wish is explicited.
Hmmm, Corporate is explainable easily enough: they're built around value, which needs security, and captains are security threats. Cataloguing and securizing their moves in the system is a no-brainer requisite.
Dictatorships and communist system have exactly the same need.
I think that all would have an embassy sector in their GalCop managed main orbital station - maybe even a proportion of the anarchies (the term is of course quite a loose definition covering a multitude of anarchic possibilities)Day wrote: ↑Mon Feb 01, 2021 7:45 pmAll of them? Well yes, the means are easy to implement and deploy; even the smallest systems would be interested in deploying a visa system, especially if it allows them to get free credits.
Now who wouldn't implement a paying visa system? Free-trade zones.
So most multi-government systems, all anarchies.
Feudals could do as they wish.
I could do a procedurally-defined attribution for let's say multi-government systems and feudal systems, something like 20% of them have embassies.
What do you all think?
Code: Select all
04:16:21.382 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (DayDiplomacy_000_Engine 0.18): TypeError: observersId is undefined
04:16:21.382 [script.javaScript.exception.unexpectedType]: ../AddOns/Testing.oxp/oolite.oxp.Day.Diplomacy.oxp/Scripts/DayDiplomacy_War.js, line 33.
Thank you phkb, this is indeed a bug. I'll chase it.phkb wrote: ↑Tue Feb 09, 2021 4:23 amI'm seeing this error in the log when after I open a saved game that has no Diplomacy data inside.Starting a new game doesn't generate the error.Code: Select all
04:16:21.382 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (DayDiplomacy_000_Engine 0.18): TypeError: observersId is undefined 04:16:21.382 [script.javaScript.exception.unexpectedType]: ../AddOns/Testing.oxp/oolite.oxp.Day.Diplomacy.oxp/Scripts/DayDiplomacy_War.js, line 33.
Two points:
Spoiler for LongWay mission below: avert eyeballs NOW!
More musings...
Yet more musings!Cholmondely wrote: ↑Thu Jun 03, 2021 9:43 pmMore musings...
Extending my visa...
*I don't think Rock Hermits should have embassies. It does not make much sense to me. Liners should. Some anarchies might - the orbital station is run by GalCop and they probably need every penny that they can get since the anarchies don't contribute. Visas bought there might be rather more expensive as a result...
*I do think that I should be able to extend my visa in-system without having to leave it.
- I can see an argument that the Corporate States would make it considerably more expensive to renew in-system than out (captive market...).
- I can also see an argument that the Communists and the Dictatorships may well refuse to extend the visa unless I am a citizen of another communist regime or an equivalent dictatorship (agricultural junta or Imperial industrial or whatever theological version Montana05 ends up creating). Or I can bribe the official. As a dodgy outsider (a trader... gasp!) who is not spending a lot of money, the regime might well want me out!
One could also choose. With Diplomancy.oxp allowing one to be a subject/citizen of a solar system, and also providing a background in terms of wars/alliances, this oxp would start allowing such a back-story to be built up.aegidian wrote: ↑Sat Apr 16, 2011 7:31 pmWith starting conditions one approach might be to go back to Elite's origins in the Traveller TTRPG.
There one generated a character (through a series of die rolls) determining the character's immediate past and origins - Oolite's scripting system could do a similar job generating a random backstory for each new player character (could be pseudo-random based on the character's name and species, etc.) (oh yes, I for one would like to start as something other than human!)
That would allow for a variety of starting points, amounts of cash, equipment or cargo.
Where one character might start by inheriting a bare-bone Cobra 3 and 100 credits, another might be the recipient of a pile of gold, or have bid on an ex-pirate's craft (complete with 'some' equipment) at a Gal-Cop auction. It wouldn't take much to produce a screen full of backstory and a nice variety of random (but balanced and openly extendable) starting scenarios.
I notice that you uploaded a new version of Diplomancy to the wiki on Saturday 2nd of March.