Windows Trunk version 1.77.0.5057 experiencing CTD!
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- Cody
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Re: Windows Trunk version 1.77.0.5057 experiencing CTD!
Good... r5366 is running smooth, so far. Exploding at high speed/pitch seems quite safe... heh.
(Now if I could only figure out why TAP and Fighter Hud ain't working quite right in trunk.)
(Now if I could only figure out why TAP and Fighter Hud ain't working quite right in trunk.)
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Windows Trunk version 1.77.0.5057 experiencing CTD!
That does appear unrelated. It's being thrown from withinAhruman wrote:I suspect the overrelease issue isn’t directly related. I don’t know why zombies aren’t reporting in GNUstep, possibly the thing that’s throwing an exception instead of crashing is getting in the way.
Geometry buildOctreeWithinRadius:toDepth:intoBuilder:
but the nature of the crash it causes means I can't tell on which line.Getting them quite often in startup when trying to add the initial Coriolis to Lave: sometimes it segfaults trying to handle the exception in
Universe newShipWithName:usePlayerProxy:
, sometimes it rethrows the exception fine and exits with an error.- JensAyton
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Re: Windows Trunk version 1.77.0.5057 experiencing CTD!
Try turning offcim wrote:That does appear unrelated. It's being thrown from withinGeometry buildOctreeWithinRadius:toDepth:intoBuilder:
but the nature of the crash it causes means I can't tell on which line.
USE_ALLOC_POOL
at the top of Geometry.m.E-mail: [email protected]
Re: Windows Trunk version 1.77.0.5057 experiencing CTD!
Hard to say for certain for a problem that only occurred on around half of startups anyway, but ten in a row without error suggests that fixed it.Ahruman wrote:Try turning off USE_ALLOC_POOL at the top of Geometry.m
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Re: Windows Trunk version 1.77.0.5057 experiencing CTD!
OK, digging around in GNUstep it looks like this could be fixed by overriding
-retain
/-release
. However, chances are pretty good that I’ll end up turning Geometry into a struct, so let’s not bother for now.E-mail: [email protected]
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Re: Windows Trunk version 1.77.0.5057 experiencing CTD!
Hang on to a copy of the zip, and we’ll turn the planet culling back on tomorrow to see if it all falls apart again.El Viejo wrote:Good... r5366 is running smooth, so far. Exploding at high speed/pitch seems quite safe... heh.
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Re: Windows Trunk version 1.77.0.5057 experiencing CTD!
Aye, guv'nor. I'm having too much fun cruising around be-ringed Neptunians, so I'll keep this particular version archived.Ahruman wrote:Hang on to a copy of the zip, and we’ll turn the planet culling back on tomorrow to see if it all falls apart again.El Viejo wrote:Good... r5366 is running smooth, so far. Exploding at high speed/pitch seems quite safe... heh.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cody
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Re: Windows Trunk version 1.77.0.5057 experiencing CTD!
Cool... r5370 (the nightly - planet culling re-enabled, yes?) seems to run okay, so far (both with and without OXPs).
I've self-destructed in various ways, and have been running it for a while - no crashes!
Have any passing boffins got any idea why my Fighter Hud and TAP OXPs aren't working right in trunk?
I've self-destructed in various ways, and have been running it for a while - no crashes!
Have any passing boffins got any idea why my Fighter Hud and TAP OXPs aren't working right in trunk?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Windows Trunk version 1.77.0.5057 experiencing CTD!
Both should be fixed in tomorrow's nightly build.
(TAP was suffering from a change in the way missile target lost messages were constructed, Fighter HUD was drawing the legends okay, but behind rather than in front of the instrument panel)
(TAP was suffering from a change in the way missile target lost messages were constructed, Fighter HUD was drawing the legends okay, but behind rather than in front of the instrument panel)
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Re: Windows Trunk version 1.77.0.5057 experiencing CTD!
Excellent! [twangin' guitars] <nods in thanks to the passing boffin>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cody
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Re: Windows Trunk version 1.77.0.5057 experiencing CTD!
All present and correct... r5376 also runs smooth, so far.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Windows Trunk version 1.77.0.5057 experiencing CTD!
r5390
CTD happened when jumped while on F5.
CTD happened when jumped while on F5.
Code: Select all
22:22:08.281 [gnustep]: 2012-10-01 22:22:08.281 oolite[144] src/Core/Materials/OOTexture.m:473 Assertion failed in OOConcreteTexture(instance), method removeFromCaches. Texture retain count error for <OOConcreteTexture 0x94ec7d0>{OOPlanetTextureGenerator-diffuse-raw-atmo@3
1024,1024/0.49/281287555,1840350917/0.395227,0.410355,0.462000/0.429297,0.397283,0.329351/0.630176,0.635529,0.653800/0.657070,0.644820,0.618827, 1024 x 1024}; cacheKey is OOPlanetTextureGenerator-diffuse-raw-atmo@3
1024,1024/0.49/281287555,1840350917/0.395227,0.410355,0.462000/0.429297,0.397283,0.329351/0.630176,0.635529,0.653800/0.657070,0.644820,0.618827.
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Re: Windows Trunk version 1.77.0.5057 experiencing CTD!
Just had a CTD with r5413 (with my full OXP set)... first one for quite a while.
When the sun moves off my monitor, I'll run it plenty more.
When the sun moves off my monitor, I'll run it plenty more.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!