Re: Split: Re-scaling experiment
Posted: Wed Jun 07, 2023 10:21 pm
I wonder to what extent this brings one back to Disembodied's comments about having something to do while flying ...Redspear wrote: ↑Wed Jun 07, 2023 7:20 pmI looked at the code changes as listed and they appeared to be the same as in the last git pull I'd done after your recommendation a post or two earlier.another_commander wrote: ↑Mon Jun 05, 2023 8:01 amRedspear, please check the latest nightly from here. This undoes one of my earlier modifications, which was basically deliberately fading out the corona effects when approaching the sun. With the latest changes that made sun rendering pretty much the same as v1.90, this fadeout is no longer needed and the effects should be -present even when sun skimming.
That change however did look better to me but I hope we can one day get back those shimmery effects you'd see at places like Leesti. Thanks.
As might seem obvious there's a dynamic tension between many of these settings (sun size, planet size, lane length etc.) and so I'm exploring which compromises work best and how much leeway they grant. For example, if I load up additional planets oxp then some of the environments I created below break down - as in 'Universe failed'. I can adjust the build or I can adjust the oxp to make it work but I think that doing the former is the more worthwhile.
Planets at x4 is a winner I think. x3 works well except for the smallest planets and anything above x4 is for diminishing returns it seems. I remember now why I went with it before I had to do other things about this time last year.
Currently playing with quite long WP-Planet lanes and shorter Planet-Sun lanes than previous attempts. Both are still longer than in the standard game but each one comes at a cost so it's a case of finding a pleasing trade-off.
For example, there's something to be said for letting the player experience the apparent sun/planet size ratio change significantly upon approach.
The distance from WP to planet might be a bit to far here but clearly the sun is the big thing in the system. Experiencing the planet grow much larger upon approach while the sun remains near constant reinforces that initial impression.
Sun distance is (proportionaly) at x3 here rather than x4 but I think it looks pretty good.