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Posted: Fri Dec 04, 2009 8:30 pm
by JensAyton
another_commander wrote:Code: Select all
// the below is a shameless hack, there has to be a better way of doing this
// construct a random XX-1234 type ID - note: check for duplicate IDs not implemented
if (this.ship.primaryRole != "asteroid" && this.ship.primaryRole != "rock" && this.ship.primaryRole != "wreckage" &&
this.ship.primaryRole != "buoy" && this.ship.primaryRole != "rockhermit" &&
this.ship.primaryRole != "thargoid" && this.ship.primaryRole != "thargon" &&
!this.ship.isMissile)
No fundamentally better way that I can think of, but the last couple of lines should be:
Code: Select all
!this.ship.isThargoid &&
!this.ship.isWeapon)
THANKS EVERY ONE SORRY NOT BEEN AROUND
Posted: Thu Aug 05, 2010 6:38 am
by christina
THANKS EVERY ONE SORRY NOT BEEN AROUND LATELY
the real world and work , boss , life the universe and everything is getting in the way... here i am a a brain the size off.......well about the size of eermmm... well my mum says a walnut, but i beg to differ.
BUt . yes sorry not been around much, thanks for the scripts and things.
i just re istalled oolite.... the new one 1.74.1
i got a lap top now so i dont need to hide it on my pc at work any more..
( the boss smiles ).
GLAd to say it works on windows 7......
and thanks everyone for all the hard work you put in
Posted: Thu Aug 05, 2010 6:53 am
by Thargoid
1.74.2 is the current new one
Posted: Thu Aug 05, 2010 9:35 am
by Kaks
Good to hear that!
By the way, have you moved those textures to the laptop? I'm still quite curious about them!
Posted: Fri Aug 13, 2010 12:11 am
by christina
OH yer.. i retextured a whole load of ships, not shaders, but i enjoyed re texturing a whole lot of different ship from different oxps,, i though it might seem i was being rude to re publish them.." look heres some re done textured ship " the original authors might be offended
so i kept them , no i did nt post them.
but i have got a folder of good textures ..if any one wants them?.
at the moment.. hopfully this weekend....( think i'm coming down with the flu.. so maybe not..) BUT, i hope to try...re-try
the exporter on the 'SPORE' web site...
it is suppose to export the models into 3D max...
and some of the space ship models are really cool , Besides ,its soooo easy to make 'stuff' in spores model maker..( free demo of the model maker on the spore home site.and so is the exporter)..so hoping to give this a go... if it exports , i should be able to re export to wing 3d for oolite
i dont know what else i need to know for them to be used in oolite
some one meantioned that they have to have triangle faces???. for oolite to use them..
hoping this will work and these i will post, for some one with game making
skills to ,i hope, use
christina
Posted: Fri Aug 13, 2010 6:38 am
by DaddyHoggy
It was me - who said for the obj2dat python script to work properly the faces of your model has to be triangulated - almost all 3D modelling tools should have an option to do this somewhere!