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Posted: Wed Sep 30, 2009 7:10 pm
by Lestradae
Servas Neverlast74!
Then you will be happy that an even more, massively more extensive project that will replace Realistic Shipyards is well underway - have a look here:
https://bb.oolite.space/viewtopic.php?t=6153
... for more!
Cheers & thanks for he encouragement
L
Posted: Wed Sep 30, 2009 8:55 pm
by Neverlast74
- ...or buy a Fighter Ship with good shields and the like and do some beginner`s random hits mission. But this comes at the price of exclusion of any other career path - until the very first trading/courier/fighter scheme enables the beginner to re-buy a ship with more options - or just more of the same.
Is that why I haven't been attacked on my cargo mission by anyone since I bought the 150 ton Strelka Cruiser ?
**** EDIT **** problem solved - save/load save game problem.
Re: blast from the past
Posted: Tue Mar 29, 2011 11:33 pm
by frankie
Commander McLane wrote:Actually, a ship so uber that it probably hasn't been matched since was at the very beginning of the uber-line. It is only so obscure that most people here on the board may never have heard of it. It's called Uber Mk.1337 (the NPC Uber HAX0R) and came in the imaginatively named uber.oxp.
LOL. I've been away from Oolite for a few years, but someone recently tracked me down and asked me to repost the Über.
Sadly, Oosat is dead, so I put it at
http://www.mediafire.com/download.php?t5727ca10llmzw2
I see that new OXPs use a bracket-based syntax instead of XML. Do the older OXPs still work?
Re: blast from the past
Posted: Wed Mar 30, 2011 1:11 am
by Commander McLane
frankie wrote:I see that new OXPs use a bracket-based syntax instead of XML. Do the older OXPs still work?
Welcome back, frankie!
Plists could always be in XML or OpenStep. OpenStep has become more of the standard lately, but XML still works.
Re: Ship Rationalisation / Balancing Project
Posted: Wed Mar 30, 2011 7:31 am
by TGHC
Welcome back Frankie
Re: Ship Rationalisation / Balancing Project
Posted: Sat Apr 02, 2011 7:52 am
by drew
Do you remember me....
Sorry. I'll get my coat.
Cheers,
Drew.
Re: Ship Rationalisation / Balancing Project
Posted: Sat Apr 02, 2011 8:22 am
by Zireael
I hope we have some ship balancing in Oolite 2.
I don't like Oolite Extended, it would be nice to have 'balance fixes' for the more popular OXPs...
Re: Ship Rationalisation / Balancing Project
Posted: Sat Apr 02, 2011 4:06 pm
by Makandal
I think I tried to enter in this subject some days ago, suggesting the use of AI assistance for classifying and defining rules for the balancing of the ships. It was a suggesting that received mixed comments.
Good luck
Re: Ship Rationalisation / Balancing Project
Posted: Sat Apr 02, 2011 5:05 pm
by Zireael
Makandal wrote:I think I tried to enter in this subject some days ago, suggesting the use of AI assistance for classifying and defining rules for the balancing of the ships. It was a suggesting that received mixed comments.
Good luck
Yes, you did and I was very grateful for it and I hope it's used in Oolite 2 too.