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Posted: Mon Sep 28, 2009 6:03 pm
by Cody
Hi Griff.

I’ve just re-downloaded and installed most of the set. Again I seem to have a problem with the Cobra Mk III (both versions).

With either Cobra Mk III installed, all Cobras (I's and III's) disappear from the “For Sale” list (f3+f3). When I remove them, Cobras (standard) are for sale again. All other ships appear as normal. I’m at a TL14 where most ships are available.

Also, I’m still getting the same error messages in Latest.log as before i.e.
[shader.uniform.unpermittedMethod]: Did not bind uniform "alertlevel" to property -[ShipEntity alertCondition] - unpermitted.
I presume that's OK.

1.73.4 on PC Win XP

PS The Python is great.

Posted: Mon Sep 28, 2009 6:18 pm
by Griff
I think this is the shipyard-overrides.plist in the oxp's doing it's thing, it sets the chance of the standard ship appearing for sale to 0, eg in the griff cobra mk1 oxp it has

Code: Select all

{ 
"cobramk1-player" =
   { 
   chance = 0; 
   }; 
}
and in the griff cobra III it has

Code: Select all

{ 
"cobra3-player" =
   { 
   chance = 0; 
   };    
 }
this is what is making the standard cobra's vanish from the shipyard, it doesn't automatically mean that they get replaced with a griff version though, but they should turn up for sale at some point.
the alertlevel error in the log seems to only be happening on the PC version, the shader is working fine though so i've left it in the oxp, i can easily take it out though if needed, it just links the light colours on the players ship to their current alert condition

Posted: Mon Sep 28, 2009 6:24 pm
by Cody
OK, I'll go off to another TL 14 and see if one pops-up.

BTW How do I make a Griff Cobra my player ship (apart from buying one).


Regards

Posted: Mon Sep 28, 2009 6:28 pm
by Griff
i think you have to edit your save game, maybe make a backup of it first then open it in a text editor and search for
<key>ship_desc</key>
change the line underneath to either

Code: Select all

<string>griff_normalmapped_cobra_mkIII_cleaner_version_player</string>
for the cleaner texture cobra III or

Code: Select all

<string>griff_normalmapped_cobra_mkIII_player</string>
for the original version

Posted: Mon Sep 28, 2009 6:34 pm
by Cody
Thanks, Griff.

I'll report back on availability of Cobras.
If no Cobras at all are for sale at two TL 14's then I think something is amiss.

edit. Well I never... there they are. Humble apologies.

Posted: Mon Sep 28, 2009 7:52 pm
by Cody
Ahh, Griff... what can I say.

The Clear Air Turbulence has never looked so good.

Image


As for the Python... in space it looks awesome.

Many thanks. I really look forward to the rest of the set.


Regards

Posted: Tue Sep 29, 2009 2:26 am
by Pangloss
I shouldn't play Quake Live, Tremulous, and real life, so much.

Nice new ships.

Image

I might have to get back into this Oolite stuff, now the original is 25 years old!

Posted: Tue Sep 29, 2009 12:00 pm
by Kaks
Pangloss wrote:
I shouldn't play Quake Live, Tremulous, and real life, so much.
Definitely not RL, it's a mug's game! :P

Posted: Tue Sep 29, 2009 3:20 pm
by Sendraks
What the heck is the other ship in Pangloss' screenshot?

Posted: Tue Sep 29, 2009 3:33 pm
by another_commander
Kaks wrote:
Pangloss wrote:
I shouldn't play Quake Live, Tremulous, and real life, so much.
Definitely not RL, it's a mug's game! :P
At least RL is multiplayer :P

Posted: Tue Sep 29, 2009 4:09 pm
by Cmd. Cheyd
Sendraks-
The top one is a Griff Python and the bottom is a Griff Boa. That model boa was "inspired" by the original. It is far less true to the original than the other models in this series.

Posted: Tue Sep 29, 2009 4:21 pm
by Pangloss
Sendraks wrote:
What the heck is the other ship in Pangloss' screenshot?
That is Griff's take on the Boa. And a fine cargo ship she is, too.

Image

Posted: Tue Sep 29, 2009 4:22 pm
by Pangloss
another_commander wrote:
Kaks wrote:
Pangloss wrote:
I shouldn't play Quake Live, Tremulous, and real life, so much.
Definitely not RL, it's a mug's game! :P
At least RL is multiplayer :P
Is it? I've been playing the Practice mode or something!

Posted: Tue Sep 29, 2009 4:35 pm
by Disembodied
Hey Pangloss, good to see you back! Is it Old Home Week here? :D

..

Posted: Tue Sep 29, 2009 4:50 pm
by Lestradae
another_commander wrote:
Kaks wrote:
Pangloss wrote:
I shouldn't play Quake Live, Tremulous, and real life, so much.
Definitely not RL, it's a mug's game! :P
At least RL is multiplayer :P
Well, the solipsists aren't too sure of that ... :P :lol: