Oolite Shipyards Extension WiP V0.45 can now be downloaded from the first page of this thread. Beta- and playtesters please replace OSE WiP V0.4 with this one.
The changes from V0.4 to V0.45 are:
Bugfixes:
* Captured thargons should again work as intended for players - beyonder NPCs now use Photon Torpedoes instead
* All OSE barrels have the correct scanClass defined
* Cascade missiles are available for players again and also used by NPCs
* Caduceus Alpha and Omega now have working ejection positions for fuel tanks & the like
* Reduced portable equipment to the CD only due to some issues where equipment was not transfered correctly
* As drones & thargons for NPCs had troubles working correctly, replaced them with law missiles and photon torpedoes
* Missile positions for NPC carriers are now working as intended
* Player Dredger Rear View no longer obstructed by one of its turrets
Additional features:
* OSE V0.45 needs the "1.73" trunk version of Oolite core to run and is being developed for that version
* Photon Torpedoes look like bright cyan balls of flashy energy (under 1.73)
* When browsing the selling equipment options you are told how much money you will get for it beforehand
* OSE version of the Anti Missile System has an auto-ECM function made by Screet added in (thanks Screet!)
* Auction Stations (Scanner: "O") with Cargo Transfer Nodes for bigger cargo bays can now be found near the main station area - opening new profit revenues
* The sell equipment option also encompasses the new Wormhole Scanner from "1.73" Oolite trunk
* Shipyards in oxp stations will sell OSE ships according to their station tech level instead of a mix between station and system tech level (under 1.73, thanks to Cmdr James!
... doesn't work yet, as the "1.73" trunk command "hasShipyard" seems to be broken somehow)
* Photon Torpedoes, besides being the fastest and most accurate missiles in OSE, now have quirium cascade capability on top of it all
Additional Add-Ons & Mergers:
* Another ship oxp included: Hammer.oxp from ClymAngus
* Eric’s three alternate nuke missiles included and awarded triple speed & higher accuracy to be able to hit the faster and more agile OSE ships - player & NPC alike
Features available in cooperation with other oxps:
* Implemented Thargoid’s OSE/Aquatics Cloaking Device Compatibility solution
Have a look what you find when you follow the "O" on your scanner, especially if you have a ship with big cargo capacity
Cheers
L