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Posted: Thu Jan 11, 2007 11:28 pm
by Charlie
Benulobiweed.inc
'Your local, responsible, galaxy-wide, crafts-entities of fine ships.'

Would very much like to announce a new addition to the Condor fleet...

Sadly it's classified. This is the best photo we could sneak out!
Image

Thargoid threat?

What's Thargoid for: 'GalCop threat'?

Posted: Fri Jan 12, 2007 10:20 am
by Captain Hesperus
Charlie wrote:
What's Thargoid for: 'GalCop threat'?
"Hide your silliness with tree." - From the official Human-Thargoid dictionary and pronounciation guide, on sale from all good e-book stockists.

Captain Hesperus
"There's nothing more satisfying than watching the pirate that was threatening to chew your ship's ass off getting his ass chewed off by Thargoids."

Posted: Sun Jan 28, 2007 1:16 am
by Charlie
Ah! In bed with the Galactic Navy. :shock:

Image

Is there no depravity too low for that merry band of Benulobiweeds? :?

Q."Not if there's a fast buck in it!"
.
A."And some 'weed."
Q."And some 'weeeeed."
A."You always have to have the last word."
.
Q."Yes."
A."There you go again!"
Q."Benulobiweed?"
A."Humph."
Q."I am the Boss..."
A."Are you sure?"
Q."Sure, I'm sure."
A."Ok."
.
.
.
Q."Don't forget to button-it on your way out."
A."Ok."
.
.
Q."Ok."

*Edit*
It's NavyStarships.oxp in the Ships Folder @ the link below... :)

Posted: Sun Feb 04, 2007 8:42 pm
by Charlie
'Another Great Deal(tm)...'
...from your friendly Benulobiweed.inc.

. ____________________________
. //| Updates - Updates - Updates |\\
.==========================

'Again?' I hear you cry?
'Oh - yes!'

All the current B.inc ships you have come to know & love have had a ( possibly ) final lick of paint:

-All have their own new+shiny AI.
-All are a bit more 'chatty'.

Specifics:
Falcon:
-Long-standing typo ( from when the Falcon-S was introduced ) has been fixed - You can once again buy one! Oops! :oops:
-Update to the ship itself. ( Serves you right for not looking @ the ReadMe! :twisted: )
Kestrel:
-AI substantially changed in line with it being my #1 escort / interceptor ship.
Condor:
-Trick new AI's. ( seem to work )
-NavyCondor was a 'bit broken', but we had the technology...
-New Kestrel variants for this .oxp. ( But should be substituted for boaring ones if there is something wrong with you & you don't have all my .oxp's installed! )
NavyStarships:
-New AI's
-Photon Torpedo's Captain!!!
-There be bent crewmen aboard some of these ships so if ( you can ) dock with one you may find some rather good deals... But watch out for the rozzers!
-It's my intention to update this .oxp form time-to-time as new Navy starships spill over into GalCop space in the on-going & escalating spat with the Thargoids...
( Big new Thargoid battle-ships in my pipeline :wink: Well you wouldn't want them to get a pasting from all these new capital ships all the time. :twisted: )

So, go on, download those updates.
'You know it makes sence'.(tm)

And Finally...
A big Thank you to Captain H. :D

Image
Here's the full-sized AD you asked for...
Too big?
Well I thought resizing down works better than up.

By the way...
B.inc's currently hospitalised lead test-pilot met an unfortunate accident recently.
Something to do with Q. thinking he would make fewer negative comments about prototype ships if he was slipped a little 'weed from time to time.
Q. 'To help get that bug out of his but!'

Captain B.'s doctor would like to point out that he has never indulged in such activities...

B.inc is believed to be looking for a suitable replacement.
Any ideas?

Posted: Tue Feb 13, 2007 9:48 pm
by Charlie
NavyStarships.oxp ( Contitution class starship ) has had a further update.

- BetterAI
- Illegal goods .plist a bit less aggesssive
- Potential to run two ( yes two! ) naval energy units! in your ship
( not telling how )
- Photon torpedo now works if you buy it
( Does anyone know the format for the missile icons? )

remaining bug:-
Photon torpedo still does not light up ( v. frustrating )
It works fine & lights up if spawned rather than fired.
Is this a 'feature' of Oolite?
Any ideas?

Posted: Tue Feb 13, 2007 11:34 pm
by MadMax
Charlie wrote:
( Does anyone know the format for the missile icons? )
They're handled in descriptions.plist as cartesian coordinates that form the shape of the icon (found it in nuke.oxp).

Posted: Wed Feb 14, 2007 9:31 am
by Dr. Nil
Full explanation by Giles here.

Posted: Wed Feb 14, 2007 10:09 am
by Charlie
MadMax wrote:
Charlie wrote:
( Does anyone know the format for the missile icons? )
They're handled in descriptions.plist as cartesian coordinates that form the shape of the icon (found it in nuke.oxp).
Ah! - cartesian coordinates...

Thank you v. much.

Possibly another update to that .oxp on the way...

Now if I could work out why missiles won't light-up ( flashesrs )
( No real point in having a PT if it isn't pretty - if I can't find a work-around I'll probably remove it )

I wonder if Oolite treats missiles as sub-entities - you ( currently ) can't have sub-entities of sub-entities... :(

*Edit*
Thanks Dr Nil ( we must have been typing @ the same time )

case sensitivity bugs again

Posted: Tue Feb 27, 2007 9:13 pm
by ArkanoiD
in NavyShips and Condor this time

MOOSE.PNG, CONST.PNG

Posted: Tue Mar 13, 2007 2:09 pm
by Uncle Reno
@ Charlie.

Is there an individual Orb topic on the board? Anyway, if there is I couldn't find it so I'm posting here.

I've got your Orb OXP running and they look very cool but should they be attacking me without provocation? Not a problem if they should but from what I remember I thought that they just went about their own business. :?

Posted: Thu Mar 15, 2007 10:34 pm
by Charlie
@Uncle Renp:

Glad you've given Orb.oxp a go... :D
The thread is:
https://bb.oolite.space/viewtopic.php?t=2748

There's another update on the way but my Oolite tinkering has gone quiet while I'm in the process of upgrading & trying to sort my 3D licences out!

The new update has some 8) new stuff in it! ( in my opinion @ least )
( Also more B.inc ships on the way, & new Thargoids, & Blackhole.oxp hasn't been abandoned, not to mention the beta folder... etc )

On the subject of unprovoked attacks the custom AI is a work in progress but the behavior is pretty much as intended...

Put yourself in the position of an orb...
It's a new universe, the only creatures you recognise are Thargoids - who you aren't too keen on - everything else is an unknown quantity. So, yes the Orb just do their own thing but are very jumpy, esp if they have recently been in a fight! - There's levels of alert built into the AI & if they've had any provercation are likely to shoot @ anything!

Quick tip:
If a swarm of Orb are all over you ( they are a bit quick to run from ) & you can't find safety, other ships to distract their attention, or you lack witch-fuel, go look for a Thargoid! :shock: :twisted:
The Orb will soon loose interest in you. ( the ensuing battle can be quite pretty - esp if near a space-station! )

I can't think of another situation where a Thargoid may actually be your friend!!

PS
If you're daft enough to take on an Orb Base ship & actually win... well don't say I didn't warn you!
PPS
Groups of Orb ships tend to be more jumpy / aggresive when not in the company of a Base ship.

On Swift

Posted: Mon Jan 14, 2008 1:56 am
by ArkanoiD