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[RELEASE] High Poly Classic Modpack V1.01 - 12/09/2014

Discussion and information relevant to creating special missions, new ships, skins etc.

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Diziet Sma
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Re: [REL] Cobra Mk3 HPC beta 4 + Sidewinders Ingame shots

Post by Diziet Sma »

That video is just.. Wow..

Does the unused weapon hardpoint work as a missile-launcher? That would be très cool..

Though I think a different texture for the landing-skids would be good.. from their appearance, I was expecting to see doors to open up, like the weapon hardpoints.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: [REL] Cobra Mk3 HPC beta 4 + Sidewinders Ingame shots

Post by Zireael »

pagroove wrote:
Hi dertien, I've watched the vid and I'm sold. Waiting for the full set though 8) (with patience :)). Really fab modeling. It sets a new standard for Oolite ships.
So am I :)
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Re: [REL] Cobra Mk3 HPC beta 4 + Sidewinders Ingame shots

Post by dertien »

pagroove wrote:
Hi dertien, I've watched the vid and I'm sold. Waiting for the full set though 8) (with patience :)). Really fab modeling. It sets a new standard for Oolite ships.
Thanks Pagroove, the complete pack is of course in the works...and here is (to tease you all of course :D ) probably the next bird to get an HPC overhaul:

Image

They would look very cool with one of Griff's paintjobs, but that's not really my forte. IIRC I still have the Solaris station to make before I continue work on the Courier.
Diziet Sma wrote:
That video is just.. Wow..

Does the unused weapon hardpoint work as a missile-launcher? That would be très cool..

Though I think a different texture for the landing-skids would be good.. from their appearance, I was expecting to see doors to open up, like the weapon hardpoints.
The unused weapon hardpoint is just eye candy (at the moment). If you shoot off an NPC's Laser nozzle, it will be destroyed and effectively run away from you as fast as it can, if it was previously hostile to you and doing attack runs. The Missile Launcher hardpoint destroyed is just well eye candy. I don't know if I can write a code that destroys the NPC's installed missiles, what I can do however is create an explosion on the NPC when the player destroys NPC's laucher . I'll put it on my todo list. Make the missiles appear in front of the missile launcher would be cool for the player and easily done in the shipdata.plist, but I don't know if it would be a good thing gameplay wise for NPC's as they might fly into their own missiles, or the missile might hit them if they fire one while they are running away from you.

As far as the landinggear is concerned what you see with the Sidewinder, opposed to the Cobra is that all the actuators are separate pieces. It's one actuator replicated eh.... many times :D. I will see what I can do with the pirate version and give it wheels instead (like the cobras in FE2), and revolving doors, would that not be cool ? At the beginning I was going to try to animate them and therefore they look like little doors that open but to be honest, my scripting skills don't go that far and I cannot understand the mechanics behind them after studying a couple of code examples, even after Eric's attempt to enlighten me. Besides, an animation for that would be overkill IMHO, so I just stick to open and close. That's the downside of reusing subents, they start to get repetitive, hopefully the increase in detail will equalize that.
Zireael wrote:
pagroove wrote:
Hi dertien, I've watched the vid and I'm sold. Waiting for the full set though 8) (with patience :)). Really fab modeling. It sets a new standard for Oolite ships.
So am I :)
Z, thank you, and thank you as well for testing the betas.

I am playing with other features now too, and just for eye candy purposes on the Sidewinder I have this video I would like to share with you:

Before purchase -- No fuel injectors/lasers -
After purchase -- see difference

https://www.youtube.com/watch?v=D5mytdn ... e=youtu.be

Expect beta release of Sidewinder today or tomorrow, I need to iron out some stuff still.
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Re: [REL] Cobra Mk3 HPC beta 4 + Sidewinders Ingame shots

Post by Diziet Sma »

dertien wrote:
I will see what I can do with the pirate version and give it wheels instead (like the cobras in FE2)
Purely personal opinion, of course, but I always thought those FE2 wheels looked ridiculous.. I mean, these babies land and take off vertically, after all.. skids make much more sense, to me.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: [REL] Cobra Mk3 HPC beta 4 + Sidewinders Ingame shots

Post by dertien »

Well, I kinda liked them, so I was either way thinking of going that way for some of the ships.
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Re: [REL] Cobra Mk3 HPC beta 4 + Sidewinders Ingame shots

Post by Diziet Sma »

As you should.. they're your ships, after all.. :D

(and having wheels certainly won't stop me from downloading them) :wink:
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: [REL] Cobra Mk3 HPC beta 4 + Sidewinders Ingame shots

Post by Zireael »

I don't care about wheels - just updated my BIOS to A13 and hello, fixed card switching, I can now play Oolite on the AMD card and I'm getting from 15 to 30+ fps with the OXPs!!!
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Re: [REL] Cobra Mk3 HPC & Sidewinder Escort Playable Beta

Post by dertien »

@ Zireael,

Congratulations on the succesful 'upgrade', it will serve you well.

@ All

New Release online, download at discretion and even if it's a long post, please read it to avoid NPC encounter surprises.
Delete previous installments.

Enjoy.
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Re: [REL] Cobra Mk3 HPC & Sidewinder Escort Playable Beta

Post by Griff »

Amazing stuff, that sidewinder and Eagle look fantastic too!
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Re: [REL] Cobra Mk3 HPC & Sidewinder Escort Playable Beta

Post by dertien »

Griff wrote:
Amazing stuff, that sidewinder and Eagle look fantastic too!
You must mean the Imperial Courier Griff ... it will look a lot better in a few weeks :wink:
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Re: [REL] Cobra Mk3 HPC & Sidewinder Escort Playable Beta

Post by Griff »

:oops: sorry about that man, I've gone cross eyed de-bugging normal maps today I think :lol:
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Re: [REL] Cobra Mk3 HPC & Sidewinder Escort Playable Beta

Post by dertien »

Looks like you're overdue for a Stella then :lol:
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Re: [REL] Cobra Mk3 HPC & Sidewinder Escort Playable Beta

Post by dertien »

A little update video on the Cobra Mk 3 Player ship which shows the visual feedback depending on the purchase of new equipment while undocked, which basically adds new subentites to the ship. If damaged or sold it will be removed from the model too.

At the moment, fully functional

- Witchdrive fuel injectors (adds injectors to stock engine)
- ECM
- Advanced array
- Advanced compass
- Multitargeting system
- Military fuel injectors ( changes engine too)
- Large Cargo Bay

The lasers were already functional in the beta.

The hardest part were the Cargo Bay and the Fuel Injectors. The rest of the equipment is due in the upcoming days, and will finalize this ship and hopefully get it out of beta.

Download soon, enjoy the video.

http://youtu.be/FeLpZQI_a4M
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Re: [RELEASE] High Poly Classic Modpack V1

Post by dertien »

Both craft fully functional and out of Beta.

Sidewinder Pirate version up next and then it's time for Solaris Station.

Enjoy.

Further craft will now simply be added to the pack. Stay tuned for more and enjoy the release. :wink:
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Re: [RELEASE] High Poly Classic Modpack V1

Post by CaptSolo »

Quite the body of work you've done, Dertien. Very E:D'ish, what with the Cobra3, the Sidewinder, weapon hard points etc.
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