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Can we have...

An area for discussing new ideas and additions to Oolite.

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aegidian
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Post by aegidian »

mmkay - it goes on the todo list
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hoqllnq
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Post by hoqllnq »

neilplus wrote:
Ahruman wrote:
winston wrote:
As far as the ECM goes... perhaps it would be better if the ECM, instead of activating for a set time when you press E, just activates for as long as you hold E. Cheap missiles have a high probability of being disabled or destroyed by the ECM in a short period of time. More expensive missiles can last a longer time.
Do missiles get destroyed sooner at close range than far away?
If not: shouldn't they?

Asp and Fer-de-Lance tend to fuel-inject right at you (me anyway)
and either ram or fire a missile at the last moment. If the time
it takes to destroy a missile were somehow proportional with the
(log or sqrt of) the distance you could still get those.
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Arexack_Heretic
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Post by Arexack_Heretic »

I think they do.
far away missiles pop after a second, those fired at close range detonate instantly.
(fun to see a pirate fleet attack an escorted trader with missiles, them use ECM) pretty. 8)
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JensAyton
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Post by JensAyton »

hoqllnq wrote:
Do missiles get destroyed sooner at close range than far away?
If not: shouldn't they?
They certainly should in Winston’s new model – inverse square would make sense.
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