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Re: Screenshots

Posted: Sun Dec 28, 2025 8:24 pm
by cbr
Image

Image

shipbuilders clean lines really captures its spirit...

Re: Screenshots

Posted: Tue Dec 30, 2025 1:31 am
by tsoj
Look who I saw today:
Image
Apparently I wasn't on Santa's Nice List …

Re: Screenshots

Posted: Tue Dec 30, 2025 11:31 am
by phkb
tsoj wrote: Tue Dec 30, 2025 1:31 am
Apparently I wasn't on Santa's Nice List …
:lol:

Re: Screenshots

Posted: Fri Jan 02, 2026 3:23 am
by cbr
Image

Image

Image

Image

made u a little star...

Re: Screenshots

Posted: Fri Jan 02, 2026 7:54 am
by Old Murgh
cbr wrote: Fri Jan 02, 2026 3:23 am
made u a little star...
That looks like a proper death star.

Re: Screenshots

Posted: Sun Jan 11, 2026 10:44 am
by Cholmondely
JD wrote: Wed Jul 02, 2025 5:26 am
Cholmondely wrote: Tue Jul 01, 2025 9:36 am
How goes it? ...are you still playing the game? And if so, where are you and what are you up to?
I haven't played Oolite now for many years, but I still have a soft spot for the game, and might eventually come back to it. In the meantime it's good to keep up with what's going on. And there have been some incredible screenshots on show.
So which screenshots do you like?

And, by the way, how was your New Year?

Re: Screenshots

Posted: Sun Jan 11, 2026 10:45 am
by Cholmondely
tsoj wrote: Tue Dec 30, 2025 1:31 am
Look who I saw today:
Image
Apparently I wasn't on Santa's Nice List …
Tsoj... I can't see any of these. All I can see is "Content is not viewable in your region".

Re: Screenshots

Posted: Sun Jan 11, 2026 12:17 pm
by MrFlibble
Cholmondely wrote: Sun Jan 11, 2026 10:45 am
Tsoj... I can't see any of these. All I can see is "Content is not viewable in your region".
Imgur simply blocked the UK rather than attempt to comply with the Online Safety Act. As of Sep 30th 2025, any embedded imgur piccies will not be visible in the UK, including all those already in place.
https://help.imgur.com/hc/en-us/article ... ed-Kingdom
https://www.bbc.co.uk/news/articles/c4gzxv5gy3qo

Other embeddable image upload sites are available :wink:

To recover these images and re-upload them to a compatible site would involve either not being in the UK, or using a VPN with a non-UK endpoint. It would be a massive undertaking to do this manually across the whole BB.

I can imagine a possible automated fix. Spider the whole BB for imgur links, download the images to a (read only) directory on the BB server, and amend the links accordingly. Renaming would have to be done to avoid clashes, but that could be a simple "number for name", incrementing per file.

Spidering the BB remotely would be be painfully slow due to Cloudflare throttling, else I'd skim it now to see how many embeds are affected. Anyway, amending the links is a job for someone with admin access to the BB.

Re: Screenshots

Posted: Fri Jan 23, 2026 4:28 pm
by cbr
Image

While playing with the spec gloss map of the asteroid they kept too light for my liking even when using low/dark values.

Code: Select all

    var rocktype = 1;
    var diff = textures[rocktype] + ".png";
    var norm = textures[rocktype] + "_normal.png";
    var spec = textures[rocktype] + "_specular.png";

    if (this._debug) log(this.name, "using " + diff + " for rock texture (" + num + " rh's in system)");
    // set the materials for the rh
    this.ship.setMaterials({"griff_spacebar_rock.png":{
        diffuse_map:diff,
        normal_map:norm,
        specular_map:spec,
        gloss:0.8,
        specular_color:[0.1, 0.1, 0.1, 1.0]}
The 'culprit' in this case the specular color (The colour to use for specular reflection over the entire model when specular_map is not used.)
when removing this ( ....//specular etc) I get:

Image

So the specular color is still apllied even when it shouldnt while a specular map is present?

...

Re: Screenshots

Posted: Fri Jan 23, 2026 9:47 pm
by cbr
Image

Got a new breed it seems :wink:

Re: Screenshots

Posted: Fri Jan 23, 2026 10:30 pm
by Old Murgh
cbr wrote: Fri Jan 23, 2026 9:47 pm
Got a new breed it seems :wink:
Heh. There's no telling how old they can get.

But will people get tricked into buying them if they're bearded and wrinkly?

Re: Screenshots

Posted: Sat Jan 24, 2026 6:54 pm
by another_commander
Murgh's new trumble offer, ingame:

Image

Re: Screenshots

Posted: Sat Jan 24, 2026 11:00 pm
by another_commander
Well, turns out the above pic revealed an issue we had with overlays, which were apparently not getting properly gamma corrected. This is why the trumble box appears so dark in the previous shot compared to the source image. This has now been fixed - albeit in a rather hackish way and the corrected screenshot is here:

Image

Unfortunately I had to scale the image back down to 512x512 because it worked as an overlay but not as a standard background and Xenon UI turns these mission images to overlays so it was not immediately evident. Sorry Murgh!
Fixed the mission script to scale properly and restored the 2048x2048 image. The screen above is the final one with the high res trumblebox.

Re: Screenshots

Posted: Sun Jan 25, 2026 12:07 am
by Cholmondely
another_commander wrote: Sat Jan 24, 2026 11:00 pm
Unfortunately I had to scale the image back down to 512x512 because it worked as an overlay but not as a standard background and Xenon UI turns these mission images to overlays so it was not immediately evident. Sorry Murgh!
Fixed the mission script to scale properly and restored the 2048x2048 image. The screen above is the final one with the high res trumblebox.
As Murgh said elsewhere - your determination to ensure that things are properly worked out is most impressive. Thank you for your dedication and for your hard work.

Re: Screenshots

Posted: Sun Jan 25, 2026 12:34 am
by Old Murgh
another_commander wrote: Sat Jan 24, 2026 11:00 pm
Unfortunately I had to scale the image back down to 512x512 because it worked as an overlay but not as a standard background and Xenon UI turns these mission images to overlays so it was not immediately evident. Sorry Murgh!
Fixed the mission script to scale properly and restored the 2048x2048 image. The screen above is the final one with the high res trumblebox.
Twists and turns and surprisingly action-filled. 8)
I was thinking surely the first pic had to do with individual gamma settings, but hey grim! and the UVlamp-look is sort of neat -of course they use fluorescent inks..
But in the end, high standards benchmarks prevail! Very well done.