

shipbuilders clean lines really captures its spirit...
Moderators: another_commander, winston







So which screenshots do you like?JD wrote: ↑Wed Jul 02, 2025 5:26 amI haven't played Oolite now for many years, but I still have a soft spot for the game, and might eventually come back to it. In the meantime it's good to keep up with what's going on. And there have been some incredible screenshots on show.Cholmondely wrote: ↑Tue Jul 01, 2025 9:36 amHow goes it? ...are you still playing the game? And if so, where are you and what are you up to?

Tsoj... I can't see any of these. All I can see is "Content is not viewable in your region".
Imgur simply blocked the UK rather than attempt to comply with the Online Safety Act. As of Sep 30th 2025, any embedded imgur piccies will not be visible in the UK, including all those already in place.Cholmondely wrote: ↑Sun Jan 11, 2026 10:45 amTsoj... I can't see any of these. All I can see is "Content is not viewable in your region".

Code: Select all
var rocktype = 1;
var diff = textures[rocktype] + ".png";
var norm = textures[rocktype] + "_normal.png";
var spec = textures[rocktype] + "_specular.png";
if (this._debug) log(this.name, "using " + diff + " for rock texture (" + num + " rh's in system)");
// set the materials for the rh
this.ship.setMaterials({"griff_spacebar_rock.png":{
diffuse_map:diff,
normal_map:norm,
specular_map:spec,
gloss:0.8,
specular_color:[0.1, 0.1, 0.1, 1.0]}

Heh. There's no telling how old they can get.




As Murgh said elsewhere - your determination to ensure that things are properly worked out is most impressive. Thank you for your dedication and for your hard work.another_commander wrote: ↑Sat Jan 24, 2026 11:00 pmUnfortunately I had to scale the image back down to 512x512 because it worked as an overlay but not as a standard background and Xenon UI turns these mission images to overlays so it was not immediately evident. Sorry Murgh!
Fixed the mission script to scale properly and restored the 2048x2048 image. The screen above is the final one with the high res trumblebox.
Twists and turns and surprisingly action-filled.another_commander wrote: ↑Sat Jan 24, 2026 11:00 pmUnfortunately I had to scale the image back down to 512x512 because it worked as an overlay but not as a standard background and Xenon UI turns these mission images to overlays so it was not immediately evident. Sorry Murgh!
Fixed the mission script to scale properly and restored the 2048x2048 image. The screen above is the final one with the high res trumblebox.