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Re: Vector Map
Posted: Sat Feb 25, 2012 12:28 am
by DaddyHoggy
Good spot!
Re: Vector Map
Posted: Sat Apr 14, 2012 10:51 am
by Diziet Sma
Zireael wrote:And I repeat, having a zipped pack of all maps (whether pdf or anything else) would be excellent!
A little late, perhaps, but here you go.. zipped sets of both the regular and printer-friendly versions of the vector maps. Located on the US mirror site only. (Wiki updated also)
Full set of Oolite Vector Maps
Full Set of Oolite Vector Maps (print versions)
Re: Vector Map
Posted: Tue Jun 04, 2013 10:39 pm
by pagroove
BUMP!
The links for the Vector Maps on the Elite Wiki (the online versions, not the zipped ones) seem to be offline.
Re: Vector Map
Posted: Wed Jun 05, 2013 11:21 am
by pagroove
The links are up again.
Re: Vector Map
Posted: Thu Feb 03, 2022 10:34 am
by Cholmondely
Cmd. Cheyd wrote: ↑Wed May 20, 2009 5:10 am
I enjoyed working on the naming of the G1 sectors.... You guys pick the regions and why, I'll happily work on names.
Cmdr Cheyd: we're debating the name of the Devils Triangle region in G1.
Murgh:
==The name==
It's a bit painful. I can't help feeling that it is meant to be The Devil's Triangle. Of course if it is a triangle of many devils, I yearn for a confirmation that this is intentional.
Montana05:
Might be from coding, I am not sure if Devil's is accepted by a Mac, even as text variable. Btw I intend to add some background story to this region, starting with the inhabitants today.
Can you throw any light on the issue?
Re: Vector Map
Posted: Thu Feb 03, 2022 12:02 pm
by Cody
I am not sure if Devil's is accepted by a Mac, even as text variable.
On Clymn's Vector Map? Must be a Jobsian thing, as it's fine on Windows.
Re: Vector Map
Posted: Thu Feb 03, 2022 12:30 pm
by montana05
Cody wrote: ↑Thu Feb 03, 2022 12:02 pm
I am not sure if Devil's is accepted by a Mac, even as text variable.
On Clymn's Vector Map? Must be a Jobsian thing, as it's fine on Windows.
In general. Mac coding is the most unforgiving and uninformative when it comes to error messages I ever encounter.
Re: Vector Map
Posted: Thu Feb 03, 2022 7:12 pm
by Old Murgh
Cody wrote: ↑Thu Feb 03, 2022 12:02 pm
I am not sure if Devil's is accepted by a Mac, even as text variable.
On Clymn's Vector Map? Must be a Jobsian thing, as it's fine on Windows.
montana05 wrote: ↑Thu Feb 03, 2022 12:30 pm
In general. Mac coding is the most unforgiving and uninformative when it comes to error messages I ever encounter.
Come now, there is no Jobsian scapegoat here, only a faulty wiki entry by User:Treczoks. I will wager money he didn't do it on a Mac.
Re: Vector Map
Posted: Thu Feb 03, 2022 7:49 pm
by Cmd. Cheyd
Cholmondely wrote: ↑Thu Feb 03, 2022 10:34 am
Cmdr Cheyd: we're debating the name of the Devils Triangle region in G1.
Can you throw any light on the issue?
That was twelve years ago. I've slept at least once since then. Sorry.
Re-reading through, likely it was supposed to be Devil's Triangle. (Although, in hindsite, might not be the best name given the advertisement / mass enlightening regarding that name as a euphemism.)
Re: Vector Map
Posted: Tue Mar 12, 2024 11:32 am
by Cholmondely
G8 (Xrata)
The Riven Hitachi Senate (Region)
The Hitachi Trade Annex (Route)
Does any body know why these were labelled as such?
Or who I could bug (who might know)?
Re: Vector Map
Posted: Sun Apr 14, 2024 4:51 pm
by Cholmondely
Conflicts between these maps and the wiki's Galaxy Guide
Cody's post about the
Five Points Trade Barrier pointed out the fact that not all information on the maps is replicated on the wiki - and vice versa.
Here is a summary of information about regions and routes:
G1 - Routes and Regions match (checking merely their names - and the number of systems in each)
G2 - Routes and Regions match (checking merely their names)
G3 - Routes match
Wiki is missing Runner's Leap and Rub' al Khali from the map
G4 - Routes match
Wiki is missing the Veusar Cordon anarchies, the Razor's Edge anarchies, the Ririla Influx anarchy, the Aninatorian Irruption anarchies and the Lower Insurgency anarchies.
G5 - Routes and Regions match (checking merely their names)
G6 - Routes and Regions match (checking merely their names)
G7 - Routes match
Map is missing the new Lizard's Claw region.
G8 - neither match!
Map is missing Spaceway L2
Wiki is missing the Crystaline Desolation ("systems affected by the New Genesis war")
Question: What are these Space Routes all about?
In the Famous Planets day there were liners which only ran along them, but no more (that code was omitted from Liners). And the Thargoid's Fuel Station are more prominent along them.
But is there anything else? And... is there
supposed to be anything else?
Reference:
ClymAngus wrote: ↑Tue Apr 28, 2009 11:01 pm
COMPLETE (Or as near as damn it anyway)
GALAXY1
GALAXY2
GALAXY3
GALAXY4
GALAXY5
GALAXY6 (compromise reached over zones, 2 maps basically)
GALAXY7
GALAXY8
Structure complete sectors being discussed (Routes & Systems done)
System Placement Underway
Route Connections under construction
Systems xml coded ready for placement. Route points created but connections not yet built.
OXP's that fritz with the maps. And will eventually need to be addressed
Assassins
Aquatics
Famous Planets 2.0
Ionics
Lave
Lovecats
Oolite Shipyards Extension WiP V0.4
Names for regions as yet unused
Corsair Alley
The Cauldron
The Sea of Turmoil
prefix DOMINION
prefix SUPREMACY
prefix EMPIRE
The Sisters of Light
The Vault of Secrets
The Corridor of Whispers
The Great Divide.
Inner Sanctum
The Tech Corridor
The Imbalance
Birth of Knowledge
Sparks of faith
Suns of hope
The Inera anomaly
The triskelion nebula
The prefix Corporate Cluster
Weave Worlds
Spider Constellation
Arachnid Cluster
The Long March.
The Wanderers
The Lost Worlds
Re: Vector Map
Posted: Sun Apr 14, 2024 4:58 pm
by Cholmondely
In found a link to the New Genesis War (G8) here:
viewtopic.php?t=5600
Re: Vector Map
Posted: Sun Apr 14, 2024 5:49 pm
by Cody
Cholmondely wrote: ↑Sun Apr 14, 2024 4:51 pm
Question: What are these Space Routes all about?
Charts, maps, named sectors within them... I love all that, but I've never had any use for the trade routes.
Re: Vector Map
Posted: Thu Oct 31, 2024 10:45 am
by ClymAngus
Hello.
When designing the routes we tried (and everyone helped) to go from high to low to high: high industrial to low agricutural or low industrial to high agricultural. We had a lot of fun back at the beginning finally being able to properly visually look at the maps and for the first time say...
"Right, to maximise profit where WOULD you go." It was one of the advantages of generating "The Shield System" for quickly visually summating planets. I always meant to make up metal badges of the more important systems. But I didn't want Fronteer dropping a quarter ton of hot minty bricks on my head.
(Things were so much easier when this franchise was abandonware you know?)
Re: Vector Map
Posted: Thu Oct 31, 2024 10:49 am
by another_commander
Hey Clym! How is it going? Good to see you back with us!