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Re: Screenshots

Posted: Tue Jun 21, 2022 9:08 pm
by cbr
It does look glorious though - something like the density of a globular cluster!
Somehow reminds me of voodoolights on shaderoids.

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Re: Screenshots

Posted: Tue Jun 21, 2022 9:54 pm
by Cody
Cholmondely wrote: Tue Jun 21, 2022 9:02 pm
I thought that your new chips were all-singing and all-dancing?
On its own, the OXP runs fine - but I ran it with my butchered KeeperSky and personal planetinfo.plist installed.
I haven't investigated yet, but there must've been a clash of star_count_multipliers or something.

Re: Screenshots

Posted: Wed Jun 22, 2022 5:46 pm
by cbr
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Vampire MK.VI in all his HR glory... 8)

Re: Screenshots

Posted: Thu Jun 23, 2022 7:07 am
by Killer Wolf
wow, was that tweaked at all? looks a lot better than on my monitor!

Re: Screenshots

Posted: Thu Jun 23, 2022 4:08 pm
by cbr
Killer Wolf wrote: Thu Jun 23, 2022 7:07 am
wow, was that tweaked at all? looks a lot better than on my monitor!
In the first picture the spec gloss map was altered (eg. gloss alpha was brightened ).

Because I wanted for the spec gloss map to be more prominent I darkened the diffuse map in the second one.

Shader values not 5.0 2.0 but 1.25 1.
25

Re: Screenshots

Posted: Thu Jun 23, 2022 5:51 pm
by cbr
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:)

Re: Screenshots

Posted: Thu Jun 23, 2022 6:34 pm
by Old Murgh
cbr wrote: Thu Jun 23, 2022 5:51 pm
:)
How luscious. But also what kind of audacity to fly around with a target on one's back.

Re: Screenshots

Posted: Thu Jun 23, 2022 10:16 pm
by hiran
Old Murgh wrote: Thu Jun 23, 2022 6:34 pm
cbr wrote: Thu Jun 23, 2022 5:51 pm
:)
How luscious. But also what kind of audacity to fly around with a target on one's back.
It could be useful. Put that target where you want others to aim. Maybe your shield/armous is extremely hard at this point. Or extremely thing because you can spare that region. Or you can pass the target on to another ship during a fly-by maneuver. Or jettison the bright outer skin with the target and escape in a dark black painted subskin...

Re: Screenshots

Posted: Thu Jun 23, 2022 10:32 pm
by Cholmondely
hiran wrote: Thu Jun 23, 2022 10:16 pm
Old Murgh wrote: Thu Jun 23, 2022 6:34 pm
cbr wrote: Thu Jun 23, 2022 5:51 pm
:)
How luscious. But also what kind of audacity to fly around with a target on one's back.
Or you can pass the target on to another ship during a fly-by maneuver.
Finally! A useful use for the Paint Missile!

Re: Screenshots

Posted: Fri Jun 24, 2022 3:45 pm
by cbr
Old Murgh wrote: Thu Jun 23, 2022 6:34 pm

How luscious. But also what kind of audacity to fly around with a target on one's back.
Image

Audacity, the silent killer, Griff's custom shaders still cutting edge...

Re: Screenshots

Posted: Sat Jun 25, 2022 9:24 pm
by hiran
Cholmondely wrote: Thu Jun 23, 2022 10:32 pm
hiran wrote: Thu Jun 23, 2022 10:16 pm
Or you can pass the target on to another ship during a fly-by maneuver.
Finally! A useful use for the Paint Missile!
...and it would so much make more sense if one pilot could mark anothe ship so that multiple other pilots could reference that one.
Well, you know what I'm referring to...

Re: Screenshots

Posted: Mon Jun 27, 2022 4:42 pm
by cbr
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In anticipation of it's release a small re'imagine' giving the nomads a few windows...

Re: Screenshots

Posted: Mon Jun 27, 2022 6:36 pm
by cbr
wonder question...

gloss = 0
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gloss = 1
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gloss = 1 and partial color overlay diffuse map
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The original grayscale diffuse map
Added
monocolor ( yellow fill ) spec map with
grayscale gloss in alpha

Why do I see blue areas? :shock: :?:

Re: Screenshots

Posted: Mon Jun 27, 2022 6:56 pm
by another_commander
cbr wrote: Mon Jun 27, 2022 6:36 pm
Why do I see blue areas? :shock: :?:
Because you have created an impossible material and because Oolite's lighting model complies with light energy conservation.

Only metals can have colored specular in nature and, as we know already, if you have a metallic material then you need to provide a black diffuse map. You are providing a non-black diffuse, therefore you are creating a material that cannot exist in nature. Still, Oolite tries to apply physically based lighting that conforms to light energy conservation to that impossible material. In doing so, it creates a specular reflection with the inverse of the color you have provided in the spec map. If you are providing a yellow specular, that inverse color will be blue.

Solution: Avoid invalid materials.

Re: Screenshots

Posted: Mon Jun 27, 2022 7:58 pm
by cbr
Image

Completely blackening the diffuse map except the window.
Ofcourse 'He' is right :wink:

I do like the effect, but basing a shipset on values one shouldnt be able to add, maybe not...