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Re: Show and Tell (new ships/ ships in progress)
Posted: Sun Feb 12, 2012 8:04 pm
by mandoman
What are you using to post your images? I take it that you have tried Image Shack, and Photo Bucket with no luck? I've never heard of Droplr.
Re: Show and Tell (new ships/ ships in progress)
Posted: Thu Feb 16, 2012 2:08 am
by CommonSenseOTB
Ross154 wrote:A city built on an asteroid
I like that very much, something a story could be built around and would be cool if rock hermits were actually one of these in high tech or high productivity systems, one per system.
Re: Show and Tell (new ships/ ships in progress)
Posted: Thu Feb 16, 2012 5:14 am
by mandoman
That really is a cool idea, but I want to know one thing. Does this asteroid have some kind of corrective thrusters? Asteroids have a nasty habit of smashing into things.......like space stations.
Re: Show and Tell (new ships/ ships in progress)
Posted: Thu Feb 16, 2012 1:46 pm
by SandJ
CommonSenseOTB wrote:Ross154 wrote:A city built on an asteroid
I like that very much, something a story could be built around and would be cool if rock
hermits were actually one of these in high tech or high productivity systems, one per system.
Hmm. There's some kind of
inconsistency there...
But it might be research laboratory. Or a ooniversity. Or a mootel. Or ...
... ready for this? ...
... a moonastery.
Sorry. I'll get my coat...
Re: Show and Tell (new ships/ ships in progress)
Posted: Thu Feb 16, 2012 2:17 pm
by Smivs
<Smivs groans>
Re: Show and Tell (new ships/ ships in progress)
Posted: Thu Feb 16, 2012 5:22 pm
by mandoman
I thought that idea was already used with the Black Moonks oxp.
Re: Show and Tell (new ships/ ships in progress)
Posted: Thu Feb 16, 2012 9:48 pm
by Storm
Good thing its not built on a moon, or it might be a MoOonastery.
Re: Show and Tell (new ships/ ships in progress)
Posted: Thu Feb 16, 2012 10:47 pm
by mandoman
Storm wrote:Good thing its not built on a moon, or it might be a MoOonastery.
Double groan.
Re: Show and Tell (new ships/ ships in progress)
Posted: Fri Feb 17, 2012 8:02 am
by cim
Storm wrote:Good thing its not built on a moon, or it might be a MoOonastery.
What if the monks had domesticated the lethal spotted bovines of Onrira? Then it would be a MooooOonastery.
Re: Show and Tell (new ships/ ships in progress)
Posted: Fri Feb 17, 2012 3:04 pm
by Storm
Now, these jokes are just getting udderly ridiculous... k seriously now, we'd better not derail the thread any more
Re: Show and Tell (new ships/ ships in progress)
Posted: Fri Feb 17, 2012 3:19 pm
by mandoman
Storm wrote:Now, these jokes are just getting udderly ridiculous... k seriously now, we'd better not derail the thread any more
Hey, they started it.......not sure which they, but it was him.
Re: Show and Tell (new ships/ ships in progress)
Posted: Sat Feb 18, 2012 7:44 am
by mandoman
I have transferred all the pics in this post to a new Topic I started called mandoman's ships. Original, eh?
Re: Show and Tell (new ships/ ships in progress)
Posted: Sat Feb 18, 2012 8:17 pm
by jadenrayn
They all look great!
What i have seen so far is that you can make the ship in the blender. but then they go on to things added like lights and visual effects,thats a java?
i can see the nightmare of makeing 1 or 3 programs run together(<---just asked about puting a file in a file)/sigh
but how hard would it be to make sparks or lights place them properly and run them on a loop.
can all the scripts be the same for like a control c control v thing? and maby a location swap instructions?
(why is it when you guys explane its easy to understand and the text is so ??)
Re: Show and Tell (new ships/ ships in progress)
Posted: Sat Feb 18, 2012 10:03 pm
by mandoman
jadenrayn wrote: What i have seen so far is that you can make the ship in the blender. but then they go on to things added like lights and visual effects,thats a java? (why is it when you guys explane its easy to understand and the text is so ??)
No, the lights aren't script. You can control how the lights work with Java script......I think. Lights on ships are referred to as "flashers" in the shipdata.plist. They are a subentity, like ball turrets, or making some part rotate (that looks like a nightmare to me). Scripts are suppose to work with the Oolite game, and your own personal AIs to make specific things happen in an oxp. I'm no expert at it, so I shouldn't be explaining it, but I think that's right. If not, someone chime in and put me in my place, please.
As for how you learn, or understand? That's different for every person, so don't sweat it.
Re: Show and Tell (new ships/ ships in progress)
Posted: Sat Feb 18, 2012 10:42 pm
by Ross154
a new ship