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Re: Screenshots
Posted: Sun Jan 23, 2022 9:47 am
by Redspear
cbr wrote: ↑Sat Jan 22, 2022 7:43 pm
Board-member question : can we have black ships?
This next one is almost two years old (and therefore unrepresentative of the current state of affairs) but we almost did have (on occasion) with the default shipset...
I may have been driving poor a_c to distraction with my 'observations' at the time (and possibly since...) but he was very helpful in explaining it all and things are a bit brighter these days it seems.
Re: Screenshots
Posted: Sun Jan 23, 2022 6:36 pm
by Cody
Redspear wrote: ↑Sun Jan 23, 2022 9:47 am... things are a bit brighter these days it seems.
A tad too bright, perhaps?
Anyway...
Spindrifter has been slightly electrified:
Thanks, Griff - that'll do nicely!
Re: Screenshots
Posted: Sun Jan 23, 2022 6:39 pm
by cbr
Many options available with the Griff_HP_sidewinder, find them here
https://bb.oolite.space/viewtopic.php?f=4&t=21170
The mask layers will come in handy to be able to make nice clean painted panels.
Re: Screenshots
Posted: Sun Jan 23, 2022 6:49 pm
by cbr
Spindrifter has been slightly electrified:
Very nice, all colour code?
Re: Screenshots
Posted: Sun Jan 23, 2022 6:53 pm
by Redspear
Cody wrote: ↑Sun Jan 23, 2022 6:36 pm
A tad too bright, perhaps?
There were so many things that made a difference that we were essentially arguing* how one might compromise between when in shadow vs when not, when sun is close vs when it isn't, when at close range vs when at far, looking 'good' vs looking realisitic etc.
Pretty subjective in the end but ship visibility is good for cosmetics in most situations for sure.
*
Not that I had any final say in the matter you understand (nor should I).
Re: Screenshots
Posted: Sun Jan 23, 2022 6:55 pm
by Cody
cbr wrote: ↑Sun Jan 23, 2022 6:49 pm
Spindrifter has been slightly electrified:
Very nice, all colour code?
Griff sent me a replacement shipdata.plist and fragment shader. Colours thus:
Code: Select all
PRIMARY_COLOR = {type = vector; value = "0.0 0.7685 1.0";};
SECONDARY_COLOR = {type = vector; value = "0.1059 0.0 1.0";};
Re: Screenshots
Posted: Sun Jan 23, 2022 6:57 pm
by Cody
Redspear wrote: ↑Sun Jan 23, 2022 6:53 pm* Not that I had any final say in the matter you understand (nor should I).
Ditto - all I did was lower the default numbers to my taste.
Re: Screenshots
Posted: Sun Jan 23, 2022 7:00 pm
by cbr
Colourmatched decal, probably only applicable in those lighted situations...
Griff sent me a replacement shipdata.plist and fragment shader.
Could be nice to have these implemented in the original oxz with a few favourite/pref. colours.
The ship does look very good with a bit of colour on the inner panels.
Re: Screenshots
Posted: Sun Jan 23, 2022 7:03 pm
by Cody
cbr wrote: ↑Sun Jan 23, 2022 7:00 pm
Yuck! I dread to think what that would've done to her belly decal.
Re: Screenshots
Posted: Sun Jan 23, 2022 8:57 pm
by cbr
Experimental xr1 from hotrods.oxp, subdue the diffuse map, add spec glos normal map.
As viewed in the gallery which seem to light ships with one light so
'the metal only reflects light' under few angles
Re: Screenshots
Posted: Mon Jan 24, 2022 7:32 pm
by cbr
Hotrods
https://bb.oolite.space/viewtopic.php?f=4&t=4218
the HOOD back in town, the gang colours seem to stick to/with the krait(s)...
Re: Screenshots
Posted: Mon Jan 24, 2022 9:07 pm
by cbr
Ofcourse, the Clowns shouldn't be left out.
Presumable
NOT CC-BY-3.0
Re: Screenshots
Posted: Tue Jan 25, 2022 6:39 am
by hiran
cbr wrote: ↑Mon Jan 24, 2022 9:07 pm
Ofcourse, the Clowns shouldn't be left out.
Presumable
NOT CC-BY-3.0
Hmmm. Just thinking about kites...
Re: Screenshots
Posted: Tue Jan 25, 2022 9:04 am
by Cody
cbr wrote: ↑Mon Jan 24, 2022 9:07 pm
Ofcourse, the Clowns shouldn't be left out.
Don't bother, they're here!
Re: Screenshots
Posted: Tue Jan 25, 2022 7:48 pm
by cbr