General discussion for players of Oolite.
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Redspear
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Posts: 2687 Joined: Thu Jun 20, 2013 10:22 pm
Location: On the moon Thought, orbiting the planet Ignorance.
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by Redspear » Sun Jan 23, 2022 9:47 am
cbr wrote: ↑ Sat Jan 22, 2022 7:43 pm
Board-member question : can we have black ships?
This next one is almost two years old (and therefore unrepresentative of the current state of affairs) but we almost did have (on occasion) with the default shipset...
I may have been driving poor a_c to distraction with my 'observations' at the time (and possibly since...) but he was very helpful in explaining it all and things are a bit brighter these days it seems.
Cody
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by Cody » Sun Jan 23, 2022 6:36 pm
Redspear wrote: ↑ Sun Jan 23, 2022 9:47 am ... things are a bit brighter these days it seems.
A tad too bright, perhaps?
Anyway...
Spindrifter has been slightly electrified:
Thanks, Griff - that'll do nicely!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
cbr
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by cbr » Sun Jan 23, 2022 6:49 pm
Spindrifter has been slightly electrified:
Very nice, all colour code?
Redspear
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by Redspear » Sun Jan 23, 2022 6:53 pm
Cody wrote: ↑ Sun Jan 23, 2022 6:36 pm
A tad too bright, perhaps?
There were so many things that made a difference that we were essentially arguing* how one might compromise between when in shadow vs when not, when sun is close vs when it isn't, when at close range vs when at far, looking 'good' vs looking realisitic etc.
Pretty subjective in the end but ship visibility is good for cosmetics in most situations for sure.
*
Not that I had any final say in the matter you understand (nor should I).
Cody
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by Cody » Sun Jan 23, 2022 6:55 pm
cbr wrote: ↑ Sun Jan 23, 2022 6:49 pm
Spindrifter has been slightly electrified:
Very nice, all colour code?
Griff sent me a replacement shipdata.plist and fragment shader. Colours thus:
Code: Select all
PRIMARY_COLOR = {type = vector; value = "0.0 0.7685 1.0";};
SECONDARY_COLOR = {type = vector; value = "0.1059 0.0 1.0";};
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Cody
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by Cody » Sun Jan 23, 2022 6:57 pm
Redspear wrote: ↑ Sun Jan 23, 2022 6:53 pm * Not that I had any final say in the matter you understand (nor should I).
Ditto - all I did was lower the default numbers to my taste.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
cbr
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Posts: 1422 Joined: Thu Aug 27, 2015 4:24 pm
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by cbr » Sun Jan 23, 2022 7:00 pm
Colourmatched decal, probably only applicable in those lighted situations...
Griff sent me a replacement shipdata.plist and fragment shader.
Could be nice to have these implemented in the original oxz with a few favourite/pref. colours.
The ship does look very good with a bit of colour on the inner panels.
Cody
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by Cody » Sun Jan 23, 2022 7:03 pm
cbr wrote: ↑ Sun Jan 23, 2022 7:00 pm Yuck! I dread to think what that would've done to her belly decal.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
cbr
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Posts: 1422 Joined: Thu Aug 27, 2015 4:24 pm
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by cbr » Sun Jan 23, 2022 8:57 pm
Experimental xr1 from hotrods.oxp, subdue the diffuse map, add spec glos normal map.
As viewed in the gallery which seem to light ships with one light so
'the metal only reflects light' under few angles
cbr
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by cbr » Mon Jan 24, 2022 9:07 pm
Ofcourse, the Clowns shouldn't be left out.
Presumable
NOT CC-BY-3.0
hiran
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Location: a parallel world I created for myself. Some call it a singularity...
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by hiran » Tue Jan 25, 2022 6:39 am
cbr wrote: ↑ Mon Jan 24, 2022 9:07 pm
Ofcourse, the Clowns shouldn't be left out.
Presumable
NOT CC-BY-3.0
Hmmm. Just thinking about kites...
Sunshine - Moonlight - Good Times - Oolite
Cody
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by Cody » Tue Jan 25, 2022 9:04 am
cbr wrote: ↑ Mon Jan 24, 2022 9:07 pm
Ofcourse, the Clowns shouldn't be left out.
Don't bother, they're here!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
cbr
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Posts: 1422 Joined: Thu Aug 27, 2015 4:24 pm
Post
by cbr » Tue Jan 25, 2022 7:48 pm