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Re: Screenshots

Posted: Mon Jun 10, 2019 9:28 am
by montana05
phkb wrote: Mon Jun 10, 2019 8:30 am
montana05 wrote: Sun Jun 09, 2019 11:49 am
Even Coriolis Stations couldn't be trusted nowadays
What model Coriolis is that?
PS. (just in case you didn't know) To avoid the Windows frame and accoutrements, you could press "shift-8" (ie "*") to take a screenshot that ends up in the "snapshots" folder in your save game folder.
Thanks, I didn't know, I usually use the PrtSc for a quick screenshot and later save it to the folder. To answer your question, this is Griff's Burning Coriolis which I used to test a battle scenario. The criminal status of the station most likely came from a bug in my code. While I add high bounties for the killers of a Navy ship I didn't exclude stations, simply because some of them are aggressive enemies. I guess a ship crashed into the station and therefore caused the bounty. Well, one of numerous bugs I still need to squeeze. :shock:

Re: Screenshots

Posted: Fri Jun 14, 2019 4:11 pm
by gsagostinho
I just uploaded some new paint jobs for the Asp Mk. II and the Fer-de-Lance. Here are two of them:

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Re: Screenshots

Posted: Sat Jun 15, 2019 3:33 am
by phkb
gsagostinho wrote: Fri Jun 14, 2019 4:11 pm
I just uploaded some new paint jobs for the Asp Mk. II and the Fer-de-Lance
Sweet! Nice work, as always!

Re: Screenshots

Posted: Sat Jun 15, 2019 6:15 pm
by gsagostinho
Thanks! :D

Re: Screenshots

Posted: Mon Aug 12, 2019 9:13 pm
by cbr
Nice 'atmospheric' light on the planet from it's star

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amen bricks supercargo in 1.89

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"please think of the children" message on this classic cargohauler

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:)

Re: Screenshots

Posted: Mon Aug 26, 2019 8:00 pm
by another_commander
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Re: Screenshots

Posted: Sun Sep 01, 2019 10:28 am
by cbr
red doodlein
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candy ferdelance
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high res bulletinboards
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looking at some classics
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Is there somewhere in the history of the .dat models been a change, some seem to have errors?
:)

Re: Screenshots

Posted: Mon Sep 23, 2019 8:07 pm
by cbr
Understanding the new lighting system with tin of spam...
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Adding noise to a normalmap to simulate dents

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illumination map for the eyes

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Black diffusemap with a random color specular map

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Black diffusemap with 'gold' specular map
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Black diffusemap with 'gold' specular map and added noise

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Re: Screenshots

Posted: Mon Sep 23, 2019 8:09 pm
by cbr
Rings remix

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:)

Re: Screenshots

Posted: Mon Dec 02, 2019 11:53 am
by GearsNSuch
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A Griff remaster would make it look a little less like something from ArcElite, though.

Re: Screenshots

Posted: Sat Dec 07, 2019 7:12 pm
by cbr
In anticipation

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slighty darker skin with new normalmap and more blue illumination :)

Re: Screenshots

Posted: Sat Dec 07, 2019 9:40 pm
by another_commander
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Re: Screenshots

Posted: Sun Dec 08, 2019 7:48 pm
by cbr
Last ones I think :roll:

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panorama shot :wink:

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Re: Screenshots

Posted: Mon Dec 09, 2019 10:17 am
by another_commander
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Re: Screenshots

Posted: Wed Dec 11, 2019 9:12 pm
by ffutures
cbr wrote: Mon Sep 23, 2019 8:07 pm
Understanding the new lighting system with tin of spam...
Shouldn't it be Spoom?