Screenshots
Moderators: winston, another_commander
Re: Screenshots
Wow, gold and looking menacing ! .
- montana05
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Re: Screenshots
its certainly what I had in mind, while gold is now easy enough to archive (for example specular_color = (1.0, 0.766, 0.336)) I am currently experimenting to add some painting as well
Scars remind us where we've been. They don't have to dictate where we're going.
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Re: Screenshots
No need for a scanner to plunder on that one, just that old good pirate spyglass!
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
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Re: Screenshots
Food for thought...
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Re: Screenshots
@another_commander
Those screenshots are amazing, the golden massurana in particular. Could you give me any hints on making my Fer-de-lance 3G 'deluxOTank' look like that? I can supply shipdata and textures. At present, that model looks like: EDIT: arg, how does one embed screenshots? Link: https://app.box.com/s/bvpsi8vr5bcpnqypgbr3yrvbc5s18msp
Those screenshots are amazing, the golden massurana in particular. Could you give me any hints on making my Fer-de-lance 3G 'deluxOTank' look like that? I can supply shipdata and textures. At present, that model looks like: EDIT: arg, how does one embed screenshots? Link: https://app.box.com/s/bvpsi8vr5bcpnqypgbr3yrvbc5s18msp
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Re: Screenshots
@UK_Eliter: This is the recommended reading for the new materials system: https://bb.oolite.space/viewtopic.php?f=2&t=19881
For a quick summary regarding metals, you can construct a pure metallic surface by following these two simple rules:
1. Set diffuse color to black or really, really close to black (e.g. 0.02, 0.02, 0.02 rgb). Metals do not emit diffuse colors, they only reflect and this is one of their characteristic attributes.
2. Set specular color to the metal's characterisitic specular. Metals are the only materials in nature that can have tinted specular reflections; all other materials normally reflect white specular color under a white light source. The obvious question here is: what are the characteristic speculars of most common metals? The link I posted above contains also pointers to this information, but you can find a simpler materials table here too: https://learnopengl.com/PBR/Theory. Go down to about 3/4 of that page and find the table with the F0 values. You want to use the F0 (linear) as your specular color rgb triplet.
The way the Mussurana was done was really easy. I took the original Staer9 model and replaced its diffuse map with a pure black texture. Then I set the specular color in shipdata, materials section, to the color of gold. Bam, done. Of course you can mix dielectric (i.e. non-metal) and metal materials on the same ship model by judicious use of your diffuse and specular maps. Just remember to paint the metal parts black on the diffuse and use the metal's specular on the specmap for the areas you want to have appear metallic.
For a quick summary regarding metals, you can construct a pure metallic surface by following these two simple rules:
1. Set diffuse color to black or really, really close to black (e.g. 0.02, 0.02, 0.02 rgb). Metals do not emit diffuse colors, they only reflect and this is one of their characteristic attributes.
2. Set specular color to the metal's characterisitic specular. Metals are the only materials in nature that can have tinted specular reflections; all other materials normally reflect white specular color under a white light source. The obvious question here is: what are the characteristic speculars of most common metals? The link I posted above contains also pointers to this information, but you can find a simpler materials table here too: https://learnopengl.com/PBR/Theory. Go down to about 3/4 of that page and find the table with the F0 values. You want to use the F0 (linear) as your specular color rgb triplet.
The way the Mussurana was done was really easy. I took the original Staer9 model and replaced its diffuse map with a pure black texture. Then I set the specular color in shipdata, materials section, to the color of gold. Bam, done. Of course you can mix dielectric (i.e. non-metal) and metal materials on the same ship model by judicious use of your diffuse and specular maps. Just remember to paint the metal parts black on the diffuse and use the metal's specular on the specmap for the areas you want to have appear metallic.
- Getafix
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Re: Screenshots
You should find a file hosting service that allows direct link to uploaded files.UK_Eliter wrote: ↑Fri Apr 05, 2019 9:37 amUK_Eliter wrote:
...
EDIT: arg, how does one embed screenshots? Link: https://app.box.com/s/bvpsi8vr5bcpnqypgbr3yrvbc5s18msp
For example if you quote my last post, you will see the following code
Code: Select all
[img]https://i.postimg.cc/vZV82gbN/image.png[/img]
GirlyMobileCase.png
.It seems that box.com does not allow that.
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
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Re: Screenshots
Thanks for trying to help, another_commander. What you wrote will be of use to those better at this colour malarkey than I. I tried and .. created something green that glowed brown. I had not realised glowing brown was a possible visual sensation, but it turns out that it is. I restored the OXP from a backup. My Ferdie is now back to its rather drab original Tron-like greenness. Never mind.
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Re: Screenshots
Latest nightly with Reshade enabled.
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Re: Screenshots
A sight seldom seen. Indeed almost an 'easter-egg'. It's a painting - or, er, something - on a back wall of a salvage gang! The person who made this did a nice job!
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Re: Screenshots
Lovely composition shot phkb
I think the gaphics in Oolite have come a long way as many of the recent posts here illustrate.
Whenever I find myself admiring one thing howwever, I'm drawn to comparing it to the rest of the image...
Cobra Mk III - great
Engine trails - come a long way since the 'bunsen burner' days
Planetary rings - check and with nice ambient light on the dark side too
Star field - well, we know we can up the count
The star itself?...
Maybe it's that particular corona or maybe it's that the image is still and in game it would be dynamic, but for me it's the weakpoint of this image.
Don't want to finish on a downer here so again, lovely shot, lovely graphics, lovely game. Thanks to all who make it so
I think the gaphics in Oolite have come a long way as many of the recent posts here illustrate.
Whenever I find myself admiring one thing howwever, I'm drawn to comparing it to the rest of the image...
Cobra Mk III - great
Engine trails - come a long way since the 'bunsen burner' days
Planetary rings - check and with nice ambient light on the dark side too
Star field - well, we know we can up the count
The star itself?...
Maybe it's that particular corona or maybe it's that the image is still and in game it would be dynamic, but for me it's the weakpoint of this image.
Don't want to finish on a downer here so again, lovely shot, lovely graphics, lovely game. Thanks to all who make it so
- montana05
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Re: Screenshots
Scars remind us where we've been. They don't have to dictate where we're going.
- phkb
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Re: Screenshots
What model Coriolis is that?
PS. (just in case you didn't know) To avoid the Windows frame and accoutrements, you could press "shift-8" (ie "*") to take a screenshot that ends up in the "snapshots" folder in your save game folder.