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Re: Screenshots
Posted: Thu Nov 29, 2018 8:04 pm
by another_commander
@Cody: Yes, you are absolutely right. Here is a summary of what is going on in this shot.
Running 1.89 (latest dev version) which features filmic tonemapping.
OXPs:
AddOns/gsagostinho.TexturePack.AspMkII.oxp
AddOns/oolite.oxp.ZygoUgo.Asteroids_resources-v1.2.8.oxp
AddOns/oolite.oxp.ZygoUgo.shadyAsteroids-v1.2.7.oxp
AddOns/ZygoCinematicSky&Nebulas1.1.6.oxp
The Asp and Zygoroid OXPs are locally modified to make use of the v1.88 new lighting system and showcase its capabilities, so they may not look like this out of the box. I can provide further details on the changes made to those OXPs if the guys over at SSC are interested.
Re: Screenshots
Posted: Thu Nov 29, 2018 8:12 pm
by Cody
Thanks - linked.
Re: Screenshots
Posted: Sun Dec 02, 2018 8:53 pm
by cbr
Not working for me in 1.88 but working in 1.89.
A tanker from Griff's industries.
a non standard (modded) superhub showing unexpected (red) color in 1.89
Re: Screenshots
Posted: Sun Dec 02, 2018 11:23 pm
by Switeck
I had to revert to an earlier version of Superhub because it kept killing me when I got near it due to invisible parts of its model.
Re: Screenshots
Posted: Mon Dec 03, 2018 10:15 pm
by Svengali
cbr wrote: ↑Sun Dec 02, 2018 8:53 pm
a non standard (modded) superhub showing unexpected (red) color in 1.89
I guess
tex0 = {type = texture; value = 0;};
would solve it.
Re: Screenshots
Posted: Mon Dec 03, 2018 10:55 pm
by cbr
I guess tex0 = {type = texture; value = 0;}; would solve it.
I replaced this in the superhub.fragment
and got this beautifull screenshot in the proces
Still, where the red comes from i do not know but
i am using here a separate grayscale specular texture and a separate color emission texture.
Side effects of messing in other peoples oxps
without shadery knowledge
Re: Screenshots
Posted: Tue Dec 04, 2018 10:16 am
by Svengali
cbr wrote:I replaced this in the superhub.fragment
It goes into the shipdata.plist not in the fragment shader.
Code: Select all
shaders = {
"pagroove_superhub_diffuse.png" = {
vertex_shader = "superhub_ahruman-generic.vertex";
fragment_shader = "pagroove_superhub.fragment";
textures = ("pagroove_superhub_diffuse.png");
uniforms = {
tex0 = {type = texture; value = 0;};
uTime = "universalTime";
hull_heat_level = "hullHeatLevel";
};
};
};
Switeck wrote: ↑Sun Dec 02, 2018 11:23 pm
I had to revert to an earlier version of Superhub because it kept killing me when I got near it due to invisible parts of its model.
It's a job for the maintainer of this AddOn. New style subentity declarations for docks do work different.
Re: Screenshots
Posted: Wed Dec 05, 2018 4:19 am
by Switeck
Svengali wrote: ↑Tue Dec 04, 2018 10:16 amSwiteck wrote: ↑Sun Dec 02, 2018 11:23 pmI had to revert to an earlier version of Superhub because it kept killing me when I got near it due to invisible parts of its model.
It's a job for the maintainer of this AddOn. New style subentity declarations for docks do work different.
I reported it on the Superhub Expansion thread a few months ago:
https://bb.oolite.space/viewtopic.php?f= ... 65#p263169
Re: Screenshots
Posted: Fri Dec 07, 2018 7:19 pm
by another_commander
Re: Screenshots
Posted: Sun Dec 16, 2018 6:59 pm
by another_commander
Re: Screenshots
Posted: Sun Dec 16, 2018 7:55 pm
by Redspear
Love gsagostinho's ship textures... and the sublety of 'mountains' in the last image is a big improvement on earlier incarnations IMHO.
Like the composition of the Asp shot too
Re: Screenshots
Posted: Wed Dec 19, 2018 3:54 pm
by Griff
Smashing screenshots, love that there's colour back in the atmosphere effects in the latest screenshots, not sure if it's randomly generated but the last few pages of screenshots seems to be mostly white atmospheres, I prefer the colour ones
Re: Screenshots
Posted: Wed Dec 19, 2018 4:55 pm
by another_commander
Griff wrote: ↑Wed Dec 19, 2018 3:54 pm
Smashing screenshots, love that there's colour back in the atmosphere effects in the latest screenshots, not sure if it's randomly generated but the last few pages of screenshots seems to be mostly white atmospheres, I prefer the colour ones
Yup, color atmospheres are a thing again. They get tinted with a blue bias, but are still subject to sun light color contribution. Check it:
Original:
Sun color yellow:
Sun color red:
Re: Screenshots
Posted: Wed Dec 26, 2018 7:43 pm
by another_commander
Re: Screenshots
Posted: Tue Jan 01, 2019 10:46 pm
by Cody
The way the planet is lit, with the terminator where it is, it looks like there's a volcano down there - a rather large volcano! Oolympus Mons?