Screenshots

General discussion for players of Oolite.

Moderators: winston, another_commander

another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6683
Joined: Wed Feb 28, 2007 7:54 am

Re: Screenshots

Post by another_commander »

@Cody: Yes, you are absolutely right. Here is a summary of what is going on in this shot.

Running 1.89 (latest dev version) which features filmic tonemapping.

OXPs:
AddOns/gsagostinho.TexturePack.AspMkII.oxp
AddOns/oolite.oxp.ZygoUgo.Asteroids_resources-v1.2.8.oxp
AddOns/oolite.oxp.ZygoUgo.shadyAsteroids-v1.2.7.oxp
AddOns/ZygoCinematicSky&Nebulas1.1.6.oxp

The Asp and Zygoroid OXPs are locally modified to make use of the v1.88 new lighting system and showcase its capabilities, so they may not look like this out of the box. I can provide further details on the changes made to those OXPs if the guys over at SSC are interested.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Screenshots

Post by Cody »

Thanks - linked.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
cbr
---- E L I T E ----
---- E L I T E ----
Posts: 1422
Joined: Thu Aug 27, 2015 4:24 pm

Re: Screenshots

Post by cbr »

Not working for me in 1.88 but working in 1.89.
A tanker from Griff's industries.

Image

a non standard (modded) superhub showing unexpected (red) color in 1.89
Image
Switeck
---- E L I T E ----
---- E L I T E ----
Posts: 2411
Joined: Mon May 31, 2010 11:11 pm

Re: Screenshots

Post by Switeck »

I had to revert to an earlier version of Superhub because it kept killing me when I got near it due to invisible parts of its model.
User avatar
Svengali
Commander
Commander
Posts: 2370
Joined: Sat Oct 20, 2007 2:52 pm

Re: Screenshots

Post by Svengali »

cbr wrote: Sun Dec 02, 2018 8:53 pm
a non standard (modded) superhub showing unexpected (red) color in 1.89
I guess tex0 = {type = texture; value = 0;}; would solve it.
User avatar
cbr
---- E L I T E ----
---- E L I T E ----
Posts: 1422
Joined: Thu Aug 27, 2015 4:24 pm

Re: Screenshots

Post by cbr »

I guess tex0 = {type = texture; value = 0;}; would solve it.
I replaced this in the superhub.fragment

and got this beautifull screenshot in the proces :)

Image

Still, where the red comes from i do not know but
i am using here a separate grayscale specular texture and a separate color emission texture.

Side effects of messing in other peoples oxps :wink: :lol: without shadery knowledge
User avatar
Svengali
Commander
Commander
Posts: 2370
Joined: Sat Oct 20, 2007 2:52 pm

Re: Screenshots

Post by Svengali »

cbr wrote:
I replaced this in the superhub.fragment
It goes into the shipdata.plist not in the fragment shader.

Code: Select all

shaders = {
	"pagroove_superhub_diffuse.png" = {
		vertex_shader = "superhub_ahruman-generic.vertex";
		fragment_shader = "pagroove_superhub.fragment";
		textures = ("pagroove_superhub_diffuse.png");
		uniforms = {
			tex0 = {type = texture; value = 0;};
			uTime = "universalTime";
			hull_heat_level = "hullHeatLevel";
		};
	};
};
Switeck wrote: Sun Dec 02, 2018 11:23 pm
I had to revert to an earlier version of Superhub because it kept killing me when I got near it due to invisible parts of its model.
It's a job for the maintainer of this AddOn. New style subentity declarations for docks do work different.
Switeck
---- E L I T E ----
---- E L I T E ----
Posts: 2411
Joined: Mon May 31, 2010 11:11 pm

Re: Screenshots

Post by Switeck »

Svengali wrote: Tue Dec 04, 2018 10:16 am
Switeck wrote: Sun Dec 02, 2018 11:23 pm
I had to revert to an earlier version of Superhub because it kept killing me when I got near it due to invisible parts of its model.
It's a job for the maintainer of this AddOn. New style subentity declarations for docks do work different.
I reported it on the Superhub Expansion thread a few months ago:
https://bb.oolite.space/viewtopic.php?f= ... 65#p263169
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6683
Joined: Wed Feb 28, 2007 7:54 am

Re: Screenshots

Post by another_commander »

Image
Image
Image
Image
Image
Image
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6683
Joined: Wed Feb 28, 2007 7:54 am

Re: Screenshots

Post by another_commander »

Image
Image
User avatar
Redspear
---- E L I T E ----
---- E L I T E ----
Posts: 2687
Joined: Thu Jun 20, 2013 10:22 pm
Location: On the moon Thought, orbiting the planet Ignorance.

Re: Screenshots

Post by Redspear »

Love gsagostinho's ship textures... and the sublety of 'mountains' in the last image is a big improvement on earlier incarnations IMHO.

Like the composition of the Asp shot too 8)
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2483
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Re: Screenshots

Post by Griff »

Smashing screenshots, love that there's colour back in the atmosphere effects in the latest screenshots, not sure if it's randomly generated but the last few pages of screenshots seems to be mostly white atmospheres, I prefer the colour ones :)
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6683
Joined: Wed Feb 28, 2007 7:54 am

Re: Screenshots

Post by another_commander »

Griff wrote: Wed Dec 19, 2018 3:54 pm
Smashing screenshots, love that there's colour back in the atmosphere effects in the latest screenshots, not sure if it's randomly generated but the last few pages of screenshots seems to be mostly white atmospheres, I prefer the colour ones :)
Yup, color atmospheres are a thing again. They get tinted with a blue bias, but are still subject to sun light color contribution. Check it:
Original:
Image

Sun color yellow:
Image

Sun color red:
Image
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6683
Joined: Wed Feb 28, 2007 7:54 am

Re: Screenshots

Post by another_commander »

Image
Image
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Screenshots

Post by Cody »

The way the planet is lit, with the terminator where it is, it looks like there's a volcano down there - a rather large volcano! Oolympus Mons?

Image
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Post Reply