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Re: Screenshots
Posted: Wed Sep 05, 2018 5:55 pm
by another_commander
Re: Screenshots
Posted: Fri Sep 07, 2018 5:10 pm
by Griff
stunning photo work as usual a_c, the colourful planet atmospheres and the new lighting are gorgeous. really amazing work devs
Re: Screenshots
Posted: Tue Sep 11, 2018 5:04 pm
by another_commander
Re: Screenshots
Posted: Mon Sep 17, 2018 7:22 pm
by another_commander
Re: Screenshots
Posted: Tue Sep 18, 2018 2:29 pm
by another_commander
Fooling around with shaders: Liquid Metal Zygoroid
Re: Screenshots
Posted: Tue Sep 18, 2018 3:02 pm
by cbr
zygoroid = Thé predator planet
Re: Screenshots
Posted: Tue Sep 18, 2018 9:10 pm
by gsagostinho
That's really interesting, another_commander! Maybe it could be nice in some OXP or something
Re: Screenshots
Posted: Wed Sep 19, 2018 2:05 am
by montana05
I imagine for asteroids or attacked stations / wracked ships this would look great.
Re: Screenshots
Posted: Wed Sep 19, 2018 1:56 pm
by Griff
that looks awesome, does it ripple like liquid? if so, mixed in faintly over a regular texture would make a cool effect for alien ships like the Thargoids or one of the other oxp organic ships types
Re: Screenshots
Posted: Wed Sep 19, 2018 9:42 pm
by another_commander
Griff wrote: ↑Wed Sep 19, 2018 1:56 pm
that looks awesome, does it ripple like liquid?
Yes it does and it looks great too. Just set the parallax_scale in zygoroids' plist to something nuts like 0.5 or something and enjoy.
Re: Screenshots
Posted: Fri Sep 21, 2018 3:09 pm
by Getafix
another_commander wrote: ↑Tue Sep 18, 2018 2:29 pm
Fooling around with shaders: Liquid Metal Zygoroid
...
Candidate screenshot for the new shader announcement!
Re: Screenshots
Posted: Mon Sep 24, 2018 6:20 pm
by another_commander
Dubai Station
Re: Screenshots
Posted: Thu Sep 27, 2018 1:54 pm
by Svengali
Stunning pics, a_c!
A new toy for Library - 3D Maps...
Re: Screenshots
Posted: Thu Sep 27, 2018 3:54 pm
by Nite Owl
Just out of curiosity, is there a way in a nightly release to turn off the "Development version [numbers]" thing in the upper right corner? Really is an immersion killer for me, not to mention interfering with the MFD in the same location.
Re: Screenshots
Posted: Thu Sep 27, 2018 4:15 pm
by Cody
Nite Owl wrote: ↑Thu Sep 27, 2018 3:54 pmJust out of curiosity, is there a way in a nightly release to turn off the "Development version [numbers]" thing in the upper right corner?
There is - it involves editing
oolite.exe
in Hex. I do it, but I'll leave it for someone else to explain, as I ain't so good at giving clear instructions.