Oops, fixed the order the ships are listed on page 1!
It looks like I've made a slight mistake in the decal placing on the player ship, the rotation settings for decals 1 & 2 should be swapped around, plus they could both do with being placed a tiny bit higher on the hull, maybe something like this (lines 50 - 53 in the shipdata.plist)
(in a cutely insane, electronic, stuttering female voice)
Are you Afraid? What is it you Fear?
The End of your Trivial Existence? Ha!
When the History of my Glory is written,
your Species shall only be a Footnote
to my Magnificence.
I am SHODAN.
Oops, fixed the order the ships are listed on page 1!
It looks like I've made a slight mistake in the decal placing on the player ship, the rotation settings for decals 1 & 2 should be swapped around, plus they could both do with being placed a tiny bit higher on the hull, maybe something like this (lines 50 - 53 in the shipdata.plist)
Decal1_Scale_and_Position = { type = vector; value = "0.08 0.158 14.9" };
Decal1_Rotation = { type = "float"; value = -0.06; };
Decal2_Scale_and_Position = { type = vector; value = "0.92 0.53 14.9"; };
Decal2_Rotation = { type = "float"; value = 0.06; };
As written in a direct PM to Griff, above code has an syntax error preventing the ship to load on a mac platform. (Missing semicolon). So mac users better wait with downloading until fixed. Windows ignores the missing semicolon.
Thanks for spotting the bug Eric, i've re-uploaded the OXP, appologies to anyone who's already downloaded it to find out it doesn't work, I've also added in a 'Scoop Camera' as suggested by JazHaz too.
The updated all-in-one shipset with Boa MkII is now available for download.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Added the Boa (not yet included in Dizzy's all-in-1-bundle). Sorry about the very dark screenshot, it wouldn't light properly in Rendermonkey for some reason
edit: ah, this ones a bit better, i spun the model 90 degrees, seems to help rendermonkey light it, although the normal map looks like it's gone a bit haywire now
Added an alternative model & texture for the Python, made it look closer in shape to the original Oolite version and textured it a lot nicer than the previous python attempt i made