Griff's normalmapped ship remakes

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
Eric Walch
Slightly Grand Rear Admiral
Slightly Grand Rear Admiral
Posts: 5536
Joined: Sat Jun 16, 2007 3:48 pm
Location: Netherlands

Post by Eric Walch »

Griff wrote:
but the unusual cargo pod is always being created with a yellow scanner lollypop and is unscoopable
Its not scoopable because the scanClass is not correctly set. You write:

Code: Select all

scan_class = "CLASS_CARGO";
but it must be:

Code: Select all

scanClass = "CLASS_CARGO";
scanClass is an inconsistent spelling so for 1.74 both spellings are allowed. But, for an oxp that also should run on 1.73, you must stick to the old inconsistent spelling.
User avatar
Kaks
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 3009
Joined: Mon Jan 21, 2008 11:41 pm
Location: The Big Smoke

Post by Kaks »

Well spotted Eric!

We're slowly getting some more consistency into Oolite, but it's a bit of a topsy turvy Ooniverse out there... :)
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Post by Diziet Sma »

The new version of the all-in-one.oxp with the Asp MkII and Gecko is now available online. :D
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Post by Cody »

Thanks Diz... I'll take that out for a spin later, maybe on trunk.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Post by JazHaz »

Diziet Sma wrote:
The new version of the all-in-one.oxp with the Asp MkII and Gecko is now available online. :D
Thanks Dizzy, just downloaded it.

One comment, the installation readme doesn't include instructions for the decals. Griff, I think that you need to add a paragraph about that for newbies.
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2483
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Post by Griff »

Thanks for hosting the updated oxp, Diz!
El Viejo wrote:
Thanks Diz... I'll take that out for a spin later, maybe on trunk.
some amazing awesomeness i discovered about trunk the other day - Ahruman's made it possible for random paint colours to be generated for player ships :shock: , i haven't added it into the oxp yet but i probably will when trunk becomes the test release, you can try it out though by copying the random paint colour lines from the npc ships into the player ones in the shipdata.plist,
eg for the player adder, change the line

Code: Select all

PaintColor1 = { type = vector; value = "0.0 0.0 0.0"; }; 
from the player adder ship to:

Code: Select all

PaintColor1 = {type = "randomUnitVector"; scale = 0.25;};
(as seen in the adder NPC ship)
now you'll get different coloured adders in the ship yard and when you find one you like, oolite will remember the colour and reapply it whenever you go for a spin!
User avatar
Simon B
---- E L I T E ----
---- E L I T E ----
Posts: 836
Joined: Thu Oct 23, 2008 5:54 am
Location: Red Beach NZ
Contact:

Post by Simon B »

Well that is seriously awesome!
I've decided! It is definite! I'll polish off the neolite collection, then focus on getting griff-esque designs for the expansion packs.
Simon Bridge
[re2dux] [neolite]
"Everything is perfect down to every last flaw..."
HBT: The Book of Verse - Principia Discordia
User avatar
ADCK
---- E L I T E ----
---- E L I T E ----
Posts: 771
Joined: Thu Dec 24, 2009 12:30 am
Location: Sydney
Contact:

Post by ADCK »

Speaking of the Barrel, it's missing from the pics of the first page of this thread...

Just thought i'd mention it, as I thought it wasnt included in the all-in-one, but it is :P
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2483
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Post by Griff »

I didn't think they were exciting enough to get their own photo!
I might have another go at the cannisters, the lines that i've drawn on them to suggest some sort of lid and locking mechanism are a bit rubbish, i've just done a quick image search using google and found some really neat kitchen flour tins and some sort of dried coffee powder tin that would make really great cargo pods, plus now that Ahruman's has implemented cubemapping the shader could have a proper reflective tin can style surface instead of the hacked together 'enviroment map' bodge they've got at the moment
User avatar
ADCK
---- E L I T E ----
---- E L I T E ----
Posts: 771
Joined: Thu Dec 24, 2009 12:30 am
Location: Sydney
Contact:

Post by ADCK »

http://www.box.net/shared/t3n98yhk6n

As requested in this thread, I've made a Griff version of Illicit Unlock.

Contains player versions of:
Gecko (Both normal and Sharktooth)
Krait
Mamba
Sidewinder
Viper
Viper Interceptor
Viper Pursuit

Was too lazy to set camera view positions.
(its the same in the original Illicit Unlock)
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2483
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Post by Griff »

Added a Boa Mk2
Image
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Post by Cody »

Thanks Griff.

Downloads from Box.net seem to be very slow today... not just Griff's files, anything from Box.
Anybody else had the same problem?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Yrol_Denjeah
Dangerous
Dangerous
Posts: 75
Joined: Mon Apr 26, 2010 8:29 am

Post by Yrol_Denjeah »

Dropbox had an error
( "Something went wrong. Don't worry, your files are still safe and the Dropboxers have been notified." )
today earlier. Couldnt even download something.
(in a cutely insane, electronic, stuttering female voice)
Are you Afraid? What is it you Fear?
The End of your Trivial Existence? Ha!
When the History of my Glory is written,
your Species shall only be a Footnote
to my Magnificence.
I am SHODAN.
User avatar
ADCK
---- E L I T E ----
---- E L I T E ----
Posts: 771
Joined: Thu Dec 24, 2009 12:30 am
Location: Sydney
Contact:

Post by ADCK »

So only Boa Mk 1 and Constrictor to go for the main ship set (not including asteroids/alloy/stations/etc)

Good to see the entire set finally comming into being. :P

BTW in aphabetical order, I'm pretty sure B comes before C, not the other way around, might want to edit the order on the 1st page :P
User avatar
Kaks
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 3009
Joined: Mon Jan 21, 2008 11:41 pm
Location: The Big Smoke

Post by Kaks »

ADCK wrote:
I'm pretty sure B comes before C
:lol:
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
Post Reply