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Posted: Mon Oct 12, 2009 9:51 am
Oolite Shipyards Extension V0.7 is ready for download & testing.
Changes since V0.69 include:
Buggy behaviours fixed:
* Repaired nukeSubMunition.js, line 16.
* Fixed a double typo for buzzer-base shipdata entry
* Added a "traderAI" for the Griffin2
* Removed an OSE-deprecated player Condor version
* Applied Ramirez' suggested fixes to OSE's law and override missiles
* Removed yet another potential NEU bug from OSE equipment.plist
* Altered a potentially buggy line in the fuel collector script according to suggestions of Cmd. Cheyd & Kaks
* Exchanged an old behemoth java script with the new one created by Eric
* Fixed a bug by creating a shuttleAI for the Lambda Shuttle
* Repaired a bug concerning OSE's player escorts that allowed them being offered again after they were already hired
* Fixed a bug-creating typo in OSEhiredGuns_escort.js
* Removed the option to sell the Large Cargo Bay
* Upgraded aegidian's Asp Mk II Special with Kaks' new model and texture
* Applied Screet's stack overflow fixed to the law missile and override scripts and another fix to the fuel collector script
* Removed doubled Eric's Harpoon Torpedoes, now only new versions available
* Upgraded the OSE-merged neocaduceus oxp to version 11-10-2009
* Corrected a stupid infinite-money cheat bug when selling the Misjump Analyser
* Big shipyard bug found by Screet that made some ships appear as "0 Cr" and selling of equipment impossible repaired
Additional materials included:
* Included the griff_python_normalmapped ship
* Included Griff's Coriolis (now Griff's normalmapped ship's oxp is completely merged)
* Updated the Ore Processor to the newest version available on 11-10-2009
* Included the following eight oxps (which contain the last two equipment oxps not merged - dredgers and planetfall - and the oxps they are dependent upon): Dredgers 2.2.5, Oo-Haul, PlanetFall 1.23, PlanetFall Link - Black Monks 1.0, PlanetFall Mission - Oo-Haul 1.0.0, Planetfall Mission - Taxi 1.0.1, PlanetFall Link - hOopy Casino 1.0 & Shady_blackmonks
* Updated the Orisis oxp to version 1.2
New features:
* Added the special OSE equipment to the repair options of the repair bots script
* Changed the SIRFYards half-docked "repaired ships" into Griff and Simon versions
* Landing on planets
* Salvage wrecked ships
* Replaced the older version with Screet's more agressive take on the pirateCoveAI
Miscallenous:
* Took out the wreck-creation for Dredgers 2.2.2 as Oolite 1.73+ does that on its own
* Partially replaced the legacy OSE-XML.plist script with pmw57's OSE.js java script translation
* Did a missiles rework - specific missiles-per-ship are used much more sparingly
There follows a list of new oxps that were merged into OSE since V0.69. I am quite sorry to say that these oxps are incompatible with OSE and it is an either-or decision: Either you use the original oxps without OSE or OSE without these oxps. I want to add that there is no 'ideological' reason for that but simply the technical fact that the old "overwrite" strategy of the XML/OpenStep past no longer works with java scripts as far as I know/have experienced - so sadly, what I originally had in mind (total combinability) won't work
Dredgers 2.2.2, Oo-Haul, PlanetFall 1.23, PlanetFall Link - Black Monks 1.0, PlanetFall Link - hOopy Casino 1.0, PlanetFall Mission - Oo-Haul 1.0.0, Planetfall Mission - Taxi 1.0.1 & shady_black_monks
New OSE WiP V0.7 download:
Oolite version "1.73.4" is nescessary for playtesting this WiP, it simply won't run correctly with any lower versions!
Oolite Shipyards Extension WiP V0.7: http://www.box.net/shared/static/306vnoxkt8.zip
(The actual Test WiP - warning, download size is ~ 383 MB)
Open the folder. Put all three oxps inside into your AddOns folder together. They are three oxps because they are parcelled into pieces I am working upon. Together, they form the OSE WiP meta-oxp.
Hope to get the sort of feedback I am asking for, it is of interest to anyone who likes this meta-oxp and wants to play a finished version one day that I do.
Cheers
L
PS: IMPORTANT INFO FOR WINDOWS USERS (NOT ONLY OSE USERS, THIS IS A GENERAL VISTA PROBLEM!):
Computer>Properties> new window called
System Properties
Advanced>Performance settings>new window called
Performance Options
data execution prevention
tick oolite.exe
No other oolite files need to be ticked.
... DO THE ABOVE TO PREVENT REGULAR CRASHES DUE TO WINDOWS 'SECURITY FEATURES'
Changes since V0.69 include:
Buggy behaviours fixed:
* Repaired nukeSubMunition.js, line 16.
* Fixed a double typo for buzzer-base shipdata entry
* Added a "traderAI" for the Griffin2
* Removed an OSE-deprecated player Condor version
* Applied Ramirez' suggested fixes to OSE's law and override missiles
* Removed yet another potential NEU bug from OSE equipment.plist
* Altered a potentially buggy line in the fuel collector script according to suggestions of Cmd. Cheyd & Kaks
* Exchanged an old behemoth java script with the new one created by Eric
* Fixed a bug by creating a shuttleAI for the Lambda Shuttle
* Repaired a bug concerning OSE's player escorts that allowed them being offered again after they were already hired
* Fixed a bug-creating typo in OSEhiredGuns_escort.js
* Removed the option to sell the Large Cargo Bay
* Upgraded aegidian's Asp Mk II Special with Kaks' new model and texture
* Applied Screet's stack overflow fixed to the law missile and override scripts and another fix to the fuel collector script
* Removed doubled Eric's Harpoon Torpedoes, now only new versions available
* Upgraded the OSE-merged neocaduceus oxp to version 11-10-2009
* Corrected a stupid infinite-money cheat bug when selling the Misjump Analyser
* Big shipyard bug found by Screet that made some ships appear as "0 Cr" and selling of equipment impossible repaired
Additional materials included:
* Included the griff_python_normalmapped ship
* Included Griff's Coriolis (now Griff's normalmapped ship's oxp is completely merged)
* Updated the Ore Processor to the newest version available on 11-10-2009
* Included the following eight oxps (which contain the last two equipment oxps not merged - dredgers and planetfall - and the oxps they are dependent upon): Dredgers 2.2.5, Oo-Haul, PlanetFall 1.23, PlanetFall Link - Black Monks 1.0, PlanetFall Mission - Oo-Haul 1.0.0, Planetfall Mission - Taxi 1.0.1, PlanetFall Link - hOopy Casino 1.0 & Shady_blackmonks
* Updated the Orisis oxp to version 1.2
New features:
* Added the special OSE equipment to the repair options of the repair bots script
* Changed the SIRFYards half-docked "repaired ships" into Griff and Simon versions
* Landing on planets
* Salvage wrecked ships
* Replaced the older version with Screet's more agressive take on the pirateCoveAI
Miscallenous:
* Took out the wreck-creation for Dredgers 2.2.2 as Oolite 1.73+ does that on its own
* Partially replaced the legacy OSE-XML.plist script with pmw57's OSE.js java script translation
* Did a missiles rework - specific missiles-per-ship are used much more sparingly
There follows a list of new oxps that were merged into OSE since V0.69. I am quite sorry to say that these oxps are incompatible with OSE and it is an either-or decision: Either you use the original oxps without OSE or OSE without these oxps. I want to add that there is no 'ideological' reason for that but simply the technical fact that the old "overwrite" strategy of the XML/OpenStep past no longer works with java scripts as far as I know/have experienced - so sadly, what I originally had in mind (total combinability) won't work
Dredgers 2.2.2, Oo-Haul, PlanetFall 1.23, PlanetFall Link - Black Monks 1.0, PlanetFall Link - hOopy Casino 1.0, PlanetFall Mission - Oo-Haul 1.0.0, Planetfall Mission - Taxi 1.0.1 & shady_black_monks
New OSE WiP V0.7 download:
Oolite version "1.73.4" is nescessary for playtesting this WiP, it simply won't run correctly with any lower versions!
Oolite Shipyards Extension WiP V0.7: http://www.box.net/shared/static/306vnoxkt8.zip
(The actual Test WiP - warning, download size is ~ 383 MB)
Open the folder. Put all three oxps inside into your AddOns folder together. They are three oxps because they are parcelled into pieces I am working upon. Together, they form the OSE WiP meta-oxp.
Hope to get the sort of feedback I am asking for, it is of interest to anyone who likes this meta-oxp and wants to play a finished version one day that I do.
Cheers
L
PS: IMPORTANT INFO FOR WINDOWS USERS (NOT ONLY OSE USERS, THIS IS A GENERAL VISTA PROBLEM!):
Computer>Properties> new window called
System Properties
Advanced>Performance settings>new window called
Performance Options
data execution prevention
tick oolite.exe
No other oolite files need to be ticked.
... DO THE ABOVE TO PREVENT REGULAR CRASHES DUE TO WINDOWS 'SECURITY FEATURES'