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Re: Show and Tell (new ships/ ships in progress)

Posted: Mon Nov 28, 2011 9:13 pm
by RyanHoots
Cmdr. Maegil wrote:
RyanHoots wrote:
It's a police ship.
It does look like one... in fact, it looks quite a lot like the Viper.
The idea was to make it look intimidating to Pirates. The wedge shape seemed good enough. :) Also, the little "wings" add stability (it doesn't matter in the game, but it looks cool).

Re: Show and Tell (new ships/ ships in progress)

Posted: Thu Dec 01, 2011 7:40 pm
by Okti
The Carrier 'Canopus'

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Will be carrying 20 Skorpion Fighters. Don't even think about attacking her!

Re: Show and Tell (new ships/ ships in progress)

Posted: Thu Dec 01, 2011 7:50 pm
by RyanHoots
That's a nice looking ship, Okti. :)

Re: Show and Tell (new ships/ ships in progress)

Posted: Thu Dec 01, 2011 10:11 pm
by Cmdr. Maegil
20 fighters? Veeery nice - what else will it be in its armament? I'd expect a hedgehog of turrets, and at least a good dozen of missiles.

The model looks aggressively like an oversized fighter, boasting not its size as much as its might. If there's anything to point out, it'd be the fins on the shoulders.

You know, I think I wouldn't mind changing my Terrapin for one of these beasties!

Re: Show and Tell (new ships/ ships in progress)

Posted: Thu Dec 01, 2011 10:22 pm
by Okti
Cmdr. Maegil wrote:
20 fighters? Veeery nice - what else will it be in its armament? I'd expect a hedgehog of turrets, and at least a good dozen of missiles.

The model looks aggressively like an oversized fighter, boasting not its size as much as its might. If there's anything to point out, it'd be the fins on the shoulders.

You know, I think I wouldn't mind changing my Terrapin for one of these beasties!
Just a brief example, but it is a big project and will not be completed soon.
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Re: Show and Tell (new ships/ ships in progress)

Posted: Thu Dec 01, 2011 11:23 pm
by Fatleaf
Don't mess with the >CLASSIFIED< or you will regret it for about 0.4 seconds.

Re: Show and Tell (new ships/ ships in progress)

Posted: Fri Dec 02, 2011 7:16 am
by Cmdr Wyvern
A new fighter in testing at Pteredyne...

rear view
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side view
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front view
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Re: Show and Tell (new ships/ ships in progress)

Posted: Fri Dec 02, 2011 7:56 am
by Cmdr. Maegil
What's that opening below? It's a nice model.
As for the texture, it's very... they're... how should I put it... it's what many would call awesome.

The problem is, most of those are with da homie motorgangsta boyz! IMHO, I don't believe a fighter would have all those lights.

Re: Show and Tell (new ships/ ships in progress)

Posted: Fri Dec 02, 2011 8:31 am
by maik
Well, a fighter probably really wouldn't have all those lights, but they look gorgeous! So, please keep them :)

Re: Show and Tell (new ships/ ships in progress)

Posted: Fri Dec 02, 2011 9:21 am
by Fatleaf
But a gang who is marking its territory with its presence would want all to notice it. And if they don't show the proper respect (by giving up some cargo) they can expect trouble!

Re: Show and Tell (new ships/ ships in progress)

Posted: Fri Dec 02, 2011 9:41 am
by Cmdr. Maegil
Not necessarily just pirate gangs... One thing I was somewhat grateful is that boyracers appear alone (I might shoot myself in disgust if I'm ever forced to suffer more than one at a time).

Now imagine a gang of those pricks reinforced with these lit gangsta fighters, parading on the lanes - insulting and demanding respect at laserpoint, and pushing everybody out of the way... :evil: To worsen things, they'd jam communications by flooding the channels with the foulest so-called music since when Melkor was kicked from the celestial choir.

Re: Show and Tell (new ships/ ships in progress)

Posted: Fri Dec 02, 2011 4:56 pm
by CommonSenseOTB
Cmdr Wyvern wrote:
A new fighter in testing at Pteredyne...

rear view
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side view
Image

front view
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Very nice ship, Cmdr Wyvern. And a nice new avatar too. It's a whole new you! :D

Re: Show and Tell (new ships/ ships in progress)

Posted: Fri Dec 02, 2011 5:47 pm
by Cmdr Wyvern
@Maegil,

The "opening below" is it's integrated fuel/matter scoop. Now as for your vehemently shooting your mouth off complaint about the Trontech(tm) lighting, it's been duly noted. Nevermind that these ships would never be sold to boyracers, pirates, or other such troublemakers and fiends, but if they were you'd likely be glad it's an easily spotted target, hmm?

Nonetheless, just for you, a round of pics of the prototype sans Trontech lighting. We simply pulled a fuse...

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Re: Show and Tell (new ships/ ships in progress)

Posted: Fri Dec 02, 2011 7:18 pm
by Cmdr. Maegil
Cmdr Wyvern wrote:
Now as for your vehemently shooting your mouth off complaint about the Trontech(tm) lighting, it's been duly noted. Nevermind that these ships would never be sold to boyracers, pirates, or other such troublemakers and fiends, but if they were you'd likely be glad it's an easily spotted target, hmm?
Nonetheless, just for you, a round of pics of the prototype sans Trontech lighting. We simply pulled a fuse...
Well, sorry for being such an wiseass so ve...veme...vehem... that thing, but you must admit the ship now looks much more business-like... even though the nav lights look a little weird. :mrgreen:

Seriously, now - after the hard work it must have taken you to create such complex texture, I really think it'd be a shame to lose it; unfortunately (again IMHO, whatever worth that may have) its lighting is as ill-suited for a serious Oolite fighter as it'd be on a RL PT boat
I would advise you to rename that model as "da gangsta fita" and reserve it for a more fitting use (boyracers, pirates, or other such troublemakers and fiends).

Re: Show and Tell (new ships/ ships in progress)

Posted: Fri Dec 02, 2011 8:15 pm
by CommonSenseOTB
Is there any reason that the running lights simply couldn't turn off during combat? You see it miles away from its' distinctive running lights and know to avoid it, but if you don't, the lights go off and now it's a tough one to see making it harder to fight. :D

The sky is the limit on this idea. Ships can have camouflage paint that goes from bright and garish to dark when combat starts(condition red) for both player and npcs. A little script attached to the ship to switch materials depending on alert condition is elementary. Same method for the running lights.