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Posted: Mon Mar 22, 2010 11:00 am
by Cody
Diziet Sma wrote:
Actually, El Viejo, you can go higher than 1.0 to good effect.. I'm using 1.5 atm.. but when you get too high, you end up with a "Neon Cobby", such as this with values set at 100.0
Thanks Diziet, I didn't know that... I was following Griff's specs:
but just to recap, the value numbers for each paint are Red, Green and Blue levels and are in the scale 0.0000 - 1.0000
(That neon Cobra looks vile, btw).
Posted: Mon Mar 22, 2010 11:07 am
by Diziet Sma
El Viejo wrote:(That neon Cobra looks vile, btw).
It certainly does, doesn't it?
Posted: Mon Mar 22, 2010 7:35 pm
by Thargoid
Kinda reminds me of the original Tron...
FDL model and textures
Posted: Fri Apr 02, 2010 6:08 am
by Simon B
Right! I hunted down and archived the progress so far - find it at:
http://www.hbclinux.net.nz/oolite/griff-fdl.zip
Be warned: 8.9MiB - I included the wings model as well as the wavefront - the texture pngs, but also the photoshop-format which has the layers. This is so griff can pick out the ones he wants.
The model has been unified - it may be useful to separate the bits.
Posted: Fri Apr 02, 2010 11:19 am
by Griff
very cool, cheers simon!
I've added a gecko, not so sure about its scarey face..
..maybe i should extend the mouth paint into that raised bit down the middle of the ship, it looks like a big nose at the moment!
there's an unpainted gecko in the oxp too, the sharkface is just a decal that's added randomly
Posted: Fri Apr 02, 2010 11:29 am
by Cody
Now that's what I call an Easter Egg... thanks Griff, it looks real tasty.
Posted: Fri Apr 02, 2010 4:16 pm
by Svengali
Griff wrote:..maybe i should extend the mouth paint into that raised bit down the middle of the ship, it looks like a big nose at the moment!
Yeehhaa! Nice one Griff.
The 'nose' looks like a totem, maybe it's a 'tribe' member...
Posted: Fri Apr 02, 2010 4:41 pm
by Disembodied
Griff wrote:very cool, cheers simon!
I've added a gecko, not so sure about its scarey face..
Cool, Griff! It looks like a Japanese fighting kite! I think the "nose" works, myself.
Posted: Fri Apr 02, 2010 4:58 pm
by Kaks
And there are nostrils too!
Keep 'em coming! (ships, not nostrils, that is!)
Posted: Fri Apr 02, 2010 6:10 pm
by DaddyHoggy
Griff wrote:very cool, cheers simon!
I've added a gecko, not so sure about its scarey face..
It's not the mouth that I have issue with - I just think it looks slightly short-sighted...
Posted: Fri Apr 02, 2010 9:47 pm
by Kaks
DaddyHoggy wrote:I just think it looks slightly short-sighted...
Yep, though it does that just like the best war kites of old!
Posted: Fri Apr 02, 2010 11:32 pm
by JazHaz
Have added the Geckos to the
wiki, which is now back up.
EDIT: And have updated the
Gecko ship page.
Posted: Sat Apr 03, 2010 5:09 am
by Simon B
Splitting the mouth over the center ridge is the right thing to do. I'd have experimented with putting the mouth under the hull myself.
Mouth under = shark
Mouth same side as eyes = japanese face kite.
(possibility - do one in yellow with a smiley?)
Les see ... I can probably manage a rock-hermit to your style if you want?
Posted: Sat Apr 03, 2010 9:15 am
by Cody
The unpainted Gecko, with the two matching decals… very nice indeed.
The obvious question arises: is it possible to have two decals on the 'Clear Air Turbulence' (i.e. the player ship)?
If so, can they be different decals?
Posted: Sat Apr 03, 2010 11:22 am
by Griff
@ Simon B
A Simon B rock-hermit would be great! please do whip one up if you get the time, do you also have any of the stations done? i remember seeing a beautiful, coppery looking Coriolis you were demoing a while back, do you have anymore? The coriolis i've made doesn't really work that well, it's textures are too low rez and the normal map gives it that 'crinky paper' surface that makes us all cringe (those beveled edges i've done need to go too!)
@ El viejo
I don't have a shader to do two different decals on a ship at the moment, although it is a great idea! a snag is that the cobra oxp has already hit it's 4 textures per shader limit, so we can't just add an extra decal image for the shader to select, with a bit of luck i might be able to get Ahrumans decal selecting code back into the cobra3 player shader so we can put 2 decals in 1 image, i'm not sure when i'll get around to this though, building these frankenstein shaders out of the examples is always a process of trial and error for me, so i might put it off until i've done the last few ships (still need to sort out DH's glowing paint decal idea too).