Chrisfs wrote:DaddyHoggy wrote:Chrisfs wrote:
I have to agree that the Black Monks represent that uberness. I was stunned when I looked in their stats and took the OXP out until I had time to tweak them to something tough but not practically unbeatable.
And yet some players have complained that the Black Monk Gunships barely get them warmed up...
I can only suppose that those people must be bored to death by fights with any other type of ship. I would rather fly into an anarchy system full of standard ships than fight one Black Monk.
This might again be an example of different gaming styles - I have no problem with shooting down Black Monk ships, in a Tiger Mk I, mind, with only Mil Lasers and perhaps the odd hardhead.
Stay at considerable distance, empty a Mil Laser charge into one, liberally use injectors to get closer, fire one or two hardheads to keep it occupied a bit, liberally apply injectors to get to 13, 14 km distance, now just rotate through your Mil Lasers until it goes down.
Done. If impatient, careful placement of an energy bomb will wear it down and two rounds Mil Laser should annihilate what's left.
Perhaps it has to do with today's gaming styles versus the games in the 1980s (do I sound old). Today, the learning curve has to be soft and slow methinks, while the C64 learning curves were usually interrupted by regular, sudden death and "running away" was still considered an option in games
Just my 0.2Cr.