Diziet Sma wrote:I don't know anything about your particular GPU, (and am not about to go looking, as it's 5.15am here - looong Oolite session - hehehe) but if you post your Latest.log file here, we can see what level of shader support your GPU has. That will give us an idea of what can/can't be done...
Here you go, fill yer boots, I'm guessing the 'Files not found' and 'shipdata.load' errors aren't good:
[log.header]: Opening log for Oolite version 1.73.4 (x86-32 test release) under Windows at 2010-01-25 20:05:29 +0000.
1 processor detected.
Oolite Options: [Procedural Planets] [Docking Clearance] [Wormhole Scanner] [Target Incoming Missiles]
Note that the contents of the log file can be adjusted by editing logcontrol.plist.
[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: Windows native resolution detected: 1280 x 800
[rendering.opengl.version]: OpenGL renderer version: 2.1.8544 ("2.1.8544 Release")
Vendor: ATI Technologies Inc.
Renderer: ATI RADEON XPRESS 1100 Series
[rendering.opengl.extensions]: OpenGL extensions (93):
GL_AMD_performance_monitor GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
[searchPaths.dumpAll]: ---> OXP search paths:
(Resources, ../AddOns, "../AddOns/Amen Bricks Megaships.oxp", ../AddOns/Anarchies2.3.oxp, "../AddOns/behemoth 2.5.4.oxp", "../AddOns/BehemothSpacewar 1.2.1.oxp", ../AddOns/BountyScannerv1.061.oxp, "../AddOns/Cargo_wrecks_teaser 1.5.3.oxp", ../AddOns/Cataclysm.oxp, ../AddOns/cobra3njx.oxp, ../AddOns/Commies.oxp, "../AddOns/DeepSpacePirates 1.2.3.oxp", "../AddOns/Dictators v1.3.oxp", "../AddOns/Dredgers 2.2.7.oxp", "../AddOns/Executive Spaceways v2.2.oxp", "../AddOns/Freaky Thargoids 3.1.oxp", "../AddOns/Fuel Tank v2.2.oxp", "../AddOns/Gates 1.00.oxp", ../AddOns/globestation2.0.oxp, ../AddOns/griff_normalmapped_ships.oxp, ../AddOns/gwxstations.oxp, ../AddOns/halsis.oxp, ../AddOns/Llama.oxp, ../AddOns/marett_vol1.oxp, "../AddOns/Missile Rack 1.02.oxp", "../AddOns/neolite-companion.oxp", "../AddOns/neolite-wolfies.oxp", ../AddOns/newships.oxp, ../AddOns/nuvipers.oxp, ../AddOns/orbits.oxp, ../AddOns/PAGroove_Stations_v1.2.1.oxp, "../AddOns/Pirate_coves 1.2.1.oxp", ../AddOns/RandomHits1.3.6.oxp, "../AddOns/RandomHits1.3.6.oxp/Generation Ships 1.1.oxp", ../AddOns/Rock_Hermit_Locator1.3.oxp, "../AddOns/Saleza v2.1.oxp", "../AddOns/Thargorn_Threat 1.3.1.oxp", "../AddOns/Transports 2.51.oxp", "../AddOns/Trident Down v1.4.oxp", "../AddOns/UPS-courier v1.6.1.oxp", ../AddOns/Vector1.3.oxp, ../AddOns/wolfmk2.oxp)
[dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
[shipData.load.begin]: Loading ship data...
[shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: delaney-ship, playfair-ship
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "PAGroove-coriolis-reference" specifies no model.
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "PAGroove-icosahedron-reference" specifies no model.
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "PAGroove-dodecahedron-reference" specifies no model.
[script.load.world.listAll]: Loaded 32 world scripts: "Anarchies" 2.3, "behemoth" 2.5.4, "behemoth-spacewar" 1.2.1, "Bounty Scanner" 1.061, "Cargo_Wreck_Teaser" 1.5.3, "Cataclysm" 1.1, "communist_population" 2.09, "deep_space_dredger" 2.2.7, "deep_space_pirates" 1.2.3, "dictatorship_population", "ExecutiveFlightSchedule", "gates_masterScript" 1.0, "Generation Ships" 1.1, "oolite-cloaking-device" 1.73.4, "oolite-constrictor-hunt" 1.73.4, "oolite-nova" 1.73.4, "oolite-thargoid-plans" 1.73.4, "oolite-trumbles" 1.73.4, "Orbits" 1.2, "Pirate_Coves" 1.2.1, "Random_Hits", "rockHermit_Locator" 1.3, "SalezaPatrol", "Thargorn_Witchspace_Battle" 1.3.1, "transportSchedule" 2.50, "trident_down", "ups_container" 1.6, "ups_docs" 1.6, "ups_parcel" 1.6, "ups_slaves" 1.6, "ups_sun" 1.6, "vector" 1.3
[files.notFound]: ----- WARNING: Could not find texture file "null-neolite-normalmap.png". Used default no textures material instead.
[files.notFound]: ----- WARNING: Could not find texture file "null-neolite-normalmap.png". Used default no textures material instead.
[files.notFound]: ----- WARNING: Could not find texture file "null-neolite-normalmap.png". Used default no textures material instead.
[files.notFound]: ----- WARNING: Could not find texture file "null-neolite-normalmap.png". Used default no textures material instead.
[shader.link.failure]: ***** GLSL shader linking failed:
>>>>> GLSL log:
Fragment shader(s) failed to link, vertex shader(s) linked.
[shader.link.failure]: ***** GLSL shader linking failed:
>>>>> GLSL log:
Fragment shader(s) failed to link, vertex shader(s) linked.
WARNING: built-in varying gl_TexCoord [0] has mismatched access semantics between the vertex and fragment shader
[files.notFound]: ----- WARNING: Could not find texture file "null-neolite-normalmap.png". Used default no textures material instead.
[shader.link.failure]: ***** GLSL shader linking failed:
>>>>> GLSL log:
Fragment shader(s) failed to link, vertex shader(s) linked.
[shader.link.failure]: ***** GLSL shader linking failed:
>>>>> GLSL log:
Fragment shader(s) failed to link, vertex shader(s) linked.
[shader.link.failure]: ***** GLSL shader linking failed:
>>>>> GLSL log:
Fragment shader(s) failed to link, vertex shader(s) linked.
[shader.link.failure]: ***** GLSL shader linking failed:
>>>>> GLSL log:
Fragment shader(s) failed to link, vertex shader(s) linked.
WARNING: built-in varying gl_TexCoord [0] has mismatched access semantics between the vertex and fragment shader
[files.notFound]: ----- WARNING: Could not find texture file "null-neolite-normalmap.png". Used default no textures material instead.
[files.notFound]: ----- WARNING: Could not find texture file "null-neolite-normalmap.png". Used default no textures material instead.
[files.notFound]: ----- WARNING: Could not find texture file "null-neolite-normalmap.png". Used default no textures material instead.
[files.notFound]: ----- WARNING: Could not find texture file "null-neolite-normalmap.png". Used default no textures material instead.
[files.notFound]: ----- WARNING: Could not find texture file "null-neolite-normalmap.png". Used default no textures material instead.
[files.notFound]: ----- WARNING: Could not find texture file "null-neolite-normalmap.png". Used default no textures material instead.
[files.notFound]: ----- WARNING: Could not find texture file "null-neolite-normalmap.png". Used default no textures material instead.
[files.notFound]: ----- WARNING: Could not find texture file "null-neolite-normalmap.png". Used default no textures material instead.
[shader.link.failure]: ***** GLSL shader linking failed:
>>>>> GLSL log:
Fragment shader(s) failed to link, vertex shader(s) linked.
[shader.link.failure]: ***** GLSL shader linking failed:
>>>>> GLSL log:
Fragment shader(s) failed to link, vertex shader(s) linked.
[shader.link.failure]: ***** GLSL shader linking failed:
>>>>> GLSL log:
Fragment shader(s) failed to link, vertex shader(s) linked.
[shader.link.failure]: ***** GLSL shader linking failed:
>>>>> GLSL log:
Fragment shader(s) failed to link, vertex shader(s) linked.
[shader.link.failure]: ***** GLSL shader linking failed:
>>>>> GLSL log:
Fragment shader(s) failed to link, vertex shader(s) linked.
[shader.link.failure]: ***** GLSL shader linking failed:
>>>>> GLSL log:
Fragment shader(s) failed to link, vertex shader(s) linked.
[shader.link.failure]: ***** GLSL shader linking failed:
>>>>> GLSL log:
Fragment shader(s) failed to link, vertex shader(s) linked.
[shader.link.failure]: ***** GLSL shader linking failed:
>>>>> GLSL log:
Fragment shader(s) failed to link, vertex shader(s) linked.
[dataCache.willWrite]: About to write data cache.
[dataCache.write.success]: Wrote data cache.
[files.notFound]: ----- WARNING: Could not find texture file "null-neolite-normalmap.png". Used default no textures material instead.
[files.notFound]: ----- WARNING: Could not find texture file "null-neolite-normalmap.png". Used default no textures material instead.
[gameController.exitApp]: .GNUstepDefaults synchronized.
Closing log at 2010-01-25 20:06:07 +0000.