Posted: Sat Jun 16, 2007 12:55 am
Yes - yes I have. I hope it's balanced enough to be a decent ship to come up against.
For information and discussion about Oolite.
https://bb.oolite.space/
Have a look at LB's Assassins script, you'll find a couple of examples in there, check the readme it's very detailed and will tell you what each mission does etc.Cmdr. Maegil wrote:Now, this is more than I can bite, but it'd be fun to see a whole battlegroup heading to a station and invading it... If I manage to do the already overly ambitious project I'm already aiming for, I might consider to expand on it.
LittleBear's Assassins script has become pretty iconic in terms of massive OXP actions!TGHC wrote:Have a look at LB's Assassins script, you'll find a couple of examples in there, check the readme it's very detailed and will tell you what each mission does etc.
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<key>brother-attack-ship</key>
<dict>
<key>like_ship</key>
<string>[key of whatever your called your Brotherhood I.C!]</string>
<key>bounty</key>
<integer>150</integer>
<key>ai_type</key>
<string>brother-invaderAI.plist</string>
<key>roles</key>
<string>brother-attack-ship</string>
</dict>
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{
conditions = (
"galaxy_number equal 6",
"planet_number equal 13",
"mission_assassins_war equal 1",
"status_string equal STATUS_EXITING_WITCHSPACE"
);
do = ( "checkForShips: erebel",
{ conditions = ( "shipsFound_number lessthan 50" );
do = ("addSystemShips: erebel 5 1.0");
},
);
},
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set: mission__Maegi_brotherinvasion 1",
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"setSpecificPlanetInfo: 6=13=station=slaverstation",
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<key>slaverstation</key>
<dict>
<key>like_ship</key>
<string>dodecahedron-station</string>
<key>roles</key>
<string>slaverstation rotating-station station(0.0001)</string>
<key>name</key>
<string>Slaver Outpost Dodecahedron Station</string>
</dict>
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{
conditions = ("dockedStationName_string equal Rebel Outpost", "mission_assassins equal assassins_STAGE11missile");
do = (
"setMissionImage: room0.PNG",
"setMissionMusic: none",
setGuiToMissionScreen,
"addMissionText: room0",
"set: mission_assassins assassins_zero",
"setMissionChoices: room_zero_zeroa"
);
},
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<key>has_fuel_injection</key>
<real>1</real>
As one of our greatest modders put it in another thread:readme wrote:Thanks to the Oolite community for their help bringing this ship to life, including help with the viewpoints and laser positions.
Just two humble remarks. Thank you for considering them.Selezen wrote:I'd like to see my name listed somewhere too...just because I like seeing my name on things - hence the unfortunate graffiti incident a few years back...
Well, reading though this thread again there was nobody else involved with view and weapons positions...Selezen wrote:It's unspecific because I can't remember everyone's name!