[RELEASE] DeeperSpace HUD v1.1
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- phkb
- Impressively Grand Sub-Admiral
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Re: [RELEASE] DeeperSpace HUD
Have a look at my XenonHud for a solution to the next system problem.
Re: [RELEASE] DeeperSpace HUD
Hi phkb, thanks for your suggestion!
However I did find another solution to the problem which works very well for me.
I'll release the 1.1 version later on today.
However I did find another solution to the problem which works very well for me.
I'll release the 1.1 version later on today.
Re: [RELEASE] DeeperSpace HUD
Updated initial post with link to download and screenshots of the additions.
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- Quite Grand Sub-Admiral
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Re: [RELEASE] DeeperSpace HUD v1.1
Very nice, but it seems it's missing the FPS counter and related information. Not a big deal gameplaywise, but makes testing when using this HUD difficult.
Re: [RELEASE] DeeperSpace HUD v1.1
Updated links to download and images in opening post.
- Cholmondely
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Re: [RELEASE] DeeperSpace HUD v1.1
Wiki page now up: http://wiki.alioth.net/index.php/Deeper_Space_HUD
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?