[RELEASE] DeeperSpace HUD v1.1

Discussion and information relevant to creating special missions, new ships, skins etc.

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phkb
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Re: [RELEASE] DeeperSpace HUD

Post by phkb »

Have a look at my XenonHud for a solution to the next system problem.
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pleiadian
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Re: [RELEASE] DeeperSpace HUD

Post by pleiadian »

Hi phkb, thanks for your suggestion!

However I did find another solution to the problem which works very well for me.

I'll release the 1.1 version later on today.
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Re: [RELEASE] DeeperSpace HUD

Post by pleiadian »

Updated initial post with link to download and screenshots of the additions.
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Re: [RELEASE] DeeperSpace HUD v1.1

Post by another_commander »

Very nice, but it seems it's missing the FPS counter and related information. Not a big deal gameplaywise, but makes testing when using this HUD difficult.
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pleiadian
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Re: [RELEASE] DeeperSpace HUD v1.1

Post by pleiadian »

Updated links to download and images in opening post.
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Re: [RELEASE] DeeperSpace HUD v1.1

Post by Cholmondely »

Comments wanted:
Missing OXPs? What do you think is missing?
Lore: The economics of ship building How many built for Aronar?
Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
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