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Re: [WIP] Updated PICS of Detailed Cobra MK 3 and systems
Posted: Thu Jul 31, 2014 4:37 pm
by Zireael
Didn't think of reusing subentities. It means that a frangible-subentities-subsystems shipset OXP might come along A LOT sooner than I thought!
Re: [WIP] Updated PICS of Detailed Cobra MK 3 and systems
Posted: Thu Jul 31, 2014 4:57 pm
by dertien
Yes indeed
,
This is done in the actual real world industry too, so why not do the same in Oolite. It takes more time to create the first ship and all its detail, but once that is done, you will not need to "reinvent" detail every ship, just put some quality development time in cockpit, rear detail and panel cutting, and then add the greebles as I like to call them to that hull.
You could even go as far as to create a ship with different exhausts (round, square etc...). But first things first...
Re: [WIP] Updated PICS of Detailed Cobra MK 3 and systems
Posted: Thu Jul 31, 2014 5:38 pm
by Paradox
Just for curiosity sake, may I ask what your poly count is at? };]
Re: [WIP] Updated PICS of Detailed Cobra MK 3 and systems
Posted: Thu Jul 31, 2014 5:54 pm
by dertien
Paradox wrote:Just for curiosity sake, may I ask what your poly count is at? };]
At the moment you can see the hull polycount in the first screenshot on the previous page: 2072 Faces for the hull and 1289 faces in 17 different reusable greebles. There will be a few more greebles coming, and then I will rebuild the ship in an oxp and release it, so you can all test it ingame.
Re: [WIP] New ingame screens of Cobra MK 3 and systems
Posted: Sat Aug 02, 2014 3:59 am
by dertien
New screens on first post, release coming soon.
Re: [WIP] New ingame screens of Cobra MK 3 and systems
Posted: Sat Aug 02, 2014 6:56 am
by Zireael
DAT Cobra. I love!
Re: Video of Cobra MK 3 Release tomorrow/thursday.
Posted: Tue Aug 05, 2014 4:22 am
by dertien
Here's a small video of testing the ship on my onboard intel video card and also on the Nvidia. There were no framerate drops in gameplay with either of them. A test release will be somewhere tomorrow or Thursday;
As you can all see this is the "bare knuckles" Cobra Mk3 without LCB and missing all equipment subentities.
Please bear in mind that it will still be a test beta that you can all have a go with to see if your system can handle it. there are a lot of subentities on this ship for which I still need to set frangibility. At the moment this Cobra has 76 ! subentities. Some *.dat models have been used more than once of course, and everything has been optimized plenty. The final release will contain about 100-110 subentities.
Enjoy the movie.
https://www.youtube.com/watch?v=6MzS4H9 ... e=youtu.be
Re: Video of Cobra MK 3 Release tomorrow/thursday.
Posted: Tue Aug 05, 2014 7:41 am
by Smivs
dertien wrote:At the moment this Cobra has 76 ! subentities.
How long is the shipdata.plist!
Re: [WIP] New ingame screens of Cobra MK 3 and systems
Posted: Tue Aug 05, 2014 8:45 am
by dertien
3934 Lines worth 117 kb.
and since we're on the subject: here's a rundown of the files up until now:
46 unique reusable subents (around 900 KB altogether)
3 unique subents (not for use on other ships) (engines and housing) 49 Kb
1 unique hull. 796 kb
The whole oxp , textures included is around 2 Megs.
Re: [WIP] New ingame screens of Cobra MK 3 and systems
Posted: Tue Aug 05, 2014 9:22 am
by Wildeblood
I watched the video. I like the way you've done the forward laser.
Re: [REL] Cobra Mk3 Hi Def (HPC) beta release
Posted: Sat Aug 09, 2014 1:07 am
by dertien
Cobra Pack Beta released, see first post for download and enjoy.
Re: [REL] Cobra Mk3 Hi Def (HPC) beta release
Posted: Sat Aug 09, 2014 11:03 am
by dertien
I have uploaded a little update, since the views were not yet optimized, also added views for new starters.
Re: [REL] Cobra Mk3 Hi Def (HPC) beta release
Posted: Sun Aug 10, 2014 10:58 am
by Zireael
Views are definitely not optimized - external views don't work, the ship is not shown. Rear view is below the engines.
I'd say it causes a slight framerate drop, but I've been having those small drops for ever and may not be related.
Would love to play it when the views work and I can enjoy the external views...
Damaging subents seems to work, as I got into a scuffle with a fugitive FdL and it managed to shoot off a few things, including dockclamps.
Re: [REL] Cobra Mk3 Hi Def (HPC) beta release
Posted: Sun Aug 10, 2014 3:10 pm
by dertien
Re: [REL] Cobra Mk3 Hi Def (HPC) beta release
Posted: Sun Aug 10, 2014 3:59 pm
by Zireael
Shipyard screen (and ship library) work. In-flight external views don't. I noticed it when using top/bottom, because I was seeing Zygo's beautiful nebulae in red and not a trace of the ship!
EDIT: Intel i5 @3.30 and Intel HD 4000, because dratted CCC stopped working months ago and won't let me switch to the Radeon 6630.