Re: [UPDATE RELEASE] Combat HUD_v4.0 OXZ
Posted: Mon Jul 07, 2014 2:44 pm
For those who do like the targeting style, does anyone else think it needs to be slightly more translucent? Thinner?
For information and discussion about Oolite.
https://bb.oolite.space/
Code: Select all
{
alert_conditions = 8;
image = "HUDoverlay.png";
x = 0;
x_origin = 0;
y = 0;
y_origin = 0;
height = 200;
width = 200;
alpha = 0.25;
}
Hee Well, the only reason I suggest it is that it does seem the eye gets heavily drawn to the blue circle rather than the threat, especially when at long distance. I might try tweaking with itSmivs wrote:Some people are never happy! .
Yeah, the whole "dials by the cross-hairs" concept is one of those that (for me, at least) sounds good in theory, but in practice highlights my pitifully short attention span. I always seem to find myself focused on the gauges when my target decides to jink. If they are at the bottom of the screen, the fact that they are analog means I can glean sufficient info from them peripherally without the need to actually focus on them (also the reason I don't like numeric readouts, I have to actually "read" them).@demon59
I'm sorry you don't like the feature . Is it the whole 'dials by the crosshairs' aspect you don't like, or just the new graphical update? I ask because it would be easy to produce a new HUD based on CombatHUD but where the dials just stay where they are (as in the original version) for anyone who likes the standard HUD but doesn't want the Red Alert feature at all. If there is a demand I would be happy to do this.
Perhaps it could be made possible to turn that feature off via the OXPConfig OXP? (mind you, I have no idea how that actually works, so I don't know how much work would be involved)demon59 wrote:Yeah, the whole "dials by the cross-hairs" concept is one of those that (for me, at least) sounds good in theory, but in practice highlights my pitifully short attention span. I always seem to find myself focused on the gauges when my target decides to jink. If they are at the bottom of the screen, the fact that they are analog means I can glean sufficient info from them peripherally without the need to actually focus on them (also the reason I don't like numeric readouts, I have to actually "read" them).@demon59
I'm sorry you don't like the feature . Is it the whole 'dials by the crosshairs' aspect you don't like, or just the new graphical update? I ask because it would be easy to produce a new HUD based on CombatHUD but where the dials just stay where they are (as in the original version) for anyone who likes the standard HUD but doesn't want the Red Alert feature at all. If there is a demand I would be happy to do this.
I do like the original "flight gauges left, combat gauges right" design, though. If you get enough demand for a "Retro" version, that's cool. But don't break your creative stride, so to speak, just for me. After all, the only constant is change, eh?
Keep creating, Commander!