
i'm rubbish, me.
as per Smivs, just save it off in Config as script.js
sorry about that!
Moderators: winston, another_commander
Yeah, I still have that one. I could never get it to work. Let's face it, I'm an idiot at scripting.......but like most idiots, that doesn't mean I'm not going to try to learn it.Smivs wrote:I did send you this a while ago....probably the simplest one to use - just call it script.js and put it in Config, with your actual ship's role in it.
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// Standard attributes this.name = "script.js"; this.author = "Smivs"; this.copyright = "This script is hereby placed in the public domain."; this.version = "1.0"; this.description = "Script to add an object near player on launching from station." this.shipLaunchedFromStation = function() { system.addShips("your-ship's-role", 1, player.ship.position, 10000); };
Hi Mandoman,mandoman wrote:Yeah, I still have that one. I could never get it to work. Let's face it, I'm an idiot at scripting.......but like most idiots, that doesn't mean I'm not going to try to learn it.Smivs wrote:I did send you this a while ago....probably the simplest one to use - just call it script.js and put it in Config, with your actual ship's role in it.
Code: Select all
// Standard attributes this.name = "script.js"; this.author = "Smivs"; this.copyright = "This script is hereby placed in the public domain."; this.version = "1.0"; this.description = "Script to add an object near player on launching from station." this.shipLaunchedFromStation = function() { system.addShips("your-ship's-role", 1, player.ship.position, 10000); };
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Smivs, I'm sure you could tell me why I couldn't get your script to work, as I'm positive that it is completely workable, but just remember who you're dealing with.Oh, and your UFOship Demo works really well. It showed me a million things wrong on the ship, for one, and I also think there had better be more than one showing up to fight the Thargoids, as mine pretty much got whupped. Of course, it probably didn't help that I have the ballturrets situated incorrectly, and I think I had the wrong orientation numbers as well. It looked to me like several plasma bolts just kind of blew up right around the UFOship, instead of firing at the Thargoids.
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Fun stuff.
Code: Select all
// Standard attributes
this.name = "script.js";
this.author = "Smivs";
this.copyright = "This script is hereby placed in the public domain.";
this.version = "1.0";
this.description = "Script to add an object near player on launching from station."
this.shipLaunchedFromStation = function()
{
system.addShips("UFOship", 1, player.ship.position, 10000);
};
While Faustmesser does mean fist-knife in German, in English the isolated "Faust" and "messer" already have connotations of meanness, what to say putting them togetherKaks wrote:If you're going for that angle Stossdolch sounds much less bodypart-y, hence more - err - spaceship-py!
It might be a thinner Python, more agility and ability to fight at the expense of its cargo space which would be reduced to about half.Can you give us some details of where it sits alongside other ships? Is is Cobraesque? Pythonish? Boalike? Fast and light or big and solid?
is that a big gatling cannon under the snout?
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Been gone for four months now... and greatly missed!DaddyHoggy wrote:where is Commander McLane?
Four Months tomrrow in fact (since he last visited the forum) a week more since he last posted. I've asked on Outworld, just in case somebody is contact with him via another method. I just hope he's OK.El Viejo wrote:Been gone for four months now... and greatly missed!DaddyHoggy wrote:where is Commander McLane?
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.