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Posted: Tue Feb 23, 2010 5:17 pm
by JazHaz
Added a gallery of Griff's ships to the wiki here: http://wiki.alioth.net/index.php/Griff_Industries

Does that look good or what!?

Posted: Tue Feb 23, 2010 5:58 pm
by Killer Wolf
fkn Hell. i think that all needs to be bundled up into InferiorityComplex.OXP :-(

lol, man, seeing all them together like that looks stunning. can't wait for the Constrictor!

Posted: Tue Feb 23, 2010 10:35 pm
by DaddyHoggy
JazHaz wrote:
Added a gallery of Griff's ships to the wiki here: http://wiki.alioth.net/index.php/Griff_Industries

Does that look good or what!?
Cool - what about the Trade Station/Con-Store's too?

Posted: Wed Feb 24, 2010 8:44 am
by Griff
JazHaz wrote:
Added a gallery of Griff's ships to the wiki here: http://wiki.alioth.net/index.php/Griff_Industries

Does that look good or what!?
Oo, thanks for sorting that out JazHaz, looks great! we should have had a posh gallery viewing do with wine and nibbles and all that

Posted: Wed Feb 24, 2010 6:32 pm
by JazHaz
DaddyHoggy wrote:
JazHaz wrote:
Added a gallery of Griff's ships to the wiki here: http://wiki.alioth.net/index.php/Griff_Industries
Cool - what about the Trade Station/Con-Store's too?
My intention was to expand that page to encompass all of Griff's work, so yes thats a good idea to include those.

However I'm not the only wiki editor, if you have access then by all means go for it!

If you haven't got access yet, just contact one of the Admins, who are Winston, Ahruman, Selezen and Star Gazer; (the last three have been promoted this week).

Posted: Wed Feb 24, 2010 11:09 pm
by DaddyHoggy
JazHaz wrote:
DaddyHoggy wrote:
JazHaz wrote:
Added a gallery of Griff's ships to the wiki here: http://wiki.alioth.net/index.php/Griff_Industries
Cool - what about the Trade Station/Con-Store's too?
My intention was to expand that page to encompass all of Griff's work, so yes thats a good idea to include those.

However I'm not the only wiki editor, if you have access then by all means go for it!

If you haven't got access yet, just contact one of the Admins, who are Winston, Ahruman, Selezen and Star Gazer; (the last three have been promoted this week).
I presume I have access to the wiki as I edited/created the user:Daddyhoggy page and edited the Snoopers page - so yes, I'll have a play as soon as I am able!

Posted: Thu Feb 25, 2010 8:49 am
by bigmike20vt
dont forget the griffboa and griffkrait. (both of which i think could do with a name change but that is just me)

Posted: Thu Feb 25, 2010 10:41 pm
by JensAyton
Split stuff about wiki administratorship to new thread.

Posted: Thu Feb 25, 2010 11:03 pm
by JazHaz
bigmike20vt wrote:
dont forget the griffboa and griffkrait. (both of which i think could do with a name change but that is just me)
I did have the link to the griffkrait, but not the link for the griffboa. Where is that found for download?

Posted: Thu Feb 25, 2010 11:24 pm
by Griff
https://bb.oolite.space/viewtopic.php?t= ... hlight=boa
the link to Cmdr Wyverns remixed version is broken though unfortunately

Posted: Mon Mar 01, 2010 9:32 am
by Griff
I've updated all the oxp's so they have the bug fixed shaders.
For the individual ship download option i've moved all the decal artwork into a seperate oxp (griff_normalmapped_ship_decals.oxp - it's in the same folder as the rest of the oxp's - link on page 1 of this thread) so you'll need to install that one, ithought this might be a better way rather than duplicate the same image file in most of the oxp's, not sure if this make oolite search for files more though so i can easily move decals back into the OXP's if it works better.
hull lights are now included in simple shader mode.

For the next update, i could change how specular highlights are being coloured for simple shader mode, currently the specular highlights are multiplied by the colour texture so they inherit the texture maps colour - this helps make the surface look more like metal, for simple shader mode this could be changed so the specular highlights use only the systems sun colour and although this will make the ships look more 'plasticy', it will cut down on work for the graphics card to do meaning better frame rates for simple shader mode

Posted: Mon Mar 01, 2010 2:43 pm
by Cody
Thanks Griff… just installed the set and all ships are displaying properly in the demo shots.
The 'Clear Air Turbulence' looks great in play with custom decal and paint job (using CCC 10.2).

Long in-game session to come tonight, now.

Posted: Mon Mar 01, 2010 5:17 pm
by Cody
Griff... in-game the whole set seem to be perfect, but there are errors in the Latest.log here.

Posted: Mon Mar 01, 2010 6:10 pm
by Cody
On another issue slightly, I just tested Griff's shipset on trunk v3046... all was fine, until I went to full screen... not good, I nearly had to re-boot. Alt F4 saved me. I think I'll leave trunk alone for a while.

Posted: Mon Mar 01, 2010 6:16 pm
by another_commander
El Viejo wrote:
On another issue slightly, I just tested Griff's shipset on trunk v3046... all was fine, until I went to full screen... not good, I nearly had to re-boot. Alt F4 saved me. I think I'll leave trunk alone for a while.
What happened? I can switch to and from fullscreen with trunk no problem (and I am on an Intel card), so what is going wrong with the ATI?

Also, what exact steps did you do when you tried to switch to fullscreen? What happens if you take out all OXPs and switch to fullscreen?