yay thank youphkb wrote: ↑Wed Jul 30, 2025 10:47 amWell, I managed to buy the shipyard upgrade - took a while though. A few bugs were squashed along the way. So here's the latest:
Hermitage.0.8.11.zip
Give this version a try. Hopefully I haven't broken your save game with some of these changes. I tried to keep things ordered, but sometimes you just never know until it's in the wild.
And in case anyone is interested, here's the change list:
- Ensured RNG changes don't prevent a Hermitage from spawning.
- Ensured Extra Rock Hermits aren't ever for sale (too many combinations for now).
- Fixed issue where the details of some upgrades were longer than the page length.
- Fixed issue where the maximum cargo storage was not being reflected on the cargo storage management page when the value has changed.
- Fixed issue where upgrade prerequisites were not being highlighted correctly.
- Added more overlays to various screens.
- Added a life support load property to several upgrades, indicating how much load they will place on the Life Support system.
- Added "Power Grid", "Life Support Load", "Service Levels" and "Processing" menu items to Management page.
- Added an MFD with critical station info to help with monitoring of your station while in space.
- Added a book, "Hermitage Operation Guide" to the Ship's Library, which contains all the information from the readme and upgrades files.
- Life Support issues now related to current service level, reliability of the unit and load.
- Reactor and Life Support operational resource consumption is now based on utilisation.
- Tweaked processing resources for reactors and life support units.
- Tweaked techlevel for space extensions.
- Refined display in the equipment storage facility.
- Added a hangar as a item in the facilities list, with a variable power draw based on the number of ships stored.
- Added an administration hub as an item in the facilities list, with a variable life support load based on the number of contractors/defenders/guards currently employed.
- Fixed calculation for the maximum number of ship berths in your personal hangar.
- Tweaked number of hangar spaces available with the different space expansions.
- Transports can no longer be scheduled if you don't have enough credits to pay for it.
- Removed costs from life support units, replaced with operational resource requirements.
- Removed costs from distilleries, weapons manufacturing, narcotics processing, refineries, reactors and market capacities.
- Moved upgrade info from readme.txt file into separate text file to reduce readme.txt file length.
- Removed dependency on Griff's Station bundle OXP.
- Remove shipdata-overrides.plist.
- Made compatible with New Cargoes 2.0
- Some code refactoring.
- Made more compatible with "SW Economy".
(WIP) Hermitage
Moderators: another_commander, winston
- AdmiralEmrah
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Re: (WIP) Hermitage
- Cholmondely
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Re: (WIP) Hermitage
So what are you up to? How much have you managed to improve your hermit? Is it any fun?
And... why did you decide to go for this OXP in the first place?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- AdmiralEmrah
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Re: (WIP) Hermitage
I have 2 rock hermit; Happy Traders Place and Happy Traders Place2. Happy Traders Place have distillery lvl4, 2 hydroponics unit, narcotics processing 3lvl, bar lvl6, equipment price factor 0.5, market capacity 120t, storage capacity 200t, techlevel 12. Happy Traders Place2 have market capacity 120t, shipyard, storage capacity 200t, techlevel 15. I was want a own Rock Hermit because I want gain more money but this is little hardCholmondely wrote: ↑Wed Jul 30, 2025 8:01 pmSo what are you up to? How much have you managed to improve your hermit? Is it any fun?
And... why did you decide to go for this OXP in the first place?
- phkb
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Re: (WIP) Hermitage
Version 0.8.12 turns off some testing flags I accidentally left on. Download here: Hermitage.0.8.12.zip
- RockDoctor
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Re: (WIP) Hermitage
Do you have/ can you program a requirement that (aspirant) Miner/Contractor pilots have {minimum body count} or Fore- and- aft- beam (or higher) lasers?AdmiralEmrah wrote: ↑Wed Jul 30, 2025 9:32 pmI was want a own Rock Hermit because I want gain more money but this is little hardMining/Contractor pilots become a dead little quickly (almost in a 1 day, sometimes 2 day) maybe this pilots become dead in 4-5 day, also Hermitage colour up to oolite
What do you offer the Miner/ Contractors? {system-mineral price +1 and {system-fuel-price - 1} ? Which is going to (realistically ?) alter your prices.
Can NPCs evaluate tests like this?
--
Shooting aliens for fun and ... well, more fun.
"Speaking as an outsider, what do you think of the human race?" (John Cooper Clark - "I married a Space Alien")
Shooting aliens for fun and ... well, more fun.
"Speaking as an outsider, what do you think of the human race?" (John Cooper Clark - "I married a Space Alien")
- phkb
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Re: (WIP) Hermitage
The trouble with contractors is, as soon as you get to the "this job might kill you" part of the contract, they tend to get a lot less interested in the job. I thought it best to leave it out. Operational efficiency is what I call it. Less questions, more working.RockDoctor wrote: ↑Wed Jul 30, 2025 11:01 pmDo you have/ can you program a requirement that (aspirant) Miner/Contractor pilots have {minimum body count} or Fore- and- aft- beam (or higher) lasers?
- phkb
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Re: (WIP) Hermitage
What I am doing is making it much less likely they'll meet a bad end.
- Cholmondely
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Re: (WIP) Hermitage
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- AdmiralEmrah
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Re: (WIP) Hermitage
wowow leesti galcop destroyed from asteroids also in leesti rock hermits destroyed too, my rock hermits too. İs this possible and how?
- phkb
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Re: (WIP) Hermitage
Hmm. That doesn’t seem right. I mean, it’s possible, but I wouldn’t have thought it likely. I’ll have to check the logic.
I hope you’ve got a save game with your rock hermits still intact!
I hope you’ve got a save game with your rock hermits still intact!
- AdmiralEmrah
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Re: (WIP) Hermitage
I found problem's source; asteroid storm oxp, I was deleted this and I was save Leesti
- Cholmondely
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Re: (WIP) Hermitage
So if was to drop over, can your barman come up with a halfways decent dry martini? And what is the tea like in the café? Any Lapsang Souchong? Or "First Flush" Darjeeling? Are there any buttered tea-cakes on offer? And where are your hermits, anyway?AdmiralEmrah wrote: ↑Wed Jul 30, 2025 9:32 pmI have 2 rock hermits; Happy Traders Place and Happy Traders Place2. Happy Traders Place has a distillery lvl4, 2 hydroponics unit, narcotics processing 3lvl, bar lvl6, equipment price factor 0.5, market capacity 120t, storage capacity 200t, techlevel 12. Happy Traders Place2 has a market capacity 120t, shipyard, storage capacity 200t, techlevel 15. I wanted a Rock Hermit because I want to gain more money but this is little hardMining/Contractor pilots become a dead little quickly (almost in a 1 day, sometimes 2 day) maybe this pilots become dead in 4-5 day, also Hermitage colour up to oolite
And did you sort out this unfortunate issue with your miners getting murdered? Hire any guards for them, for example?
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- AdmiralEmrah
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Re: (WIP) Hermitage
martini is a goodCholmondely wrote: ↑Mon Aug 04, 2025 9:06 pmSo if was to drop over, can your barman come up with a halfways decent dry martini? And what is the tea like in the café? Any Lapsang Souchong? Or "First Flush" Darjeeling? Are there any buttered tea-cakes on offer? And where are your hermits, anyway?AdmiralEmrah wrote: ↑Wed Jul 30, 2025 9:32 pmI have 2 rock hermits; Happy Traders Place and Happy Traders Place2. Happy Traders Place has a distillery lvl4, 2 hydroponics unit, narcotics processing 3lvl, bar lvl6, equipment price factor 0.5, market capacity 120t, storage capacity 200t, techlevel 12. Happy Traders Place2 has a market capacity 120t, shipyard, storage capacity 200t, techlevel 15. I wanted a Rock Hermit because I want to gain more money but this is little hardMining/Contractor pilots become a dead little quickly (almost in a 1 day, sometimes 2 day) maybe this pilots become dead in 4-5 day, also Hermitage colour up to oolite
And did you sort out this unfortunate issue with your miners getting murdered? Hire any guards for them, for example?
- Cholmondely
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- Joined: Tue Jul 07, 2020 11:00 am
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- Contact:
Re: (WIP) Hermitage
But... the Lapsang Souchong? And is there a choice of Jersey milk to have with it?AdmiralEmrah wrote: ↑Mon Aug 04, 2025 9:17 pmmartini is a goodCholmondely wrote: ↑Mon Aug 04, 2025 9:06 pmSo if was to drop over, can your barman come up with a halfways decent dry martini? And what is the tea like in the café? Any Lapsang Souchong? Or "First Flush" Darjeeling? Are there any buttered tea-cakes on offer? And where are your hermits, anyway?AdmiralEmrah wrote: ↑Wed Jul 30, 2025 9:32 pmI have 2 rock hermits; Happy Traders Place and Happy Traders Place2. Happy Traders Place has a distillery lvl4, 2 hydroponics unit, narcotics processing 3lvl, bar lvl6, equipment price factor 0.5, market capacity 120t, storage capacity 200t, techlevel 12. Happy Traders Place2 has a market capacity 120t, shipyard, storage capacity 200t, techlevel 15. I wanted a Rock Hermit because I want to gain more money but this is little hardMining/Contractor pilots become a dead little quickly (almost in a 1 day, sometimes 2 day) maybe this pilots become dead in 4-5 day, also Hermitage colour up to oolite
And did you sort out this unfortunate issue with your miners getting murdered? Hire any guards for them, for example?My rock hermits in a Leesti, this planet have a lot of asteroids, my miners was killed while collecting minerals, I have a 3 defensive pilot and 5 security guards
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
- AdmiralEmrah
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- Joined: Sun Jul 27, 2025 7:19 pm
- Location: Turkey/ Turkiye
Re: (WIP) Hermitage
we are drinking black tea but some people in Turkey find lapsang souchong taste like a fantastic also Jersey milk very new for meCholmondely wrote: ↑Mon Aug 04, 2025 9:24 pmBut... the Lapsang Souchong? And is there a choice of Jersey milk to have with it?AdmiralEmrah wrote: ↑Mon Aug 04, 2025 9:17 pmmartini is a goodCholmondely wrote: ↑Mon Aug 04, 2025 9:06 pm
So if was to drop over, can your barman come up with a halfways decent dry martini? And what is the tea like in the café? Any Lapsang Souchong? Or "First Flush" Darjeeling? Are there any buttered tea-cakes on offer? And where are your hermits, anyway?
And did you sort out this unfortunate issue with your miners getting murdered? Hire any guards for them, for example?My rock hermits in a Leesti, this planet have a lot of asteroids, my miners was killed while collecting minerals, I have a 3 defensive pilot and 5 security guards