Well, I managed to buy the shipyard upgrade - took a while though. A few bugs were squashed along the way. So here's the latest:
Hermitage.0.8.12.zip
(Edit to quickly update to new version)
AdmiralEmrah wrote: ↑Tue Jul 29, 2025 10:35 pm
absolutely weird thing, I hope this will get better
Give this version a try. Hopefully I haven't broken your save game with some of these changes. I tried to keep things ordered, but sometimes you just never know until it's in the wild.
And in case anyone is interested, here's the change list:
- Ensured RNG changes don't prevent a Hermitage from spawning.
- Ensured Extra Rock Hermits aren't ever for sale (too many combinations for now).
- Fixed issue where the details of some upgrades were longer than the page length.
- Fixed issue where the maximum cargo storage was not being reflected on the cargo storage management page when the value has changed.
- Fixed issue where upgrade prerequisites were not being highlighted correctly.
- Added more overlays to various screens.
- Added a life support load property to several upgrades, indicating how much load they will place on the Life Support system.
- Added "Power Grid", "Life Support Load", "Service Levels" and "Processing" menu items to Management page.
- Added an MFD with critical station info to help with monitoring of your station while in space.
- Added a book, "Hermitage Operation Guide" to the Ship's Library, which contains all the information from the readme and upgrades files.
- Life Support issues now related to current service level, reliability of the unit and load.
- Reactor and Life Support operational resource consumption is now based on utilisation.
- Tweaked processing resources for reactors and life support units.
- Tweaked techlevel for space extensions.
- Refined display in the equipment storage facility.
- Added a hangar as a item in the facilities list, with a variable power draw based on the number of ships stored.
- Added an administration hub as an item in the facilities list, with a variable life support load based on the number of contractors/defenders/guards currently employed.
- Fixed calculation for the maximum number of ship berths in your personal hangar.
- Tweaked number of hangar spaces available with the different space expansions.
- Transports can no longer be scheduled if you don't have enough credits to pay for it.
- Removed costs from life support units, replaced with operational resource requirements.
- Removed costs from distilleries, weapons manufacturing, narcotics processing, refineries, reactors and market capacities.
- Moved upgrade info from readme.txt file into separate text file to reduce readme.txt file length.
- Removed dependency on Griff's Station bundle OXP.
- Remove shipdata-overrides.plist.
- Made compatible with New Cargoes 2.0
- Some code refactoring.
- Made more compatible with "SW Economy".
Edit: 0.8.12 turns off some testing flags I accidentally left on.