Quite the Katana surgeon!DaddyHoggy wrote:As did I in Ironfist's original post (Sometimes it's nice to wield my powers for something other than spam splashing)
Show and Tell (new ships/ ships in progress)
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- maik
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Re: Show and Tell (new ships/ ships in progress)
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Re: Show and Tell (new ships/ ships in progress)
Oh yes indeed!DaddyHoggy wrote:Sometimes it's nice to wield my powers for something other than spam splashing
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Show and Tell (new ships/ ships in progress)
@CaptSolo I like the Piton design, reminds me of the python.
@Ironfist I like the Draven ships, especially the design for the carrier with the 4 nacelles.
Good work fellas.
@Ironfist I like the Draven ships, especially the design for the carrier with the 4 nacelles.
Good work fellas.
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
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Re: Show and Tell (new ships/ ships in progress)
DaddyHoggy and maik thanks for making the changes I was wondering what was stopping it appearing correctly.
There is a bit of a story line at the top of the zip file, but a lack of a true description for the ships.
Ironfist
There is a bit of a story line at the top of the zip file, but a lack of a true description for the ships.
Ironfist
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Concentration is the ability to think of absolutely nothing when it is absolutely necessary.
Concentration is the ability to think of absolutely nothing when it is absolutely necessary.
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Re: Show and Tell (new ships/ ships in progress)
I just went through the back story: quite more than just a bit! Nice to have context for the ships, thanks!Ironfist wrote:DaddyHoggy and maik thanks for making the changes I was wondering what was stopping it appearing correctly.
There is a bit of a story line at the top of the zip file, but a lack of a true description for the ships.
Ironfist
Re: Show and Tell (new ships/ ships in progress)
Malk, those are cool ships. Thanks for sharing them. They are flying about in my Ooniverse as I type.
- maik
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Re: Show and Tell (new ships/ ships in progress)
Added them to the WIP section of the [wiki]OXP List[/wiki] as well.maik wrote:I just went through the back story: quite more than just a bit! Nice to have context for the ships, thanks!Ironfist wrote:DaddyHoggy and maik thanks for making the changes I was wondering what was stopping it appearing correctly.
There is a bit of a story line at the top of the zip file, but a lack of a true description for the ships.
Ironfist
Regarding the directory naming: Please avoid the suffix .oxp in the name of the highest level directory. Right now you have
Code: Select all
draven.oxp
+- draven.oxp
+- config
+- AI
+- etc.
+- readme
+- back story
Edit: fixed auto-correction induced typo (driven instead of draven)
Last edited by maik on Thu Nov 10, 2011 8:17 am, edited 1 time in total.
Re: Show and Tell (new ships/ ships in progress)
maik,
I will rename it on Box.net. Should have thought of that DOH!
Thanks again for catching it.
Ironfist
edited - could not rename it on Box.net so have reloaded the file with a new name - new link is http://www.box.net/shared/hquygx4kq0paa1ey03mi
I will rename it on Box.net. Should have thought of that DOH!
Thanks again for catching it.
Ironfist
edited - could not rename it on Box.net so have reloaded the file with a new name - new link is http://www.box.net/shared/hquygx4kq0paa1ey03mi
64bit Mint 10 and Win 8 64bit on E8400 at 3.6GHz - ATI HD5750 graphics.
Concentration is the ability to think of absolutely nothing when it is absolutely necessary.
Concentration is the ability to think of absolutely nothing when it is absolutely necessary.
- maik
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Re: Show and Tell (new ships/ ships in progress)
They are not mine, but Ironfist'smandoman wrote:Malk, those are cool ships. Thanks for sharing them. They are flying about in my Ooniverse as I type.
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Re: Show and Tell (new ships/ ships in progress)
I like the texture, it looks like reptile scales. Well done!CaptSolo wrote:50% completed freighter called the "Piton" (pronounced as a Frenchmen would). May change the name it being so close in spelling to the Python. Dimensions = 176 x 45 x 180. It is no fun modeling from scratch so the source .dat file was the Constrictor.
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Re: Show and Tell (new ships/ ships in progress)
Hi folks,
here is a screenshot of another new ship I´m currently working on.
I´ve named the ship coluber. (And I hope the name is not in use already. I have checked the wiki and the BB for the name an did not find it there.)
Coluber is a genus of fast moving, as far as I know nonvenomous snakes commonly known as racers. Colubers are not harmful ... ... as long as you leave them alone! But if you goad them, they become VERY aggressive. The nature of the ship is similar. For the main part it is a cargo ship. But it is fast, maneuverable and armed well enough to withstand a pirate attack without the help of escort ships.
This are the stats of the coluber:
Size (metres, W×H×L) 100 x 40 x 112
Cargo capacity 70 TC
Cargo bay extension yes (15 TC)
Maximum speed 0.333 LM
Manoeuvrability Roll: 2.25
Pitch: 1.0
Yaw: 0.8
Thrust 36
Energy banks 6
Energy recharge rate Medium (3.6)
Gun mounts Fore, Aft
Missile slots 5
Shield boosters available Yes
Military shields available Yes
Hyperspace capable Yes
Available to player Yes
Base price 322500 Cr
The stats are derived from a cobra MK III and a Boa 2 cruiser. I took the mean value of the stats of the cobra and the boa2 as stats for the coluber. Unfortunately I found entry in the shipdata.plist that enables half missiles . So i gave the coluber 5 missiles (like the boa2) and reduced the cargo space as compensation.
The model is derived from the python model with minor changes: Only 20 polygons, 30 edges and 12 nodes. The texture is 512x512 with a em-map of the same size. The design and the textures are very simple but I think for a first work the ship looks quite o.k..
Best regards
C.B.
here is a screenshot of another new ship I´m currently working on.
I´ve named the ship coluber. (And I hope the name is not in use already. I have checked the wiki and the BB for the name an did not find it there.)
Coluber is a genus of fast moving, as far as I know nonvenomous snakes commonly known as racers. Colubers are not harmful ... ... as long as you leave them alone! But if you goad them, they become VERY aggressive. The nature of the ship is similar. For the main part it is a cargo ship. But it is fast, maneuverable and armed well enough to withstand a pirate attack without the help of escort ships.
This are the stats of the coluber:
Size (metres, W×H×L) 100 x 40 x 112
Cargo capacity 70 TC
Cargo bay extension yes (15 TC)
Maximum speed 0.333 LM
Manoeuvrability Roll: 2.25
Pitch: 1.0
Yaw: 0.8
Thrust 36
Energy banks 6
Energy recharge rate Medium (3.6)
Gun mounts Fore, Aft
Missile slots 5
Shield boosters available Yes
Military shields available Yes
Hyperspace capable Yes
Available to player Yes
Base price 322500 Cr
The stats are derived from a cobra MK III and a Boa 2 cruiser. I took the mean value of the stats of the cobra and the boa2 as stats for the coluber. Unfortunately I found entry in the shipdata.plist that enables half missiles . So i gave the coluber 5 missiles (like the boa2) and reduced the cargo space as compensation.
The model is derived from the python model with minor changes: Only 20 polygons, 30 edges and 12 nodes. The texture is 512x512 with a em-map of the same size. The design and the textures are very simple but I think for a first work the ship looks quite o.k..
Best regards
C.B.
I love deadlines. I like the whooshing sound they make as they fly by. (Douglas Adams, 1952 - 2001)
You have to try the impossible to achieve the possible. (Emil Sinclair, 1877 - 1962)
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- CommonSenseOTB
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Re: Show and Tell (new ships/ ships in progress)
Nice python-like ship with original name and stats not uber. Good job Captain Beatnik.
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.
CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
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Re: Show and Tell (new ships/ ships in progress)
Nice one Beatnik, very sensible and balanced and it looks good too. Just one bit of constructive criticism....those banks of spotlights illuminating the name seem to cut-off rather abruptly. You could either try to fade them out a bit more or just extend them down to the 'edge' of the ship.
Overall, though, an excellent piece of work.
Overall, though, an excellent piece of work.
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Re: Show and Tell (new ships/ ships in progress)
Are they spotlights? I just thought it was a fancy paint job to highlight the name.
Shows what I know...
Shows what I know...
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Re: Show and Tell (new ships/ ships in progress)
Hi,
thanks for your kind comments.
The white dots indeed are spotlights. (At least they are intended to be.)
@Smivs: I´m going to try to fade the lights out. BTW the inspiration to use spotlights to illuminate the name comes from your shipset which is one of my favorite OXP´s
thanks for your kind comments.
The white dots indeed are spotlights. (At least they are intended to be.)
@Smivs: I´m going to try to fade the lights out. BTW the inspiration to use spotlights to illuminate the name comes from your shipset which is one of my favorite OXP´s
I love deadlines. I like the whooshing sound they make as they fly by. (Douglas Adams, 1952 - 2001)
You have to try the impossible to achieve the possible. (Emil Sinclair, 1877 - 1962)
You have to try the impossible to achieve the possible. (Emil Sinclair, 1877 - 1962)