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BGS - The BackgroundSet

Discussion and information relevant to creating special missions, new ships, skins etc.

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Svengali
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Re: BGS - The BackgroundSet

Post by Svengali »

Diziet Sma wrote:
Sweet! This should be a big help on my 2560 x 1024 dual-monitor setup! 8)
Yes, I guess it will improve the output.

Maybe I should have clamped the ratio or switched the axis for ratio < 1.0, but hey...something for the next version.
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Re: BGS - The BackgroundSet

Post by Svengali »

BGS-A 1.8 is online.

Changes:
- Compatibility tweak for Better Screens (see https://bb.oolite.space/viewtopic.php?f=4&t=14454).
- Further image optimizations (stream deflate)
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Re: BGS - The BackgroundSet

Post by Cody »

Svengali wrote:
BGS-A 1.8 is online.
Screen backgrounds are not appearing with this version (no log errors) - do I need to enable something?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: BGS - The BackgroundSet

Post by Svengali »

Cody wrote:
Screen backgrounds are not appearing with this version (no log errors) - do I need to enable something?
Hmm. Argh. Grr. Yep. screenbackgrounds.plist. *sigh*

Either rename it (remove the underscore) or download v1.8.1...
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Re: BGS - The BackgroundSet

Post by Cody »

Svengali wrote:
Either rename it (remove the underscore) or download v1.8.1...
Does that apply to the _descriptions.plist too?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: BGS - The BackgroundSet

Post by Svengali »

Cody wrote:
Does that apply to the _descriptions.plist too?
No. This one is disabled on purpose. If enabled it 'clears' some onscreen messages in Oolite.
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Re: BGS - The BackgroundSet

Post by Cody »

Svengali wrote:
If enabled it 'clears' some onscreen messages in Oolite.
As I discovered - I'm used to spoken messages only, as I often fly hudless (the new hud on/off switch is great).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: BGS - The BackgroundSet

Post by Diziet Sma »

Svengali wrote:
- Added aspect ratio to jump shader.
I finally got around to trying this out (been busy giving the website for the family business a makeover) and noticed something that looks a little strange..

The primary blue effect is now round again even on 2560x1024, (very cool, thanks!) but the secondary hexagonal effect is still a stretched ellipse..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: BGS - The BackgroundSet

Post by Svengali »

Diziet Sma wrote:
The primary blue effect is now round again even on 2560x1024, (very cool, thanks!) but the secondary hexagonal effect is still a stretched ellipse..
The reason is - I was lazy.
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Re: BGS - The BackgroundSet

Post by Cody »

Svengali wrote:
The reason is - I was lazy.
Have another single malt, mi amigo!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: BGS - The BackgroundSet

Post by quatermass »

Cody wrote:
Have another single malt,
always good advice
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Re: BGS - The BackgroundSet

Post by Diziet Sma »

Svengali wrote:
The reason is - I was lazy.
Good enough for me! :lol: 8)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: BGS - The BackgroundSet

Post by Svengali »

quatermass wrote:
Cody wrote:
Have another single malt,
always good advice
I knew I forgot something.
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Re: BGS - The BackgroundSet

Post by Svengali »

Image

I've been experimenting in the last days with the docking sequence for BGS.

The shader uses 4 maps and currently a fullscreen approach. In v1.79 it will switch to a lot faster non-scaling vertex shader, but this is not possible yet. And now I'm looking for artists to help creating some more maps (docking bays, landed ships and support vehicles). If you are interested let me know.
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Re: BGS - The BackgroundSet

Post by DaddyHoggy »

Beautiful Svengali. Really beautiful. Well done. 8)
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
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