Page 21 of 81

Posted: Wed Jan 28, 2009 11:11 am
by Captain Hesperus
I think the CBE is probably one of the first and most important buys that the young Jameson should get. When you only have limited credits, no Fuel Scoop (so no space-bound freebies and fuel) and limited combat experience that extra 15TC of cargo space makes your first milk runs far more lucrative. Yes, a Python is a far better Trader, but for that extra capacity, you are losing all the added bonuses that come with the Cobbie 3, such as NEUs, Mili-Shields, manoeuvrability in combat and so forth.

Captain Hesperus

Continuing the cargo bay expansion thread....

Posted: Wed Jan 28, 2009 6:49 pm
by KZ9999
Well, judging by the responses of my most learned colleagues so far, the cargo bay expansion should stay.

If we do keep it, perhaps we modify the mechanic of cargo bay expansion for a more realistic model? After all, rebuilding a hull of a ship shouldn't give you a 75% space increase. It's kind like owning a 4 door hatchback car, then expanding the boot to turn it into station wagon. You can do it, but it just doesn't look or perform quite right.

Taking the thought one step further, retaining that 75% gain but making it that any ship with cargo space over a minimum amount can get an expansion. Instead of having single volume and size increase, use a sliding scale of space gain and cost (the bigger the ship, the smaller the gain and the higher the cost per ton.)

I have work out an equation for it if that allows for both OXP's and ships yet to be deigned. I'll post it if anyone is interested.

Posted: Wed Jan 28, 2009 7:20 pm
by wackyman465
Clever!

Posted: Fri Jan 30, 2009 5:15 am
by Commander McLane
Just for your information: The size of the CBE is customizable since Oolite 1.62(!). Key extra_cargo in shipdata.plist. Before that it was uniformly 15t. Never was it 75%.

It's all in the ReadMe.

Posted: Fri Jan 30, 2009 10:20 pm
by wackyman465
I've played a game like that, where for every upgrade, there are a few levels... Expanded (a little) Retrofitted (25%) and Trans-space (2x)

I knew of one ridiculously lucrative trade run (1000 credits/ton), so I would buy a 500t standard ship then buy the upgrade - biggest ship in the game!

Posted: Sat Jan 31, 2009 6:44 pm
by 0235
kond of off topic of waht is being said at the moment,

i have looked at the models, and they are great i love the Adder (always liked them) and they look great, and the picture of "you" next to the ship has made me realise how big they actualy are! wow.

Posted: Sun Feb 01, 2009 5:01 pm
by Sarin
So, I installed the pack, and found a few bugs...gonna get stderr and stdout next time.

1. Boa cruiser-no model. Possibly the bug previously mentioned?
2. Moray Star Boat-missing texture...
3. Cobra III-exhaust plumes are off, they are placed a few meters behind model itself.

Posted: Sun Feb 01, 2009 5:43 pm
by wackyman465
Yeah, I also noticed that the Boa Cruiser's model was missing...

Posted: Sun Feb 01, 2009 6:09 pm
by 0235
woah, woah :shock:
where can you get these tests, but do they run on 1.65?

Posted: Sun Feb 01, 2009 6:12 pm
by Sarin
Moray bug is easily fixable, neomoray.dat is trying to use neomoray_auv2.png texture instead of neomoray_auv.png, simple opening and replacing these does the trick.

However, in combat I noticed that at least one alternate Cobra 3 is missing texture, and I haven't been able to find the problem yet.

Edit, the link for download is at page 19 of this thread I think.

Posted: Sun Feb 01, 2009 6:19 pm
by 0235
many thanks, but it hik ill download it at school, seeming as i have only got a 5GB download limit (and my sisters a youtube adict)

Posted: Mon Feb 02, 2009 12:02 am
by Sarin
Also, forgot another bug, in port/starboard views at cobra 3 you could see pieces of ship model.

Posted: Mon Feb 02, 2009 12:29 pm
by Commander McLane
Sarin wrote:
Also, forgot another bug, in port/starboard views at cobra 3 you could see pieces of ship model.
This isn't necessarily a bug, rather a feature. If you have a ship with a big fuselage, it is likely that you will see some parts of it in your views. There are even some ships in OXPs that make explicitely use of this feature: It is a nice tradeoff for a über-ship candidate to have the view partly obscured by parts of the ship. One example that springs to mind is Aegidian's own Chopped Cobra (see his avatar), an inspirational model for the Pimp my Cobra competition, available in mycobra35.oxp.

Posted: Mon Feb 02, 2009 1:42 pm
by Sarin
Image

well, this is definitely not a feature.

Posted: Mon Feb 02, 2009 2:03 pm
by Captain Hesperus
Commander McLane wrote:
Sarin wrote:
Also, forgot another bug, in port/starboard views at cobra 3 you could see pieces of ship model.
This isn't necessarily a bug, rather a feature. If you have a ship with a big fuselage, it is likely that you will see some parts of it in your views. There are even some ships in OXPs that make explicitely use of this feature: It is a nice tradeoff for a über-ship candidate to have the view partly obscured by parts of the ship. One example that springs to mind is Aegidian's own Chopped Cobra (see his avatar), an inspirational model for the Pimp my Cobra competition, available in mycobra35.oxp.
Indeed, with the TIE-Fighter and Interceptor (both Uberships of the N-th degree) there is minimal and no side views respectively, due to the soalr wings.

Captain Hesperus