RFC: Fancy classics
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- Captain Hesperus
- Grand High Clock-Tower Poobah
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- Location: Anywhere I can sell Trumbles.....
I think the CBE is probably one of the first and most important buys that the young Jameson should get. When you only have limited credits, no Fuel Scoop (so no space-bound freebies and fuel) and limited combat experience that extra 15TC of cargo space makes your first milk runs far more lucrative. Yes, a Python is a far better Trader, but for that extra capacity, you are losing all the added bonuses that come with the Cobbie 3, such as NEUs, Mili-Shields, manoeuvrability in combat and so forth.
Captain Hesperus
Captain Hesperus
The truth, revealed!!
- KZ9999
- Deadly
- Posts: 225
- Joined: Fri Jan 23, 2009 8:55 pm
- Location: Lost in Witchspace being hunted by a Thargoid Swam.
Continuing the cargo bay expansion thread....
Well, judging by the responses of my most learned colleagues so far, the cargo bay expansion should stay.
If we do keep it, perhaps we modify the mechanic of cargo bay expansion for a more realistic model? After all, rebuilding a hull of a ship shouldn't give you a 75% space increase. It's kind like owning a 4 door hatchback car, then expanding the boot to turn it into station wagon. You can do it, but it just doesn't look or perform quite right.
Taking the thought one step further, retaining that 75% gain but making it that any ship with cargo space over a minimum amount can get an expansion. Instead of having single volume and size increase, use a sliding scale of space gain and cost (the bigger the ship, the smaller the gain and the higher the cost per ton.)
I have work out an equation for it if that allows for both OXP's and ships yet to be deigned. I'll post it if anyone is interested.
If we do keep it, perhaps we modify the mechanic of cargo bay expansion for a more realistic model? After all, rebuilding a hull of a ship shouldn't give you a 75% space increase. It's kind like owning a 4 door hatchback car, then expanding the boot to turn it into station wagon. You can do it, but it just doesn't look or perform quite right.
Taking the thought one step further, retaining that 75% gain but making it that any ship with cargo space over a minimum amount can get an expansion. Instead of having single volume and size increase, use a sliding scale of space gain and cost (the bigger the ship, the smaller the gain and the higher the cost per ton.)
I have work out an equation for it if that allows for both OXP's and ships yet to be deigned. I'll post it if anyone is interested.
KZ999's Oolite documents, including the new draft Oolite Game Manual, can be found at www.box.net
- wackyman465
- ---- E L I T E ----
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- Commander McLane
- ---- E L I T E ----
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Just for your information: The size of the CBE is customizable since Oolite 1.62(!). Key extra_cargo in shipdata.plist. Before that it was uniformly 15t. Never was it 75%.
It's all in the ReadMe.
It's all in the ReadMe.
- wackyman465
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I've played a game like that, where for every upgrade, there are a few levels... Expanded (a little) Retrofitted (25%) and Trans-space (2x)
I knew of one ridiculously lucrative trade run (1000 credits/ton), so I would buy a 500t standard ship then buy the upgrade - biggest ship in the game!
I knew of one ridiculously lucrative trade run (1000 credits/ton), so I would buy a 500t standard ship then buy the upgrade - biggest ship in the game!
I shot him back first. That is to say, I read his mind and fired before he would have fired on me. No, sir, he wasn't a fugitive.
- wackyman465
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- Sarin
- ---- E L I T E ----
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Moray bug is easily fixable, neomoray.dat is trying to use neomoray_auv2.png texture instead of neomoray_auv.png, simple opening and replacing these does the trick.
However, in combat I noticed that at least one alternate Cobra 3 is missing texture, and I haven't been able to find the problem yet.
Edit, the link for download is at page 19 of this thread I think.
However, in combat I noticed that at least one alternate Cobra 3 is missing texture, and I haven't been able to find the problem yet.
Edit, the link for download is at page 19 of this thread I think.
- Commander McLane
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This isn't necessarily a bug, rather a feature. If you have a ship with a big fuselage, it is likely that you will see some parts of it in your views. There are even some ships in OXPs that make explicitely use of this feature: It is a nice tradeoff for a über-ship candidate to have the view partly obscured by parts of the ship. One example that springs to mind is Aegidian's own Chopped Cobra (see his avatar), an inspirational model for the Pimp my Cobra competition, available in mycobra35.oxp.Sarin wrote:Also, forgot another bug, in port/starboard views at cobra 3 you could see pieces of ship model.
- Captain Hesperus
- Grand High Clock-Tower Poobah
- Posts: 2310
- Joined: Tue Sep 19, 2006 1:10 pm
- Location: Anywhere I can sell Trumbles.....
Indeed, with the TIE-Fighter and Interceptor (both Uberships of the N-th degree) there is minimal and no side views respectively, due to the soalr wings.Commander McLane wrote:This isn't necessarily a bug, rather a feature. If you have a ship with a big fuselage, it is likely that you will see some parts of it in your views. There are even some ships in OXPs that make explicitely use of this feature: It is a nice tradeoff for a über-ship candidate to have the view partly obscured by parts of the ship. One example that springs to mind is Aegidian's own Chopped Cobra (see his avatar), an inspirational model for the Pimp my Cobra competition, available in mycobra35.oxp.Sarin wrote:Also, forgot another bug, in port/starboard views at cobra 3 you could see pieces of ship model.
Captain Hesperus
The truth, revealed!!