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Re: Oolite is too dark...

Posted: Wed Feb 16, 2011 1:26 pm
by Commander McLane
Make some tests by changing the ambient_light value to vastly different numbers, like 0.001 and then 1000.

Any change will only have an effect the next time you restart Oolite. Don't forget to hold down SHIFT when you restart the game, otherwise changes will not be recognized.

If you don't see any difference at all between changing the value, there are a couple of possible explanations.

a) Your planetinfo.plist isn't syntactically correct and therefore not recognized by the game. If you're on Windows and have used Notepad to create it, please throw the whole thing away and create another planetinfo.plist with Wordpad. Never use Notepad for editing anything Oolitey.

b) Your planetinfo.plist is syntactically correct, but saved at some wrong place. You can put it either directly in your AddOns-folder, or in a folder named 'Config' inside your AddOns folder. Note the spelling and upper/lower-cases. It needs to be 'AddOns', not 'addOns' or 'Addons'; and it needs to be 'Config', not 'config'.

c) One of your OXPs is overwriting your value with its own value for ambient_light, thereby nullifying any change you made. A known culprit is System Redux.oxp. Please post a list of your OXPs, so we can rule that one out.

Better still: please post your latest.log, which will tell us about possible syntax errors and OXP related problems.

Re: Oolite is too dark...

Posted: Thu Feb 17, 2011 12:03 am
by OSH
Ok, I did this, but I'm not pleased. Of course, when I increase ambient_level, all is visible from distance, but after I close all looks "cartoonish". But I understand, it is impossible to make only ships brighter, and rest in normal saturation.
Ok. How I can make crosshair more visible? I've changed its color to white, but even white is not "white and bright". It looks like light grey.

Re: Oolite is too dark...

Posted: Thu Feb 17, 2011 9:33 am
by Zireael
I set ambient_light to 3.00. Makes enough of a difference for me to notice ships easier, but does not make them look cartoonish.

Re: Oolite is too dark...

Posted: Thu Feb 17, 2011 10:16 am
by Kaks
OSH wrote:
Ok. How I can make crosshair more visible? I've changed its color to white, but even white is not "white and bright". It looks like light grey.
you also need to set the crosshairs transparency: 0% transparent means they're solid. If they're still somewhat transparent, it's because of the overall hud transparency.

Setting the overall hud transparency to 0 will make the crosshairs totally solid, but you might have to tweak the transparency of the other hud components... :)

Re: Oolite is too dark...

Posted: Thu Feb 17, 2011 11:09 am
by OSH
Kaks wrote:
you also need to set the crosshairs transparency: 0% transparent means they're solid. If they're still somewhat transparent, it's because of the overall hud transparency.
Where I can find this parameter?

Re: Oolite is too dark...

Posted: Thu Feb 17, 2011 1:15 pm
by Commander McLane
OSH wrote:
Kaks wrote:
you also need to set the crosshairs transparency: 0% transparent means they're solid. If they're still somewhat transparent, it's because of the overall hud transparency.
Where I can find this parameter?
I can't find a documentation on hud.plist in the Wiki. Does it exist? If not, it would be nice for somebody to put it up.

Anyway, in hud.plist I see at least the overall_alpha key. Perhaps the crosshair transparency can be set by something like crosshair_alpha?

Re: Oolite is too dark...

Posted: Thu Feb 17, 2011 10:36 pm
by OSH
No, it doesn't help...

!!!EDIT!!!
Yahoo, I did it! I've set overall_alpha to 10.0, and all is more visible!!!