
This screen comes from FFE D3D, but I think, it will be more easier to fight from distance, when it will be possible to see where are ships and where only stars or other space objects...
How about this?
Moderators: winston, another_commander
Code: Select all
{
universal = {
"ambient_level" = "1.00";
};
}
ambient_level
determines the overall background brightness. 1.00 is the default value. Give it a higher value to make things brighter (if you make the value too high the planets and ships will begin to look cartoonish) or a lower value to make things darker.ambient_level
, perhaps making it smaller. If Oolite finds two different values for ambient_level
in two different planetinfo.plist-files, there is unfortunately no way to determine which one will be used. Therefore you should also check your OXPs in order to find out whether one (or some) of them change the overall lighting in Oolite.About the ambient light - what about making it an option like the music loudness in options menu? That way we would be able to see what it does, without editing the files and risking blowing sth up. Not even mentioning the OXPs - this way they could change it, but only temporarily and you could set it back to what you prefer.Commander McLane wrote:The background darkness, or rather the ambient lighting (that's the amount of light which seems to come from nowhere and be everywhere) is configurable. You need to create a file named planetinfo.plist and put it into your AddOns-folder (you may create a Config-folder within your AddOns-folder and put it there). The content of planetinfo.plist should look like this:
Code:
{
universal = {
"ambient_level" = "1.00";
};
}
The value of ambient_level determines the overall background brightness. 1.00 is the default value. Give it a higher value to make things brighter (if you make the value too high the planets and ships will begin to look cartoonish) or a lower value to make things darker.
Note, however, that you may have installed OXPs which already change the ambient_level, perhaps making it smaller. If Oolite finds two different values for ambient_level in two different planetinfo.plist-files, there is unfortunately no way to determine which one will be used. Therefore you should also check your OXPs in order to find out whether one (or some) of them change the overall lighting in Oolite.
And therefor it is a bad thing that some oxps change this value. e.g system_Demux sets things darker. Maybe the author preferred things darker because his monitor is very bright. system_Redux also sets an ambient level. In this case the default value. Does not sound wrong in the first place, but by doing so it might revert any effect from an oxp that does want to explicit change the settings.Killer Wolf wrote:prob is you can't cater for every machine, as everyone has their monitors set up differently - i have this prob doing art for my site, something that looks good on my set up looks washed-out on my work monitor, etc.
Music to my ears!Ahruman wrote:The marker thing is absolutely, definitely, categorically not happening.
Err... the one the Original Poster asked about?Zireael wrote:What marker thing?![]()