The bounty value is irrelevant. The choice-relevant bit is the message 'NO_CARGO_BAY'. The sidewinder has no cargo capacity, therefore it cannot become a pirate, because in Oolite piracy is all about looting. If an NPC has no more free cargo space, it can't be a pirate. The next choice for the escort is therefore to become a hunter, which gets route1patrolAI.Switeck wrote:In your case, the Sidewinder went from failed escort to route1patrolAI.plist script. How high was its bounty value?Code: Select all
[ai.takeAction]: Sidewinder Woma Escort 382 to take action pauseAI: 15.0 [ai.message.receive]: AI escortAI.plist for Sidewinder Woma Escort 382 in state 'CLEAR_STATION' receives message 'NOTHING_FOUND' ... [ai.message.receive]: AI escortAI.plist for Sidewinder Woma Escort 382 in state 'CHOOSE_NEW_CAREER' receives message 'ENTER' [ai.takeAction]: Sidewinder Woma Escort 382 to take action checkOwnLegalStatus [ai.message.receive]: AI escortAI.plist for Sidewinder Woma Escort 382 in state 'CHOOSE_NEW_CAREER' receives message 'SELF_MINOR_OFFENDER' [ai.takeAction]: Sidewinder Woma Escort 382 to take action checkForFullHold [ai.message.receive]: AI escortAI.plist for Sidewinder Woma Escort 382 in state 'CHOOSE_NEW_CAREER' receives message 'NO_CARGO_BAY' [ai.takeAction]: Sidewinder Woma Escort 382 to take action switchAITo: route1patrolAI.plist
And why do/did FTZ v0.13 escorts react differently and choosing a (short-lived) pirate career?
As I explained in my previous post, it is a bug. The ships in question are failed escorts, which only exist because their creator made a mistake in formulating their shipdata.plist. They were never meant to be independent pirates. Escorts usually don't get high bounties. And Oolite's code cannot foresee every bug introduced by OXP creators and deal with it cleverly.Switeck wrote:My main "beef" with hostiles at the station was these weren't high-bounty kill-anything-that-moves fugitive pirates...they were low bounty barely-offenders.
'SELF_MINOR_OFFENDER' should probably have them go dock or better yet hyperspace out if capable to clear their offender status.
Attacking anything and everything around the main station is basically suicide.
...Er, well it should be unless you're ridiculously good and/or have a very powerful ship.