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Re: Multiple machines
Posted: Thu Nov 03, 2011 12:50 pm
by Killer Wolf
hands up if you really really really hate DH for getting to play w/ all these wonderful toys at his day job
o/
are you sure they render 3D games, or is it just maybe an effect of your 12+ cups of coffee?
Re: Multiple machines
Posted: Thu Nov 03, 2011 2:02 pm
by DaddyHoggy
The coffee just lets me see in simulated near-IR...
We didn't buy the Quadro Plex we just borrowed it from Nvidia for a research project - it was £8K and my budget was smaller than that! But it is a stonkingly good piece of Hardware.
However, back to 3D (but not CSOTB's separate issue), we used this set-up:
http://www.flightsimtalk.com/2009/01/fl ... ll-3d.html
Re:
Posted: Tue Mar 12, 2013 5:21 am
by Diziet Sma
ClymAngus wrote:The only problem with running 2 monitors in forward view is that the join line is exactly where you would want to aim.
Ganelon wrote:Agreed, ClymAngus. I wouldn't care for the join line being in the middle of the view screen either. Might be ok for a freighter or cab, but not good for any sort of fighting ship.
Just resurrecting this thread to remark that
this has been my setup for several months now, and although it
does take some getting used to, combat is not really any harder with the split down the middle, than it is on a single screen.
Re: Multiple machines
Posted: Wed Mar 13, 2013 7:54 am
by maaarcooose
I've been using Rocks Clustering distro at work for a couple of years now and that includes a roll that allows multiple machines to be connected in a cluster into a video wall.
I really want to try running OOlite on one of these.
https://wiki.rocksclusters.org/wiki/index.php/Viz_roll
See last page of this PDF.
http://accelconf.web.cern.ch/accelconf/ ... tup008.pdf
!m!
Re: Multiple machines
Posted: Wed Mar 13, 2013 7:58 am
by Fatleaf
With that link I get this:
The site's security certificate is not trusted!
You attempted to reach wiki.rocksclusters.org, but the server presented a certificate issued by an entity that is not trusted by your computer's operating system. This may mean that the server has generated its own security credentials, which Google Chrome cannot rely on for identity information, or an attacker may be trying to intercept your communications.
You should not proceed, especially if you have never seen this warning before for this site.
From Avast!
Re: Multiple machines
Posted: Wed Mar 13, 2013 8:00 am
by maaarcooose
Fatleaf wrote:
With that link I get this:
The site's security certificate is not trusted!
You attempted to reach wiki.rocksclusters.org, but the server presented a certificate issued by an entity that is not trusted by your computer's operating system. This may mean that the server has generated its own security credentials, which Google Chrome cannot rely on for identity information, or an attacker may be trying to intercept your communications.
You should not proceed, especially if you have never seen this warning before for this site.
From Avast!
Interesting. I get a warning from Chrome about it, but I proceed anyway as I know it's okay. I suspect they haven't updated their certificate.
I will report it to webmaster.
!m!
Re: Multiple machines
Posted: Wed Mar 13, 2013 1:29 pm
by Diziet Sma
Nice.. that ought to work pretty well, I'm thinking.
Re: Multiple machines
Posted: Wed Mar 13, 2013 3:11 pm
by maaarcooose
So...
Anyone got 4 or more monitors and the machines to drive them to play with? I'm going to see if I can have a go with a couple of machines at this one day. It's the monitors and arrangement that could be a hassle.
Rocks allows you to run 1, 2 or 4 monitors of a single machine and then you can arrange the displays any way you like.
I was tempted to try it with the 8 identical machines I originally had at work setup as a cluster.
I think what would be easier is if you used a laptop as a lower display and a monitor above it, thus rendering the scanner on the lappy display and the main game on the external display.
<goes off to dream of a 3x3 display of monitors>
!m!
Re: Multiple machines
Posted: Wed Mar 13, 2013 5:09 pm
by DaddyHoggy
I've got c. 100 dual screen PCs in my lab...
(So, yes, to answer your question, erm... what was your question again?)
Re: Multiple machines
Posted: Sun Mar 17, 2013 7:17 pm
by Wyvern Mommy
all the extreme examples of main 3d view spread out over multiple monitors aside, an interface to pass game variables on to another app, or even another machine via LAN, isn't a bad idea.
what's really needed is shield/energy and weapons status, and maybe in-system position and the position of the scanner blibs. it only needs to be sent when there's changes, so it shouldn't take too much out of the game. esp when the game itself doesn't need to render the data itself anymore.
that could be used, for example, to have the panel right there, with the 3d view going to a big screen or even beamer.
Re: Multiple machines
Posted: Sun Mar 17, 2013 7:51 pm
by maaarcooose
DaddyHoggy wrote:I've got c. 100 dual screen PCs in my lab...
(So, yes, to answer your question, erm... what was your question again?)
If you feel like having a play with Rocks Vis roll and running OOlite on it, I think you would be doing the entire OOlite community a gigantic favour.
I've seen a demo of Paraview running on a VIS display of 18 x 22" monitors.
As for sending the current info my a network link, as mentioned earlier, seeing as the debug console is just on a TCP/IP link, could you not simply connect with a bespoke program. I'm almost tempted to try it with a trial version of LabView.
!m!