Posted: Thu May 13, 2010 11:41 am
Oddly I don't recall ever setting it, and I get decloaked when firing (in trunk). My memory is that in my 1.73.4 set-up I did too (and the saves from the former are inherited from the latter).
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Its off by default as I never noticed a change with my commander. But it is possible that you fly an oxp ship that has it set to true. (its not stored in the save files but in shipdata.plist) Its already in the last 1.73 release as published hereThargoid wrote:Oddly I don't recall ever setting it, and I get decloaked when firing (in trunk). My memory is that in my 1.73.4 set-up I did too (and the saves from the former are inherited from the latter).
Well, it totally depends on your ship. To be precise: on your ship's capacity to re-charge its energy banks. This capacity is determined by a pre-defined rate, depending on ship-type, plus the installation of an Energy Unit. If you don't have any Energy Unit installed, you're stuck with your ship's original capacity, which sucks. The Extra Energy Unit gives you a better re-charge, while it is rumoured that the Navy has developed an alternative device with an even better re-charge.masona2 wrote:Energy Drain -
There was a reply earlier that stated if you use the cloak then you're ship does'nt drain that much energy.
That large energy drain is deliberate to compensate for its advantages. But there are ships that are designed with a much bigger energy generation than the best of Oolites own ships. With those ships you generate more energy than the cloak consumes. (The super cobra is one of them) With such ships you can stay cloaked forever. Just kill your enemy without any risk on your part. Using ships, stronger than Oolites own is really cheating, not the reinstalling of the cloak after damage.masona2 wrote:Energy Drain -
I used the cloak, only to find it drained my first two energy banks in under 60 seconds, thereby cutting out, so I had to hyperspace out of there to survive.
Anyone else had this problem?
What he said.Commander McLane wrote:Well, it totally depends on your ship. To be precise: on your ship's capacity to re-charge its energy banks. This capacity is determined by a pre-defined rate, depending on ship-type, plus the installation of an Energy Unit. If you don't have any Energy Unit installed, you're stuck with your ship's original capacity, which sucks. The Extra Energy Unit gives you a better re-charge, while it is rumoured that the Navy has developed an alternative device with an even better re-charge.masona2 wrote:Energy Drain -
There was a reply earlier that stated if you use the cloak then you're ship does'nt drain that much energy.
Obviously, if your ship has a high energy re-charge rate, you cloak will be able to last longer than in a ship with a low energy re-charge rate. Which is, by the way, the same for your ECM. The ECM also drains energy, and repeated use can deplete your energy banks really fast, if they are not re-charged fast enough.