It's working as designed already. You only get the pirate's bounty if you destroy the pirate's ship.
And you only get an unspecified bonus if you deliver the pilot to any of the main stations.
It didn't work for me tonight. Destroyed a pirate and scooped the escape capsule but didn't get any extra bounty. Only slaves to sell.
Its not happened for a while, including insurance payouts.
I'm sure I've seen a setting somewhere where you can turn this feature on and off, but I can't seem to find it (have searched both the wiki and the forum).
JazHaz
Gimi wrote:
drew wrote:
£4,500 though! <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge.
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
Decided to cross-post the solution to the escape capsule problem from the other thread.:
Eric Walch wrote:
LittleBear wrote:
I think there was a typo in Neolite Ships (Core) that caused all the pods to be set to unpiloted (so you get slaves rather than a named pilot to rescue / capture). May have been fixed, but check your install.
Yes, that is the most likely cause and also reported before. But it is not a typo. Simon just added something without thinking.
Look inside shipdata for the escape-capsule. Than find the line :"unpiloted = yes;"
Change yes into no, or simply delete that line. Oolite itself has no definition for it and than it defaults to no. For some reason Simon found it funny to add this line without thinking. But unpiloted means no pilot in plain english and that is what you get. This was already wrong with neolite and 1.72.