Posted: Tue Jul 14, 2009 5:07 pm
Would it be possible to reflect certain currently unused keys back to oxps, leaving writers and/or users to sort out who could use which key?
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No, that is very specifically what I don’t want to do. OXP writers don’t know which keys are unused on each user’s systems, and users definitely should not have to fiddle with configuration files to make things work.Capt. Slog wrote:Would it be possible to reflect certain currently unused keys back to oxps, leaving writers and/or users to sort out who could use which key?
I'll second that: I noticed there was no definitive BBC-style keylist on the Wiki, so I made one locally with comments in it, and ran a diff afterwards. It's amazing what I had to shunt around to free up even the few keys I wanted freed up.Ahruman wrote:No, that is very specifically what I don’t want to do. OXP writers don’t know which keys are unused on each user’s systems, and users definitely should not have to fiddle with configuration files to make things work.Capt. Slog wrote:Would it be possible to reflect certain currently unused keys back to oxps, leaving writers and/or users to sort out who could use which key?
And in the meantime some oxps don't work as well as they might?zevans wrote:I'll second that: I noticed there was no definitive BBC-style keylist on the Wiki, so I made one locally with comments in it, and ran a diff afterwards. It's amazing what I had to shunt around to free up even the few keys I wanted freed up.Ahruman wrote:No, that is very specifically what I don’t want to do. OXP writers don’t know which keys are unused on each user’s systems, and users definitely should not have to fiddle with configuration files to make things work.Capt. Slog wrote:Would it be possible to reflect certain currently unused keys back to oxps, leaving writers and/or users to sort out who could use which key?
"in the meantime" is the problem - there's stuff we will have to live without until the next stable release, and that phrase "next stable release" comes up so often I'm all for making sure that's the FIRST thing we have. Thereby, "the meantime" becomes as short as possible.Capt. Slog wrote:And in the meantime some oxps don't work as well as they might?
You're a bit full of yourself aren't you?zevans wrote:"in the meantime" is the problem - there's stuff we will have to live without until the next stable release, and that phrase "next stable release" comes up so often I'm all for making sure that's the FIRST thing we have. Thereby, "the meantime" becomes as short as possible.Capt. Slog wrote:And in the meantime some oxps don't work as well as they might?
Keymap editor in-game is a) not rocket science and b) probably not too hard to give to one or more other developers and fold back in whilst the gurus get on with harder things, so my view would be it should be near the top of the list for MNSR+1, absolutely.
This is yer classic "can't please all of the people all of the time..."
I might add that missile-related scripts seem to be using an undue amount of memory on my system, so need to get to the bottom of that first...
While this will work, script_info is a slightly more efficient way to do this sort of thing (and either way, it should be prefixed with your name and/or the OXP’s name).Thargoid wrote:For any OXP maker who doesn't want autolock to happen on their ships, if you add the role "OXP_noAutolock" to the ships role list then TAP will ignore it.