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Posted: Sun Feb 10, 2008 9:00 pm
by Hoopy
I've never destroyed a rock hermit, will try it next time i play. Do you get bounty for real rock hermits or is it only for pirate coves?
Posted: Sun Feb 10, 2008 9:26 pm
by davcefai
I wouldn't expect a bounty for destroying a legit hermit. Don't try it if a Galcop is around!
Posted: Mon Feb 11, 2008 6:34 am
by Captain Hesperus
Hoopy wrote:I've never destroyed a rock hermit, will try it next time i play. Do you get bounty for real rock hermits or is it only for pirate coves?
There is no bounty on legal Rock Hermits and they do launch Vipers if attacked....
Captain Hesperus
Posted: Mon Feb 11, 2008 8:24 am
by Hoopy
i would feel guilty shooting a station, but maybe i could overcome my guilt and shoot up a hermit
Posted: Mon Feb 11, 2008 10:26 am
by davcefai
i would feel guilty shooting a station
What if it was the station where Hesperus has his Trumble farm
Posted: Mon Feb 11, 2008 10:46 am
by Hoopy
that is detectable by even a normal space compass and attracts every armed ship within 50 light years
Posted: Mon Feb 11, 2008 10:49 am
by Commander McLane
I don't think he's farming them on a station.
His ship is so full of them that he actually really doesn't need to worry about farming them at all. They just multiply all by themselves! (Ever heard of exponential growth?
)
Posted: Mon Feb 11, 2008 11:17 am
by Hoopy
can we just go and blow up his ship then?
Posted: Mon Feb 11, 2008 12:26 pm
by Commander McLane
Hoopy wrote:can we just go and blow up his ship then?
I think that's precisely what the
Revenge_on_Hesperus_for_ripping_me_off.oxp Arexack_Heretic is working on is about, more or less.
Posted: Mon Feb 11, 2008 12:43 pm
by Hoopy
marvellous
Could the death action be something like:
1) release 100 trumble containing cargo cannisters
2) wait 30 seconds for them to spread
3) the qurium in the ships tanks goes critical and ignites
4) pretty explosions...
Posted: Mon Feb 11, 2008 7:08 pm
by Captain Hesperus
Hoopy wrote:marvellous
Could the death action be something like:
1) release 100 trumble containing cargo cannisters
2) wait 30 seconds for them to spread
3) the qurium in the ships tanks goes critical and ignites
4) pretty explosions...
Actually, the Dubious Profit death_action is somewhat better than that.....
...or it would be if A_H would pull his thumb out!
Captain Hesperus
Posted: Mon Feb 11, 2008 9:39 pm
by Hoopy
marvellous!
Especially considerign my current infestation problems...
Posted: Mon Mar 24, 2008 6:12 pm
by Frame
davcefai wrote:Perhaps the rock hermit locator OXP should be updated to detect pirate coves as well?
That would be great!
sry for my late response... i been doing other things...
Its not a Detector, it is a locator... it means it will give you known locations of Rock hermits...
For very well known reasons, Pirate Coves dont transmit a signal
....
Therefore is not able to be located...
back to the real world...
Pirate coves is another persons work, and as such i dont intend to alter it in anyway...
it is also working totally different from the way the Rock Hermit Locator works...
Pirate coves spawns from script.plist, and will spawn everytime it finds a pirate ship in a system, and always in Diso...
while
The rock hermit locator, uses the Ships.plist and a new rocket-hermit AI that spawns randomly accordingly to default Oolite... no new entites of rock hermits are spawned.
I could easely modify pirates cove to accomodate, but i would need
1 the authors permissions to do so...
2 the change my mind about it making much sense that some sort of Equipment could locate pirate coves... it would make it interresting yeah... but in every system there is a pirate, there would be a pirate cove... thats is how the scripting is set up...
ofcourse to use it as a way of trapping Traders, that would be neat... but with the price of the Rock Hermit Locator.. only Iron Ass Traders would have the locator.
Posted: Tue Mar 25, 2008 8:31 am
by Hoopy
Ah right, makes perfect sense when you explain it like that. I'd imagined it looked for asteroids that were a bit warm as that would imply they were inhabited.
If it's just looking in an internal map of known hermits then it works exactly as expected.
Cheers
Posted: Sun Mar 30, 2008 5:06 pm
by Eric Walch
I just uploaded a new version of the Rock Hermit Locator of Fame:
http://wiki.alioth.net/images/4/48/Rock ... tor1.2.zip
I included the original version 1.1 of Fame and a new version 1.2 that only works on oolite 1.70 upwards. Completely written in JS. With the JS version it is also possible to locate pirate coves. And it is easy expandable to other system objects when necessary.